11-17-2008, 01:51 AM
|
#4 (permalink)
|
|
Ape for Diddy
Join Date: Oct 2008
Posts: 269
Reputation: 28
|
Quote:
Originally Posted by ThunderaWolf
you do realize that flash fist will get replaced by double uppercut and be useless at thatpoint right?
I reccomened getting themobmove(kick) then bullettime or dash, and the the other. put left overs in flash fist.
dash is pretty awesome.
|
Mabye that's not such a good idea. A guide in sleepywood says:
People think that Infighters need max Dash in 1st job. Wrong. They don't get speed and power in 1st Job; Infighters are not Captain Falcon from SSBM. Infighters really only start to gain movement speed in 3rd job, where they get a haste effect from Transform.
Most Infighters we've talked to chose to get 0 Dash, and this is why:[*]From 2nd job onward, an Infighter constantly alternates between Screw Punch and Backspin Blow while training. That means you'll be changing directions almost constantly, since Screw Punch attacks in front of you and Backspin attacks behind you. Infighters turn a lot to focus attacks in one direction [i.e. using Screw Punch to attack monsters on your left side, then turning to the right and using Backspin to hit the same monsters]. When you change directions, Dash automatically turns off. If you accidentally double-tap an arrow key while training, Dash would activate, waste a little of your MP, and then turn off right when you turn the other way.[*]The other risk of getting Dash as an Infighter is that accidental taps of the arrow key will cause you to run right into monsters and large mobs where you'll receive unnecessary touch dmg. Infighters already get a haste effect from Transform in 3rd job, so until then Infighters can just get speed equips. Dash for Infighters, in all honesty, is useless, and sometimes dangerous. You should get 1 Double Fire instead of 1 Dash at the end of 1st Job, because in some instances, Dash can literally hurt you.
Granted, some will still want to use Dash for traveling purposes, which I (Takeback3r) agree with. Again, Dash is not recommended for Infighters, but if you really feel the pro's outweigh the con's, you can max it instead and leave Quick Motion at 11. We just wanted people to know that it can interrupt your fighting style.
Sounds believable.
__________________
εϊз Limited time to Exist™
|
|
|