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#1 (permalink) |
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Marios's Mustache Wax
Join Date: Sep 2009
Posts: 2
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Team name:
CT Games - Crinis Tellus Games - Not registered yet. Project name: Towns Life Brief description: Towns Life is a 2D MMOG (massively multiplayer online game) with a passive game play based on users interaction, items collection and property management. Users will be able to take role of a citizen living in a country side continent town, which main industry is based on Farming, Trading and Mining sectors. After settling down one will be able to chose one of the 3 industries and own property according to its choice. Once being an owner, user will be able to perform industry related job, earn gold and raise their property value. Besides owning a property users will be able to make new friends online in real time, own and decorate a house, create your own style for your digital character, raise pets, plants, trees as well as participating in various events Target aim: Game will be a cross between free and subscription based, so yes its a future commercial project Compensation: At our exact stage we are not able to provide monetary compensation, we are willing to offer future company shares in order to get dividends, we can also negotiate other contracts where we would pay out for art work created when we start to revenue, or we could negotiate some other options. In any case we are looking for to investors, be it financial or talents. ![]() Technology: We are building our own engine on C++ and WML integrations for easy add-ons. Client is open source, artwork and server are private (closed) reason for this choice is to allow cross platform (Windows, Lunux, Mac...) and to let users integrate into game development too, they will have an opportunity to spot bugs, fix them if they can, suggest new art designs, translations...making them feel part of development team, even if all the final decisions are after us developers. Talent needed: We are in need of very talented designers. -IGA - In Game Artists - people able to create high quality isometric artwork for tiles in order to build maps, buildings, objects, trees, and characters. *Required knowledge: Isometric perspective, "cute" style proffered - meaning bright colors, nice ambient. *Technology: We would try to work with paintings (photoshop made images, brushes, smooth, etc.) High quality Pixel art or a mixture of it and photoshop is accepted and is used right now on our early demo. Environment Designers - Artist capable of creating good environment designs, proffered if they have architectural lean, where they can clearly design different buildings for further creation of game art. Team structure: We have been operating for a bit over a year now, and this is our team: Developers: -Sabata (me) - Game designer, pixel art support, producer, team leader -Trapdoor - My partner, Lead programmer -Squeee - Illustrator, Character Concept artist -Indy - Illustrator, Character Concept artist -Siqsuruq - Web master Board of advisor's: -Windship - Pixel art, Anime artist - A very good professional in industry with over 10 years of experience, he helps me with art related advises when needed. Website: Website is currently under construction, with new features that include game guide, images, better community, etc. Our old simple website: A very early client may be found there, feel free to test but don't expect too much yet. www.crinistellus.com Contacts: Contact me by e mail: sabata [at] crinistellus.com Additional Info: Current build is on version 0.0.5 next version will implement walking, bubble chat, and hopefully some inventory. A small teaser: ![]() Feedback: Any |
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#4 (permalink) |
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Marios's Mustache Wax
Join Date: Jul 2009
Posts: 2
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Hi!
I'm not applying for the position, I'm a programmer not an artist. However, I would just like to say that I think you have a great idea going along. I've always had a thing for community driven/dynamic game environments, especially ones that move away from your typical hack and slash MMO's. Also farming!? They've been needing to make a Harvest Moon online game for years and hopefully this'll be the one that people are looking for. It's also good that you'll have different job opportunities as well. Anyways if, in the future, you're looking for testers or people to just give opinions, I wouldn't mind helping out in that area. Being a casual developer myself, I'm extremely capable of looking at half built games/systems and looking at it from both an overall and future potential perspective. Something I find many people can't do without seeing nice, neat images and bugless gameplay. Well, good luck! |
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