Quote:
Originally Posted by dby2k
Machinegun jab is evil. Went to pvp with my infighter and it's a great skill coupled with glorious combo followed by a ducking uppercut then heavenly combo. It can literally throw the enemy higher if you aim below him. But since i'm too low level for heavenly combo I just use the slam followed by a divine blow(the one where you slam on the grounded opponent). Also great how you can just drive your weapon anywhere without needing to carry it, good for sudden interruptions.

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There's really a handful of options to go around especially with combination mastery.
Though it's been so long since I played (and even longer since I pvp'd) that I have to not only re adjust myself, but get used to handling new skills and commands and the subtle pvp changes.
Divine Blow is such a weird move, how exactly does it work? It's as if positioning is very important. So far I've only seen the most damage come out of it when the opponent is on the ground, it hits twice while standing for no hitstun, it's capable of anti-airing, but like if you nail them with the tiny shockwave there's hitstun?