View Single Post
Old 11-23-2008, 01:58 AM   #11337 (permalink)
Hippopotamusian
Luigi’s Pizza
 
Hippopotamusian's Avatar
 
Join Date: May 2008
Location: Under the bird nests
Posts: 136
Reputation: 10
Default

here's something i want to add/summarize about infighter's passives, some of it is correct while some are just my guesses in which i will point them out. also PLEASE CORRECT me if im wrong about anything i typed below and add if you know more about it. Most of what i typed, are directly coming from the upper part of skill description itself, so i am basically matching the skill names and effects.

There are various effects unlocked for certain skills at certain lvls. for an example, at lvl 1 of tech mastery, you will be able to do sway + ducking straight but not any other nontraditional combinations. I have been testing tech passive at different lvls, so i know this is true. also this is a correction to an earlier assumption.

Technical Mastery
1. Increase you move speed by 5 per lvl, NOT 5% notice that.
2. Decrease the charge time of Holy Counter to a certain amount, i believe that's the time it takes ur infighter to put his hand on top of his head. (guessing)
3. Increase the range of machinegun jab.
[Unlocks]
sway + ducking straight at lvl 1
sway + ducking upper at lvl 2
sway + ducking body blow at lvl 3
duck + hammer at lvl 5
vacuum effect for machininegun jab at lvl 7
cast holy counter without getting hit first at lvl 10 (guessing based on an event that fael saw in pvp)

Battle Aura Mastery
1. Increase you range of the normal attack by add an aura in front of your punch.
2. Increase the range of sidewind.
3. Increase the range of gorgeous combination.
[Unlocks]
the increased range effect applies to the normal attack only at lvl 1 and higher.
the increased range effect applies to sidewind only at lvl 4 and higher.
the increased range effect applies to gorgeous comb. only at lvl 7 and higher.


Corkscrew Mastery
1. Increase the damage for ducking straight.
2. Increase the damage for ducking upper.
3. Increase the damage for gorgeous combination.
[Unlock]
2 additional hits for ducking straight and the damage bonus is unlocked at lvl 1
2 additional hits for ducking upper and the damage bonus is unlocked at lvl 4
3 additional hits for gorgeous combination and the damage bonus is unlocked at lvl 7

Combination Mastery
1. Increase the damage for the extra hit of sidewind only.
2. Increase the damage for the extra hit of machinegun jab only .
[Unlock]
an extra normal attack that strikes down and bounces the target at lvl 1
an extra hit for sidewind that pulls the target to you(about 2/3 the range of the first hit) and makes it face the opposite direction at lvl 4
an extra uppercut for machinegun jab in the end at lvl 7

Hard Punch Mastery
1. Gives super armor to lucky straight for 0.04 seconds and 2% critical hit per lvl.
2. Gives super armor to ducking body blow for 0.04 seconds and 2% critical hit per lvl.
3. Increase(?) the super armor for hammer by 0.04 seconds and 2% critical hit per lvl.
4. Increase(?) the super armor for each hit of heavenly combination by 0.04 seconds and 2% critical hit per lvl.
[Unlock]
all the above effects for lucky straight is unlocked at lvl 1
all the above effects for for ducking body blow is unlocked at lvl 4
all the above effects for for hammer is unlocked at lvl 7
all the above effects for for heavenly combination is unlocked at lvl 10


Final Note: infighter's sp has became extremely tight, so i want to make this post a mini guide for infighter's mysterious passives. i will edit this post as i hear/see more info and/or corrections, and any help will be greatly appreciated and credited!!!!!!!

Credits: me, THK, k3mistry, dby2k, Ashu!, and everyone else who made a comment on this
__________________

Shapeshifter

LeggoMyAgrro - average lvl mage
LeggoMyHippo - looooooow lvl gunner

Infighter Passives Mini-Guide

Last edited by Hippopotamusian; 11-26-2008 at 01:35 AM.
Hippopotamusian is offline   Reply With Quote