Old 09-23-2009, 04:24 AM   #91 (permalink)
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Originally Posted by Paladuck View Post
kon is right. Merka, you're really grasping for straws here to support your arguments.

The argument that its unfair to review a game before its official release is more rabid fanboyism than it is sound judgment. Why is it unfair? The fact that a game is in beta doesn't mean that we should ignore its faults. Reviews are designed to inform and educate. A buggy beta shouldn't be completely ignored by reviewers. Rather the fact that its buggy should be afforded some consideration in the reviewer's opinion. And thats precisely what the OP did, he said "I realize the game's not done yet, etc. etc."

More so than other games, MMOs do not have a "finished" or "complete" form; they are constantly being updated and improved. Betas are intended to be playable versions of a final game, so they are fair game for criticism. How else would a developer improve their game without testers "reviewing" it? It's not like someone is writing a review of a private test build in its early stages.

A critique of DFO at this stage is useful and completely valid because what you play now is substantially what the game will be in the future. To borrow Sparks' analogy, the "egg" that is DFO is not going to turn into a "cake." It's just going to be a fancier egg.
Although this "review" doesn't inform you on much of anything, and even with it I could it a different experience/note from a better player.
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Old 09-23-2009, 05:22 AM   #92 (permalink)
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I think you're expecting too much of the game. That's the problem with independent reviews, there's always a huge bias written with them. You have to look at this game for exactly what it is, an MMO Arcade Game. In terms of Arcade games it's quite deep. Overall it's obviously not the best thing since sliced bread. But it's certainly a good game to pass some time.
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Old 09-23-2009, 05:46 AM   #93 (permalink)
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There's a reason that there is usually a shitton of reviews of a single game, it's because they're each individual's experience. When someone like me, googles around for reviews of a single game, I dont just read one and make my decision, I read different reviews from different websites/forums about different stages of said game. It gives you an idea of just how far along this potential game I'm about to install came.

No-one cares about the korean dfo, the japanese dfo, the vietnamese dfo or whatever. They're here to read a review on how the English DFO is in its current state. You cant expect bakura to post "Oh well we expect this update with these content patches to be released at xx/xx/xxxx because he's just a player offering his experience to readers.

You guys are debating over nothing so just drop it.
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Old 09-23-2009, 01:09 PM   #94 (permalink)
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I only lost 4 times in PVP on my mage. I was 26-4 by job change.
O.o.

What a newby review. I know the NA version is pretty bad right now, but this review is horrible and so off. Sounds like he never did get past level 10.
I can't even finish my fatigue in under 4 hours... + with PVP, I end up not having time to even create another character. Level 26 right now. Would of been 27 if I finished my fatigue.
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Old 09-23-2009, 07:15 PM   #95 (permalink)
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I'd say it's not so much that there's a problem with the review itself as that the reviewer didn't go very far into the game; it's basically the same problem as a while back when some people were claiming that Eurogamer reviewer only played Darkfall for 2 hours. While playing every class to 10+ gives a good idea of how each class plays (to an extent), it doesn't really give a good idea of the full game, and that can be seen within the review as there are a few factual inaccuracies.

List of inaccuracies/error:
1. The review states fatigue is drained after 2 hours. This is much too low even at low levels and certainly at high levels.
2. The review states potions require hours of PvP or wasting fatigue gathering items. While it is true that the game makes it harder to obtain healing items than usual, they become much more common after Grand Flores and the wine quests certainly help; it is very possible to get a healthy stock of healing items without grinding/PvPing for them.
3. The review mentions the game 'definitely needs trading'. In it's current form it does not have player shops now an auction house, but it still has trading.
4. Epic quests do not stop at 23, you will need to grind most of the level, but they start back up at 24.
5. It should be 'king's road' not 'hero mode'.

I realize several of these may seem nitpick-y, but they add up.

In addition, there is too much speculation involved, the words 'I think' or similar pop up far too much and lead to some of the above inaccuracies; if a reviewer hasn't played a game long enough to know if something is true or false, he should probably just leave it out of the review. The assessments of classes is also fairly vague since it's only made with the lower levels in mind and classes change dramatically higher up (and, you know, nearly quadruple in variety).

The note at the beginning of the review annoys me as well, "I don't want disagreements although you can post your own opinions" makes no sense, it basically says the only opinions the reviewer wants are ones that agree with his own.

Basically, regardless of if he had said the game was the best thing ever or that it sucked, he has simply not experienced enough of the content for the review to be taken seriously. To put it in perspective, if I played Final Fantasy XI to level 10 with every starting class I would believe it to be solo-based or if I played Gunstar Heroes and went through Pink's level as both Blue and Red I would say there is nothing unique about the level designs aside from having a lot of minibosses.

Regardless of how many different characters you use to play through the first part of a game, it is still just the first part and will very likely not give an accurate representation of the rest of the game. This is fine as a 'first impression', but it should not be labeled as a 'review' and it should not contain guesses as to how later-game content works (if you're not sure of a fact, simply don't include it; if the article looks too short without them, perhaps you should play more so that you can verify them).
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Old 09-23-2009, 07:25 PM   #96 (permalink)
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It's more likely than you might think.
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Old 09-23-2009, 10:47 PM   #97 (permalink)
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Quote:
Originally Posted by Seeric View Post
I'd say it's not so much that there's a problem with the review itself as that the reviewer didn't go very far into the game; it's basically the same problem as a while back when some people were claiming that Eurogamer reviewer only played Darkfall for 2 hours. While playing every class to 10+ gives a good idea of how each class plays (to an extent), it doesn't really give a good idea of the full game, and that can be seen within the review as there are a few factual inaccuracies.

List of inaccuracies/error:
1. The review states fatigue is drained after 2 hours. This is much too low even at low levels and certainly at high levels.
2. The review states potions require hours of PvP or wasting fatigue gathering items. While it is true that the game makes it harder to obtain healing items than usual, they become much more common after Grand Flores and the wine quests certainly help; it is very possible to get a healthy stock of healing items without grinding/PvPing for them.
3. The review mentions the game 'definitely needs trading'. In it's current form it does not have player shops now an auction house, but it still has trading.
4. Epic quests do not stop at 23, you will need to grind most of the level, but they start back up at 24.
5. It should be 'king's road' not 'hero mode'.

I realize several of these may seem nitpick-y, but they add up.

In addition, there is too much speculation involved, the words 'I think' or similar pop up far too much and lead to some of the above inaccuracies; if a reviewer hasn't played a game long enough to know if something is true or false, he should probably just leave it out of the review. The assessments of classes is also fairly vague since it's only made with the lower levels in mind and classes change dramatically higher up (and, you know, nearly quadruple in variety).

The note at the beginning of the review annoys me as well, "I don't want disagreements although you can post your own opinions" makes no sense, it basically says the only opinions the reviewer wants are ones that agree with his own.

Basically, regardless of if he had said the game was the best thing ever or that it sucked, he has simply not experienced enough of the content for the review to be taken seriously. To put it in perspective, if I played Final Fantasy XI to level 10 with every starting class I would believe it to be solo-based or if I played Gunstar Heroes and went through Pink's level as both Blue and Red I would say there is nothing unique about the level designs aside from having a lot of minibosses.

Regardless of how many different characters you use to play through the first part of a game, it is still just the first part and will very likely not give an accurate representation of the rest of the game. This is fine as a 'first impression', but it should not be labeled as a 'review' and it should not contain guesses as to how later-game content works (if you're not sure of a fact, simply don't include it; if the article looks too short without them, perhaps you should play more so that you can verify them).
This is why I love Seeric. This should just be posted in the front page/original post of this thread from the OP himself.

Seeric, btw, we haven't played a game in a while since Pandora Saga. (It's me Healomatic). :P
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Old 09-24-2009, 01:35 AM   #98 (permalink)
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Hum, mages do pretty well in the tavern map. They just summon that rock goblin and spam that star attack, just like a slower attacking gunner really
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