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Marios's Mustache Wax
Join Date: Jun 2006
Posts: 12
Reputation: 10
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Team name:
Desired Team Name: Kommon Vision (I don't have a team yet) Project name: Klash of Empires Brief description: Klash of Empires is another ambitious attempt at 2D/3D MMORPG. There will be 6 mercenary classes (or professions), jobs to earn cash, 8 skills and two open slots for energy or health restoration. In short, farming will be thing of the past, there will always be a way players can earn money. There is so much I say about my plans for this game, but the best way to get it out is through questions. Target aim: To be updated Compensation: N/A Technology: C++ I'm not too picky with graphics - it looks good, whether 2D or 3D, it's there. Talent needed: -Programmers -Modellers/Artists -Musicians Team structure: Me - Concept art; learning c++; willing to adjust and adapt for the sake of this project; will provide all information, include the intial idea of the game; can also help with writing. Website: No website until I put a team together. Contacts: pistol_7889@hotmail.com Additional Info: Savage of Wilderness: (Mercenary class) A natural and mutable class, Savages learn the tides of combat and survival through their hectic experiences in the wild. Being adaptable warriors, they highly verstile as barbarians with staffs or knights with razor-ship blades and shiny armor. Technqiues: Aggression: (Added attribute points can decreas Melee: (Added points can increase the damage of body-based attacks) Battering: (Added points increase your mastery of staffs and wooden weapons.) Swordsmanship: (Added points increase your mastery of the sword ![]() This next picture should give you an idea of the user interface for the average player. ![]() The game will take place in the island region of Naesa. This region is currently fighting a economic war with its larger rival, Zodea. As you work for the king of Naesa, you will receive your piece of land within this region and guess what, YOU CAN SET UP CITIES AND CAPTIAL CITIES THE WAY YOU WANT! http://img206.imageshack.us/my.php?image=naesaop6.png Currency system: Since the region of Naesa had stroke gold, the region replaced its bronze & silver currency with gold. [url]http://img333.imageshack.us/img333/7835/currencysn0.png NOTE: If players are disatisfied about the strength of Naesan currency, they can CREATE THEIR OWN! (The more gold and silver you put into your currency, the stronger it becomes and eventually, all other players will flock and use your currency.) Feedback: Anything Like the topic title indicates, I don't have a team, but I'm eagerly willing to set one up. The most I could offer are vivid translations of this game's layout through written information and conept art. I'm currently trying to learn C++ also. Basic Info: -MMORPG; Will play something similar to a mix of runescape, WOW, and Guild Wars. -Instead of clans, players belong to land-based empires (or guilds) in which they work together to establish greatness. -There will be 6 mercenary classes, each working under the authority and pay of the King. (The Savage will not be available in this build.) -The overall objective of the game is that the island-nation of Naesa must regain control from gold-rich/rebilious provinces to retain its lead aganist its larger economic rival, Zodea, gathers an army and invades. Players are working under the King to ignite war and conquest for these empires and unite them in time for united defense against Zodea's massive invasion army. -The King will grant you land to start your own empire. It'll be tough and not many will move into your land. You can either borrow a loan from your local bank or wait for NPCs to move in. -Similar to Runescape but slightly different, players can run faster x2 times faster, HOWEVER, it drains your energy. (It'll gradually recharge though) I wanna go on but I got to get going. If you have any questions, please feel free to ask here, pm me, or email me at pistol_7889@hotmail.com Last edited by Imperial Artisan; 08-03-2006 at 01:42 AM. |
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