Go Back   OnRPG Free MMORPG Forums > Main Category > General

Reply
 
LinkBack Thread Tools Display Modes
Old 10-15-2009, 11:43 PM   #1 (permalink)
Crumbly, but Good
 
Eriond's Avatar
 
Join Date: May 2006
Location: Montreal
Posts: 1,618
Reputation: 57
Send a message via MSN to Eriond
Default OnRPG Game Development Contest, Part 2!

Alright! So, we have a winner, according to the poll: http://www.onrpg.com/boards/142551.html

So! Bacn! You get a free custom user title! PM me your wishes.

Also! We're gonna be making Delta Cygnus! For your convenience, it's reiterated here.

Quote:
Originally Posted by Bacn
Delta Cygnus
Author: Bacn
Genre: 2D Sci-Fi Turn Based Stategy

Summary: It's the year 2150 and several major factions are at war with each other over control of resources and territory. Meanwhile they send countless colonists out into the galaxy to collect resources to help in the war effort. But most colonists land on planets where colonists from other factions have landed, forcing them to fight by themselves to take over the planet.

Details:
The map is divided into squares and every unit or towns takes up one square. Construction works much the same was they do in Civilization(You can also control multiple towns and they are created in much the same way), every town can build one unit or town upgrade at a time.

The game will only have 1 resource and resources are gained each turn from towns. The more towns a players has and the more income upgrades a town has the more resources the player acquires. A town cannot upgrade a town while constructing a unit. In addition to income upgrades, a town can also make construction upgrades, defensive upgrades and convert into an air or underground unit(but towns can only change unit type once).

The game also has a tech tree and research is done the same was units are created. As well as research to create certain units, there will also be research that can be done to give you passive bonuses to attack, income, construction time, etc. The objective is the standard kill everyone on the map that is standard for strategy games but the catch is there's a very high emphasis on altitudes. There are 3 heights: air, ground and underground, as well as on top of the water and underwater for areas where there is water although the addition of water and water-based units may or may not be included(all units will be available to all players. Units are not bound to any sort of faction).

Every unit and structure in the game is placed into a category based on one of the three altitudes where that unit exists in and each category has its own strength and weaknesses. Ground-based units are what every players starts with. Ground is strong against air, air is strong against underground and underground is strong against ground. Each category will also have it's own advantages and disadvantages aside from that, but they will be downplayed if they prove too hard to balance.

Units on the ground have a decent travel speed(except for scout units, which will travel faster but not be able to fight as well as normal units, if at all) and the best defense in the game. Mobile ground unites will be able to attack other ground units and air units and will have the only artillery units in the game. There will also be mobile units that must find a spot and take a few turns to set themselves up, after which they become stationary. These units will be able to attack underground units via massive shock waves in the ground. Ground-level towns will be able to be fitted with anti-air capabilities but not anti-underground units due structural damage that would causes to the town. Instead ground level towns will have to rely on the units mentioned before to protect themselves from underground units in order to keep them at a disadvantage towards them. Air units will have a very low defense but a very high travel speed. Air units will be able to shoot other air units but not all will be able to attack ground units. While bomber units will have anti-ground bombs, most units will have a type of bomb that will drill into the ground and create a massive shock wave that will destroy underground units. The air-based town will be a giant airship. It's the only town in the game that can move but it has extremely low defense. One of the issues with having water in the game is finding a way to nerf air units that travel across it, since most ground and underground units will not be able to travel in such areas at all. I'm thinking of either greatly decreasing their defensive capabilities while over it(making them easy pray for water-based units) or giving air units a chance to crash each turn when over water. Underground units will have a very slow movement speed and low defense unless attacked by a ground-level unit.

I have thought about making underground units generally undetectable unless discovered by certain units, but this idea might cause more harm then good and will most likely not be involved in the game. Underground units will have the ability to hollow out the ground below ground units and kill them easily. Some units will be able to station themselves in one spot and burrow up to the surface where they can shoot missiles at air units, but these misses won't be that effective and surfacing will put them at risk of being attacked by ground units as well. Underground towns will behave much like ground-level towns except they will be able to defend against ground units(maybe even capture ground units and convert them to resources) and unable to defend against air units.
So! Before we get started on actually making this game, the nature of the second stage really has to be planned out. I need to know how many people are actually interested in helping in development. Like, seriously interested, i.e. maybe a few hours a week. Probably less time then you spend browsing this forum really. But still, a fair amount of time.

Now, I said three months, but most likely this is going to be massively floating, because, one, I'm terrible at estimation and two, stuff like this always takes a long goddamn time.

So, as I said, I need to know if we should do this in one large team, or have several competing teams, depending on how many people actually want to do this. If we have more than 10 people, then we'll prolly split it up, if less, then we'll most definitely keep it to one team.

So, let me know if you wanna compete/help by posting here, or PMing me. You can do anything, from music, to art, or, if you want to learn programming/game maker language, you can help with the technical side.

Post!
__________________
Outsider
3D Space Action Shooter/RPG in Development
http://www.youtube.com/user/outsidergame
Eriond is offline   Reply With Quote
Old 10-16-2009, 12:09 AM   #2 (permalink)
It's Bacon!!!
 
Bacn's Avatar
 
Join Date: Oct 2006
Location: Dogenzaka Hill
Posts: 7,719
Reputation: 203
Send a message via MSN to Bacn
Default

Thanks for the votes guys. Really means a lot to me.


Naturally, I'll be helping. I've never done any music or 2D art, so I guess I'll help program it.
__________________

First Came The Question
Then Came The Answer

Bacn is offline   Reply With Quote
Old 10-16-2009, 12:10 AM   #3 (permalink)
Arri's Animal
 
bonneau_14's Avatar
 
Join Date: Jul 2006
Posts: 3,117
Reputation: 91
Default

Quote:
Originally Posted by Bacn View Post
Thanks for the votes guys. Really means a lot to me.


Naturally, I'll be helping. I've never done any music or 2D art, so I guess I'll help program it.
Awh, custom title. So jealous.

I might be able to help a bit, depending on the language used. Or is it made in GM?
__________________


bonneau_14 is offline   Reply With Quote
Old 10-16-2009, 01:27 AM   #4 (permalink)
Phantom's Freak
 
Join Date: Mar 2009
Posts: 2,508
Reputation: 87
Default

What will the language, and engine be?
Mime Taxidermy is offline   Reply With Quote
Old 10-16-2009, 03:40 AM   #5 (permalink)
Crumbly, but Good
 
Eriond's Avatar
 
Join Date: May 2006
Location: Montreal
Posts: 1,618
Reputation: 57
Send a message via MSN to Eriond
Default

Depends. We'll prolly take a vote, when we've got a list of people who want to help. I think this is viable in GM, so we'll probably be using that. Maybe.
__________________
Outsider
3D Space Action Shooter/RPG in Development
http://www.youtube.com/user/outsidergame
Eriond is offline   Reply With Quote
Old 10-16-2009, 03:42 AM   #6 (permalink)
Roon's Rogue
 
Paladuck's Avatar
 
Join Date: Oct 2008
Location: The Pond
Posts: 4,213
Reputation: 256
Default

I have zero skills but I am more than willing to do any writing or proof-reading of story or game text
__________________

Paladuck is offline   Reply With Quote
Old 10-16-2009, 03:54 AM   #7 (permalink)
Phantom's Freak
 
Join Date: Mar 2009
Posts: 2,508
Reputation: 87
Default

If it's GML, Ruby, or Python I could probably help out.
Mime Taxidermy is offline   Reply With Quote
Old 10-16-2009, 06:05 AM   #8 (permalink)
Arri's Animal
 
bonneau_14's Avatar
 
Join Date: Jul 2006
Posts: 3,117
Reputation: 91
Default

Well GM is really simple, and you can do it with a small team... alot of people know VB6 too though.

But i'm telling you that you need to find good pixel artists, way more important than the programmers; and someone to do a relavant GUI to the game.

Good GFX artists are harder to find than good programmers.
__________________


bonneau_14 is offline   Reply With Quote
Old 10-20-2009, 06:49 AM   #9 (permalink)
Crumbly, but Good
 
Eriond's Avatar
 
Join Date: May 2006
Location: Montreal
Posts: 1,618
Reputation: 57
Send a message via MSN to Eriond
Default

Oh come on! No one more? There's no way like 3/4 people are going to carry this.

Please! Anyone! No experience required! Jump in!
__________________
Outsider
3D Space Action Shooter/RPG in Development
http://www.youtube.com/user/outsidergame
Eriond is offline   Reply With Quote
Old 10-20-2009, 07:20 AM   #10 (permalink)
OnRPG Elite Member!
 
Serix's Avatar
 
Join Date: May 2007
Location: Mexico
Posts: 5,658
Reputation: 132
Send a message via MSN to Serix
Default

Well, since it's Bacns project, how can I refuse.

I can help with anything design related and quite a bit on the coding front ranging from c++ to javascript.

I'm also an avid grammar nazi.
__________________



Serix is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 09:20 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.6.0
OnRPG, Copyright ©2003-2011, Game Entertainment Enterprises