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#1 (permalink) |
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Marios's Mustache Wax
Join Date: Oct 2009
Location: Atlanta, Georgia
Posts: 4
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eRepublik, the New World (http://www.erepublik.com/en)
Q: eRepublik? What’s this? A: Quite simply, eRepublik is a massive multiplayer online game that seeks to emulate the political and economical dynamics of real life. Q: Real life? If I want to experience that, why can’t I just go outside rather than waste my time on a MMO? A: eRepublik is engaging because it incorporates necessary elements of real life, while taking out the more mundane aspects. The game essentially strips the many branches of real life into four distinct paths – economic/corporate, military, political, and media. Each of these has a strong social aspect, but rules out the repetition needed in real life and other MMO’s. In fact, one of eRepublik’s most important hooks is that it can be played in less than 10 minutes per day, but has enough depth that hours can be spent on it. Q: Hmm. Sounds interesting, but I don’t understand how the different paths work without the repetition that is needed in real life. A: The mechanics of eRepublik are all very simple. The economy is fueled by just 7 products and 5 different types of raw resources. These products include items such as food, which is needed to survive, as well as weapons, which are used to increase damage in war. Raw resources, such as grain, are used to create products, such as food, through companies. Players work for player-owned companies (that pay them variable wages), and the worker’s productivity harvests raw resources or makes products from raw resources, depending on the company’s chosen industry. War is waged in eRepublik for many reasons, including competition over high raw material regions or just situational advantage, but its resolution is purely numerical. Each citizen of the warring countries that fights either adds or subtracts a certain value to the “wall” of the contested region. If the “wall” goes below 0 at the end of 24 hours, then the attackers conquer. Otherwise, the defenders maintain their region. Weapons can increase the damage output of soldiers, and with many battles going on, military commanders are key to distributing weapons and directing soldiers. But even if your territory is conquered by an enemy nation, there is still hope. A resistance war can be started to free your nation from captivity. Political life in eRepublik is remarkably similar to real life’s path. To rule, you must be elected by the people, either into the position of Congress, or even to the President of a nation. Congress members vote on bills and attempt to gain prosperity for their nation, or steer a warring nation in victorious waters. With a real, living, thinking constituency, ePolitical techniques mirror the ones in real life used the gain voters. In this remarkable world, even new players can rise quickly in the ranks through hard work. The media is eRepublik is entirely user generated, with real players publishing their own stories in their newspapers, spreading the word with alarming speed. Those that dedicate themselves to media keep there eyes open to new events and happenings in the eWorld, and report new stories to their eager subscribers. Most importantly, you don’t have to just choose one path – you can easily divide your team and move forward in every aspect. Q: That sounds a little too simple. Won’t this game quickly get dull? A: Perhaps the greatest advantage eRepublik has over other MMO’s is that it thrives its mechanical simplicity and social complexity. Each of the different paths relies largely on social interaction, and it is impossible to predict, much less control, how other people will act. This uncertainty mirrors real life’s trials and tribulations and the social depth of the game prevents the game’s mechanics from being exploited. Q: Okay, that’s cool. Tell me more about this New World. A: The New World started with several real life countries, with more being added all the time. But with a unique population, the New World’s history does not mirror real life’s history. One of the biggest appeals of joining the New World is the ability to craft your own history. With the influence from all types of internet populations, the New World has its own unique and complex history, culminating to the tangle of foreign politics in effect today. You can find a map of the current world here, an excellent demonstration of the uniqueness of the New World: http://www.egobba.de/index.htm Q: Umm, do okay, I decided upon my name, do I just choose whatever country I live in? A: No wait! My chosen nation in the game is Singapore, and I invite you to join our nation in order to achieve a more perfect Singapore. We need a constant influx of new citizens and ideas to keep our civilization prospering, and if you join me and my friends in Singapore (Where I happen to be the Minister of Advertising), I can help and nurture you along and you’re ready to set off running on whichever path you choose! Q: I dunno – it sounds risky. What do I have to gain from this? A: Come on – I assure you that you will not regret making the choice to start your eLife. With a small investment of your time, you could enjoy an unforgettable experience. Join here! |
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#4 (permalink) |
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Marineking's Minion
Join Date: Jul 2006
Location: Mexico
Posts: 2,921
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Q: eRepublik? What’s this?
A: Quite simply, eRepublik is a massive multiplayer online game that seeks to emulate the political and economical dynamics of real life. And that's pretty much over for me.
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#7 (permalink) | |
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Marios's Mustache Wax
Join Date: Oct 2009
Location: Atlanta, Georgia
Posts: 4
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Sorry about that - I wasn't aware that there was a section for Browser-based MMO's.
Quote:
Plus, if you don't like politics or economics, you can just go for global domination ;D. Just look at the territory Hungary and Indonesia have accumulated. Just give it a whirl - it's the definition of a low-risk commitment. EDIT: Hmm - that's ironic. It appears that Raiyne's actually from Singapore in real life? It also appears that there has been multiple threads like this one before. Nevermind then - it looks like you guys have had the heck recruited out of you. Last edited by iLord; 10-19-2009 at 10:55 PM. |
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#8 (permalink) |
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SuperKenshin's Servent
Join Date: Aug 2008
Posts: 1,080
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I tried the game.. I think... all it seems to be is... Login.. press work, press train, buy a piece of food.. then wait a day (a real day) till your able to do press work and train again.. Dont see the point of playing.
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![]() ![]() Damn I own at savage 2.. Heroes of Newerth - Powster |
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#9 (permalink) |
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Marios's Mustache Wax
Join Date: Oct 2009
Location: Atlanta, Georgia
Posts: 4
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@Powster: See the thing is, until you start interacting, that really is all there is to the game. While it's a benefit for some with busy lives that cannot continuously sustain high levels of activity needed for a lot of interactive browser based RPG's, it turns off a lot of powers.
Once you become immersed in a community however (And doing so is easy in a small country such as Singapore), you begin to see the larger dynamics at play. The thing that makes politics so amazing in this game is that the players actually care for the well-being of the country, and by extension, care who's running things. By interacting with these players, you can find the more enjoyable part of the game not linked just to the mechanics. |
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#10 (permalink) |
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Luigi’s Pizza
Join Date: May 2006
Location: Where no one can bother me
Posts: 134
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the community wont change the fact that you play this game only 2 minutes a day.
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![]() i hate kids,anime and manga cartoons and all that they stand for,don`t get opinionated,your opinions count for nothing to me. |
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