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#1 (permalink) | |||||||||
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Dixie Banana Bar
Join Date: Aug 2009
Posts: 278
Reputation: 47
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Whoa! To be honest I never played the original SNES of Final Fantasy IV. I played it as soon as it came out for the Nintendo DS. After I finished I thought the game was alright. Once you play one Final Fantasy it feels like you've kind of played them all. Regardless I started playing Super Mario RPG right afterwards on my SNES and I leveled up my characters to fight Culex. When I listened to the battle music, I noticed the Square had left their insignia on the game.
In retrospect Square tends to leave certain soundtracks in many of its collaborative games. Especially when it comes to optional bosses. Then again could you imagine fighting Sephiroth with anything but his specialized soundtrack?
How do you feel about Square... well Square-Enix reusing their soundtrack as a motif for many of their games? |
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#5 (permalink) |
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Dixie Banana Bar
Join Date: Aug 2009
Posts: 278
Reputation: 47
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I think one of the interesting parts about cross-collaboration is the fact that many people can identify characters and music without ever having to play the original game. For example when I played FF7 I thought that Sephiroth's theme music was very well placed and used in strategic moments to just make you stop and think, "that guy is one crazy mother ****er." The music and character were strategically placed within an interesting storyline to make an impact.
When I played Kingdom Hearts afterwards and I found out that Sephiroth was an optional boss (I don't use strategy guides on first play through) I was very excited. I was wondering how he would be worked into the story. He wasn't. When I fought him the first time it was tough because I was only around level 50 and had sub-par equipment. However, around my second play through I easily demolished him with Ultimate Weapon. And that's the problem. If he can be easily demolished in Kingdom Hearts then it really detracts from the mercilessness of the character. Especially since the ONLY CONTEXT you get to fight this guy in is as a battle scene. There is no back-plot to pimp out Sephiroth as being a psychopathic badass. For newer gamers whose first exposure to Sephiroth is in Kingdom Hearts, I feel that they don't get an accurate assessment or feeling of the character. Especially since the general plot is so ridiculously Disney. The irony of this is the fact that there really is no main villain in the Kingdom Hearts genre. Ansem supposedly pulls the strings in Kingdom Hearts I. But the course of the story spans numerous villains including Maleficient and Captain Hook who appear to collaborate more with Riku than Ansem himself. Ansem's claim to fame appears to be possessing Riku and turning him evil. But honestly Riku throughout the initial course of the story serves to be a far more antagonizing character than Ansem as he stripped Sora of his keyblade and mocked him in the process of doing so. At the end of the series, Ansem is defeated. But to me it seemed like Ansem was a poorly developed antagonist. A character required to give the game a "happy ending" and an excuse for Riku to go soft at the end of the game and for the player to accept this sudden role reversal. Xemnas seem to play passive roles in the majority of the game letting internal politics get the better of him. It seemed like he honestly existed to just play a part at the very end of the game while Axel and DiZ really played far more over-arching roles in the context of the main story. In short he couldn't play the part of evil dictator because the role of evil had to be split among the various Organization members who appeared to mock Sora along the way. When my sister played Kingdom Hearts, she felt that Sephiroth was no big deal and thought that it was kind of weird how he came from the sky and went back up again. However, I had her play FF 7. In which case she appreciated Sephiroth much more and told me, "Yeah I thought it was kind of ridiculous that someone carrying around a large sword wouldn't be crazy." In this context, I feel that character cross-overs detract a lot from the original setting of the Final Fantasy genre. Especially when placing them in games where they really just don't belong. But of course, it's an advertisement shtick. And there are numerous people who will buy a game just because it was made or collaborated by Square-Enix and has Final Fantasy all over it. Bottom line: Game cross-overs are cool. But for Christ's sake come up with better plot lines other than, "Hi I'm Squall. This is Cid. This is Yuffie. This is..." As far as music rehashes go, I'm fine as long as the music is remixed or slightly altered to give it a unique representation. Example Final Fantasy 8: Blue Fields and Final Fantasy 9: Overland Map theme are mix-ups of the Main Final Fantasy theme. However, they are both unique enough to stand on their own as strong orchestrated pieces. I also like it when Square chugs out something unique. But often times their original compositions for certain games aren't as strong as their remixed music appendix in my opinion. Last edited by KniteOps; 10-20-2009 at 06:27 AM. |
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#10 (permalink) |
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Rock Man
Join Date: Feb 2009
Location: Sweden
Posts: 424
Reputation: 10
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When SquareEnix reuses old "things" from previous games it is mostly for the fans and their own amusement. For instance there is always(at least in almost all) a character named "Cid" in every Final Fantasy title. Also the "starting" music theme is basicly the same as well.
So, yeah, I appriciate them for the "Easter Eggs" they really are. |
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