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Eriond's Egotist
Join Date: May 2006
Location: does it matter?
Posts: 1,725
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info on the upcoming lfd tool in 3.3
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Looking for Dungeon is a more powerful version of the Looking for Group/Looking for More tools. Its functionality has been expanded so much, it's addictive. Some of the old LFG/LFM features are currently missing, and I think that is intentional - for example players cannot view other queued players, nor can they see their group members as the group is forming. However the players' ability to select the dungeon(s) they wish to be queued for, and the interface of the corresponding window (as seen on the left) are light years ahead of what they were. The other 4 categories of dungeons (only Wrath of the Lich King Heroic is shown here) of dungeons are Wrath of the Lich King Normal, Burning Crusade Heroic, Burning Crusade Normal, and Original Dungeons. One thing I could not find was an option to queue for raids - the option might have been removed, or it might appear in later builds.
On the right is the main LFD window. It allows players to select and change their roles anytime they are not in a queue. Its dropdown menu allows selection of dungeon range to queue for: random WotLK heroic, random WotLK normal, random BC heroic, random BC dungeon, random classic dungeon, and specific dungeons (as shown on the left). 2 Emblems of Frost and 68 66 were the rewards for a random LK Heroic (the reward system doesn't work currently), and 2 Emblem of Triumph + 49 66 for a random LK dungeon. This is at level 80 - lower levels will earn some extra experience as well, I suspect (and money scales with number of players and their level). Players can participate in as many random heroics/dungeons they are able to, every day (barring the Dungeon Cooldown of 15 minutes, but it is unlikely that a group will finish a dungeon in less than 15 minutes). The Emblems reward applies only to the first one however. Also, no other dungeons (TBC/Classic) offered extra rewards.
I mentioned the Dungeon Cooldown just a moment ago. It's a new feature that prevents players from queuing for a random heroic, deciding they don't like it (since every member in the group is told what the random dungeon is going to be only after the entire group has been assembled (see on the right)), and then leaving and trying to find a better or easier dungeon. Players who do leave a party early will be also punished with Dungeon Deserter debuff - also lasting 15 minutes.
Another interesting feature is the "Teleport to Dungeon" option. As long as there are at least 2 people queued for the same dungeon, and they have been assigned to the same group, they will all be able to click on the eye icon on the minimap, and opt to be teleported to the dungeon instantly.
And now a bit about group assembling. Players can start their own group and still join LFD - the feature looks to fill as many gaps as needed. A full group of 5 players can still use the LFD, since it's a feature about dungeons, not players. It also is worth mentioning that several interesting things happen while your group is still assembling. First, hovering the mouse cursor over the minimap eye icon (eyecon?) will produce a tooltip similar to the one on the left - the game will try to match people with different roles as best as it's possible. Second, if any player already assigned to a group leaves the queue, the rest of the group gets priority over newly queued players. In a way the entire group moves to the front of the line, as a compensation for the one who left abruptly. And finally, when the entire group is ready and a window like the two above pops up for every player, everyone who accepts will be able to see the status of the other players (green check mark for players who also accepted, question mark for those waiting, and red cross for those who ditched the group in the last moment). When a player accepts, they are automatically teleported to the inside of the dungeon.
And the last bigger new feature is the new "Disenchant" option in the roll window. As long as there is at least one enchanter in the group, every player can select "Disenchant", instead of Need/Greed, and the DE roll is going to be considered the "lowest" type of roll. That is, if someone Needs the item, need rolls happen. If nobody Needs, but at least one Greeds, greed rolls occur. If nobody Needs/Greeds, DE rolls happen. If that is the case, the game disenchants the item automatically and places the "loot" in the roll winner's bags. Very handy feature.
And just to close this section up - anyone in the group can now suggest a player to be removed! Right Click - Uninvite, and the other 3 members (other than you and the suggested player) will see a window that prompts them to vote whether the supposedly bad player should be removed from the group. An effective way to deal with ninjas this is.
LFD Achievements
Three new achievements have been added to the game, all related to the new LFD system, and awarding 10 each.
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Looking for More - Use the Dungeon tool to finish random heroic dungeons until you have grouped with 10 random players total.
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Looking for Many - Use the Dungeon tool to finish random heroic dungeons until you have grouped with 50 random players total. (Title reward: the Patient)
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Looking for Multitudes - Use the Dungeon tool to finish random heroic dungeons until you have grouped with 100 random players total.
Improved Quest Interface
This is one of the features we couldn't figure out. It is very much incomplete, and we can only guess about its final functionality. From what we have seen and heard, the quest assistant is going to be displayable on the world map - see the top right corner of the screenshot for the only real information we have (the button doesn't work). If hints from Blizzard are to be believed, different icons (e.g. skull, X, gold pouch, scroll) will indicate different quest objectives (e.g. kill a monster, loot an object, read a document...). We'll keep you in touch as new stuff is being released!
We'll all have to wait for further announcements from Blizzard.
Nameplates Visibility
Ever found yourself in a boss fight where the 30 adds' nameplates moving constantly make it impossible to target the right one? It looks like Blizzard might fix situations like this - or break them completely. The nameplates visibility changes are something Blizzard developers are tweaking with in this patch, trying to figure out how to make them stack, or overlap, or generally not cover your whole screen. It's work in progress, but here is what we know about the feature so far (quoted from here):
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The range at which you can see the nameplates is now much longer.
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You can no longer see the nameplates through objects which block line of sight.
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Instead of the nameplates trying to sort themselves, they just overlap. We think this makes them more useful for very large groups (example: Onyxia whelps).
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As long as you are able to peer into the doorway of a room, you will see nameplates of players or creatures in that room.
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Similar to the first point, pillars and bridges in Arenas will not hide friendly or enemy nameplates.
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Nameplates for totems can be toggled under “PRODUCTION” settings in “Interface Options” on the test realms. We will look into adding this functionality for pets as well.
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The way nameplates are sorted when large numbers of creatures and players are grouped together is not fully functional and we will continue to address the way these are sorted and displayed throughout the testing process. In the mean time, you can choose to toggle this feature back to its original functionality, also under "PRODUCTION" settings.
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i found this while browsing wowhead so i thought i would share it.whats your guys opinions?personally i think im gonna like this tool as its hard to do heroics when you work 3rd shift as not many people are on my server when im home.
source- http://www.wowhead.com/?guide=3.3&ui
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