Old 10-24-2009, 05:15 AM   #1 (permalink)
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Default info on the upcoming lfd tool in 3.3

Quote:
Looking for Dungeon is a more powerful version of the Looking for Group/Looking for More tools. Its functionality has been expanded so much, it's addictive. Some of the old LFG/LFM features are currently missing, and I think that is intentional - for example players cannot view other queued players, nor can they see their group members as the group is forming. However the players' ability to select the dungeon(s) they wish to be queued for, and the interface of the corresponding window (as seen on the left) are light years ahead of what they were. The other 4 categories of dungeons (only Wrath of the Lich King Heroic is shown here) of dungeons are Wrath of the Lich King Normal, Burning Crusade Heroic, Burning Crusade Normal, and Original Dungeons. One thing I could not find was an option to queue for raids - the option might have been removed, or it might appear in later builds.

On the right is the main LFD window. It allows players to select and change their roles anytime they are not in a queue. Its dropdown menu allows selection of dungeon range to queue for: random WotLK heroic, random WotLK normal, random BC heroic, random BC dungeon, random classic dungeon, and specific dungeons (as shown on the left). 2 Emblems of Frost and 68 66 were the rewards for a random LK Heroic (the reward system doesn't work currently), and 2 Emblem of Triumph + 49 66 for a random LK dungeon. This is at level 80 - lower levels will earn some extra experience as well, I suspect (and money scales with number of players and their level). Players can participate in as many random heroics/dungeons they are able to, every day (barring the Dungeon Cooldown of 15 minutes, but it is unlikely that a group will finish a dungeon in less than 15 minutes). The Emblems reward applies only to the first one however. Also, no other dungeons (TBC/Classic) offered extra rewards.


I mentioned the Dungeon Cooldown just a moment ago. It's a new feature that prevents players from queuing for a random heroic, deciding they don't like it (since every member in the group is told what the random dungeon is going to be only after the entire group has been assembled (see on the right)), and then leaving and trying to find a better or easier dungeon. Players who do leave a party early will be also punished with Dungeon Deserter debuff - also lasting 15 minutes.

Another interesting feature is the "Teleport to Dungeon" option. As long as there are at least 2 people queued for the same dungeon, and they have been assigned to the same group, they will all be able to click on the eye icon on the minimap, and opt to be teleported to the dungeon instantly.

And now a bit about group assembling. Players can start their own group and still join LFD - the feature looks to fill as many gaps as needed. A full group of 5 players can still use the LFD, since it's a feature about dungeons, not players. It also is worth mentioning that several interesting things happen while your group is still assembling. First, hovering the mouse cursor over the minimap eye icon (eyecon?) will produce a tooltip similar to the one on the left - the game will try to match people with different roles as best as it's possible. Second, if any player already assigned to a group leaves the queue, the rest of the group gets priority over newly queued players. In a way the entire group moves to the front of the line, as a compensation for the one who left abruptly. And finally, when the entire group is ready and a window like the two above pops up for every player, everyone who accepts will be able to see the status of the other players (green check mark for players who also accepted, question mark for those waiting, and red cross for those who ditched the group in the last moment). When a player accepts, they are automatically teleported to the inside of the dungeon.


And the last bigger new feature is the new "Disenchant" option in the roll window. As long as there is at least one enchanter in the group, every player can select "Disenchant", instead of Need/Greed, and the DE roll is going to be considered the "lowest" type of roll. That is, if someone Needs the item, need rolls happen. If nobody Needs, but at least one Greeds, greed rolls occur. If nobody Needs/Greeds, DE rolls happen. If that is the case, the game disenchants the item automatically and places the "loot" in the roll winner's bags. Very handy feature.

And just to close this section up - anyone in the group can now suggest a player to be removed! Right Click - Uninvite, and the other 3 members (other than you and the suggested player) will see a window that prompts them to vote whether the supposedly bad player should be removed from the group. An effective way to deal with ninjas this is.
LFD Achievements
Three new achievements have been added to the game, all related to the new LFD system, and awarding 10 each.

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Looking for More - Use the Dungeon tool to finish random heroic dungeons until you have grouped with 10 random players total.
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Looking for Many - Use the Dungeon tool to finish random heroic dungeons until you have grouped with 50 random players total. (Title reward: the Patient)
*
Looking for Multitudes - Use the Dungeon tool to finish random heroic dungeons until you have grouped with 100 random players total.

Improved Quest Interface
This is one of the features we couldn't figure out. It is very much incomplete, and we can only guess about its final functionality. From what we have seen and heard, the quest assistant is going to be displayable on the world map - see the top right corner of the screenshot for the only real information we have (the button doesn't work). If hints from Blizzard are to be believed, different icons (e.g. skull, X, gold pouch, scroll) will indicate different quest objectives (e.g. kill a monster, loot an object, read a document...). We'll keep you in touch as new stuff is being released!

We'll all have to wait for further announcements from Blizzard.
Nameplates Visibility
Ever found yourself in a boss fight where the 30 adds' nameplates moving constantly make it impossible to target the right one? It looks like Blizzard might fix situations like this - or break them completely. The nameplates visibility changes are something Blizzard developers are tweaking with in this patch, trying to figure out how to make them stack, or overlap, or generally not cover your whole screen. It's work in progress, but here is what we know about the feature so far (quoted from here):

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The range at which you can see the nameplates is now much longer.
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You can no longer see the nameplates through objects which block line of sight.
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Instead of the nameplates trying to sort themselves, they just overlap. We think this makes them more useful for very large groups (example: Onyxia whelps).
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As long as you are able to peer into the doorway of a room, you will see nameplates of players or creatures in that room.
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Similar to the first point, pillars and bridges in Arenas will not hide friendly or enemy nameplates.
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Nameplates for totems can be toggled under “PRODUCTION” settings in “Interface Options” on the test realms. We will look into adding this functionality for pets as well.
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The way nameplates are sorted when large numbers of creatures and players are grouped together is not fully functional and we will continue to address the way these are sorted and displayed throughout the testing process. In the mean time, you can choose to toggle this feature back to its original functionality, also under "PRODUCTION" settings.
i found this while browsing wowhead so i thought i would share it.whats your guys opinions?personally i think im gonna like this tool as its hard to do heroics when you work 3rd shift as not many people are on my server when im home.

source- http://www.wowhead.com/?guide=3.3&ui
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Old 10-24-2009, 03:58 PM   #2 (permalink)
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I've used it a handful of time on ptr, and it's pretty useful. You can que for random dungeons for frost emblems, or specific ones. Works for all 5 mans in the games, and mmo champ said that the other day the option to que for raids came up for a little while as well, so maybe in the future they will add the option for raids(which might not work out as well).

Kinda works like queing for battlegrounds. You can enter by yourself , or with a group(and you can make your own group and still get random dungeon bonus rewards.) And it worked really good from what i used. Got a group for h vh (random dungeon) on ptr, and then our group decided to teleport to pOs and do the two citadel 5 man's that were available. It was quick, but the classes weren't exactly random(4 paladins and me as a lock)

While the system itself is great,there are some drawbacks.

1) it's so easy to get a group, that people didn't really care if they dropped our group. We lost a paladin because he wanted to get recount, and we lost a healer because he was thirsty( that was the actual reason). When groups are harder to form, people at least showed some commitment to the group, so far on the ptr there was very little.

edit) second reason was fixed

Last edited by Omg0sh; 10-30-2009 at 07:54 PM.
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Old 10-24-2009, 06:12 PM   #3 (permalink)
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why cant they make a better LF Elite Quest Group
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Old 10-30-2009, 02:50 AM   #4 (permalink)
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Cause practically everyone can solo elite quests these days.
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Old 10-30-2009, 03:23 AM   #5 (permalink)
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more info on some stuff (gonna copy paste so some of it might already be up there ^)

Quote:
*
Dungeon System
o
This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
o
Players can join as individuals, as a full group, or a partial group to look for additional party members.
o
Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
o
Players can choose the Random Dungeon option.
+
The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblem of Frost no more than once a day.
+
The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblem of Triumph no more than once a day.
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Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
+
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
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Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
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Players can be placed in a group for a random dungeon no more than once every 15 minutes.
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Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
o
Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
o
Pick-Up Groups
+
Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
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As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
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Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
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A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
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Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes.
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If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue.
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A Player will not be placed in a group with people on his or her Ignore list.
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Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
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The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
#
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
#
Players will be able to roll on items with a required minimum level higher than a player's current level.
*
Looking For Raid
o
There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
o
Players will be able to browse the system manually for any other players looking for a raid dungeon group.
o
While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
o
Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
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The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface.
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Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
*
Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore List.
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