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Old 08-03-2006, 04:17 PM   #1 (permalink)
Hiatus
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Default A Guide For BONUS STATS

Hey guys here is something i found on another forums from mytricksters.net that i found useful to help distribute extra bonus points, although this already might have been posted:

Trickster Online features 12 stats, every 3 is grouped into a major stat, these major stats are what you allocate at the beginning of the game.

The 4 major stats (these names are the currently agreed upon names)
Power -> Physical Attack, Physical hit rate, Attack Speed
Magic -> Max MP, Magic Defense, Magic Attack
Sense -> Weight Limit, Synthesis (for the lack of a better name), Luck
Charm -> Max HP, Physical Defense, Dodge Rate

When you start a character, you set your character's major stat GROWTH RATE, this effects how fast your stats under each major stat will increase as you proceed through the levels. Your character's class's major stat's growth rate is always locked at 4, so for magic type, your magic stat is permanently at a 4 growth rate.

You may alter the other growth rates as you see fit, these are what causes arguements refered to in stat builds, remember that stat builds actually refer to the major stat's growth rates.

When you see a stat build listed on any forum thread, or in the game, it is always listed in the order Power/Magic/Sense/Charm, so a 4123 character has 4power, 1magic, 2sense, 3charm.

When you level up, each stat in each major stat is given a number of tics based on the growth rate you selected, each tic is 1 quarter of that stat's level, when a stat recieves 4 tics, it will increase in level.

Every character level:
a 1 growth rate major stat will gain 1 tic in each of its stats.
a 2 growth rate major stat will gain 2 tics in each of its stats.
a 3 growth rate major stat will gain 3 tics in each of its stats.
a 4 growth rate major stat will gain 4 tics in each of its stats.
note that all the stats in a 4 growth rate major stat will gain a level each character level.

Also every character level:
You recieve 4 bonus points to assign to stats, each point gives a specific stat 1 extra tic.
Potentially, if you assign all 4 bonus points to a stat that is under a 4 growth rate major stat, that stat will gain 2 levels per character level.

Format:
Stat -> base amount [gain / X levels of that stat]
Power major stat
Physical Attack -> 14atk [+4 / 1 level]
-determines melee damage dealt, a calculation is done using this stat for melee attacks, the result is damage to be dealth before physical defense.

Physical Hit Rate -> 50hit [+1 / 4 level]*
-determines melee hit chance, this stat is compared to the target's Evade, then the target's Luck, every point in this is means 0.81% more total chance to hit.

Attack Speed -> 10aspd [-1 / 12 level]
-determine the DELAY in between attacks (thus lower is better), spells like spiderweb augments this by a percentage factor

Magic major stat

Max MP -> 50MP [+30 / 1 level]
-determines your maximum MP, constant growth rate, items which provide MPmax should be considered to give a certain amount of "+MP levels"

Magic Attack -> 50MAtk [+1 / 4 level]*
-determines your magic damage dealth, a calculation is done using this stat for magic attacks, the result is the damage to be dealt before mdef

Magic Defense -> -14MDef [+1 / 1 level]
-determines your magic damage taken, this stat is a logarithmic % factor in the total damage after a Matk damage calculation (this means as mdef increases, the marginal benefits become smaller)


Sense major stat

Weight Limit -> 620max [+80 / 1 level]
-determines your total weight limit, items never give positive to this stat, only negative

Synthesis -> 0base [+1 / 4 level]*
-determines your chances at creating items and digging, success uses this stat as a factor in the calculation

Luck -> 0base [+1 / 4 level]*
-determines your magic hit chance, creating items, growth synthesis and block rate. Every point in this stat is 0.9% more chance to hit with spells and 0.9% more chance to block. (Does not mean 110 luck = perfect hit and block! This stat is compared to enemy's luck and hit rate, respectively.)

Charm major stat

Max HP -> 90HP [+30 / 1 level]
-determines your max HP, items which provide HPmax should be considered to provide a certain number of "+HP levels"

Physical Defense -> -8def [+4 / 1 level]
-determines your magic damage taken, this stat is a logarithmic % factor in the total damage after a Patk damage calculation (this means as Pdef increases, the marginal benefits become smaller)

Dodge Rate -> 0base [+1 / 4 level]*
-determines the chance that an enemy will miss you, this is compared to the enemy's physical hit rate stat, each point in this is 0.9% more chance to evade. (Does not mean 110 Dodge = perfect dodge!)
*When this stat reaches level 401, it takes 5 levels to raise by 1 noticeable stat point.

Hope this helps. Enjoy

Last edited by Hiatus : 08-03-2006 at 10:34 PM.
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Old 08-03-2006, 04:43 PM   #2 (permalink)
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thanks!!!!
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Old 08-03-2006, 06:20 PM   #3 (permalink)
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Quote:
Originally Posted by Hiatus
[...]
Hope this helps. Enjoy
Well,
a question, according to this table :
http://hk47.portablesofdoom.org/?page_id=11

what's difference between perception and luck?
Or perception mean the same thing of synthesis?
I probably chose the magician class!

Thanks!

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Last edited by KdChan : 08-03-2006 at 06:31 PM.
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Old 08-03-2006, 06:51 PM   #4 (permalink)
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i'm not entirely positive but, Perception = Synthesis and has the effect on drilling and influence on the power of feeling type skill. Lucky has an influence on the success ratio of establishment, which blocks critical attack and attack of the enemy. hope this helps a bit
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Old 08-03-2006, 07:00 PM   #5 (permalink)
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cool man nice guide
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Old 08-03-2006, 07:04 PM   #6 (permalink)
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uh, as far as i know, the 2nd stat in the magical section is Magical Attack, not Magical defense
so it would be

Magical Power -> Max mp
Magical Attack -> Max magical attack
Magical Defense -> Defense against magics
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Old 08-03-2006, 07:17 PM   #7 (permalink)
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Quote:
Originally Posted by Hiatus
i'm not entirely positive but, Perception = Synthesis and has the effect on drilling and influence on the power of feeling type skill. Lucky has an influence on the success ratio of establishment, which blocks critical attack and attack of the enemy. hope this helps a bit
it makes you do more criticals not block critical attack they just let you block any attack (people say magic dont work with block but it worked for me alot of times or maybe it was just a bug who knows :O)
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Old 08-03-2006, 09:13 PM   #8 (permalink)
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Tanks for explanation guys!
So luck is better than perception for a magician bcause increase the change to hit a mob, correct?

Kdchan
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Old 08-03-2006, 10:34 PM   #9 (permalink)
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Quote:
Originally Posted by DarkCloudX
uh, as far as i know, the 2nd stat in the magical section is Magical Attack, not Magical defense
so it would be

Magical Power -> Max mp
Magical Attack -> Max magical attack
Magical Defense -> Defense against magics
hey ok sorry cloud it isn't my guide, but yeah i just edited it i take your word for it.
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Old 08-03-2006, 10:54 PM   #10 (permalink)
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Quote:
Originally Posted by KdChan
Tanks for explanation guys!
So luck is better than perception for a magician bcause increase the change to hit a mob, correct?

Kdchan
kdchan i dont want you to mess up please dont raise anything on other types(at least) lol xP
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