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| View Poll Results: Which is the best programming language to write a stand alone game in? | |||
| Python |
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3 | 17.65% |
| Java |
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0 | 0% |
| C |
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1 | 5.88% |
| C++ |
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12 | 70.59% |
| PHP |
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1 | 5.88% |
| Other (Please specify) |
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0 | 0% |
| Voters: 17. You may not vote on this poll | |||
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#1 (permalink) |
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42
Join Date: Feb 2008
Location: In your basement >:)
Posts: 912
Reputation: 26
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If you choose other, please specify below.
Note that by GAME I mean a 3D/2D non-browser, non-internet game. in other words a stand alone game ![]() which ever one is chosen I'll learn and then make a game in which will be free for everyone in onrpg ![]() Happy voting
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#3 (permalink) |
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Marios's Mustache Wax
Join Date: Apr 2008
Posts: 10
Reputation: 10
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well i said python but if its to be a stand alone game thats really simple i mean you could use any of the following if your just starting out
2d games you could go the route of rpgmakerXP or maybe a FPS game you could go FPS creator very cheap and well worth it but like you said language so i said python mate
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#4 (permalink) |
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Phantom's Freak
Join Date: Mar 2009
Posts: 2,508
Reputation: 87
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I chose Python, because you can learn it pretty quickly. Python is also up there with C++, C#, and Java (High Level). Sure, it may not be as good for game programming, but if you're a first time programmer, then it's worth a shot.
If you're planning on 3D, you should use Panda3D (Some people can get 100fps even with using just Python.) If you're planning on 2D, you should use ika. It really depends on your needs. Last edited by Mime Taxidermy; 10-31-2009 at 08:17 PM. |
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#6 (permalink) |
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Master Chief's Windex
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Wow... its been a few years... and very little has changed to this place, I kind of admire the charm it still has.
To the point.. PHP??? Its a scripting language... very commonly used with a database like mysql and css (Cascading Style Sheets, use for template design)... for web pages nowadays and isn't in the same category as the others you mentioned, which in-turn are all OOP (object-orientated programming languages) and have additional functionality and coding resources. Keep in mind it takes a lot of practice with a programming language before you can efficiently plan, process, code, and test a game. Do you play world of warcraft? Check out Lua, its used lots in the game industry, great scripting language thats really light and just nice to start off on as beginning coder. Python is easier to learn, its an old *** language with large a stdlib (standard library) and nice additional sources. C isn't really necessary anymore since its backwards compatible with C++, thats a great industry standard programming language and used in game development. Java is the one I would recommend for you if you know your serious about programming (especially if you do well with Lua or Python), and is a great stepping stone to C++. Cheers
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#7 (permalink) | |
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Firor's Fury
Join Date: Jun 2006
Posts: 3,043
Reputation: 53
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I'd say C++ because it's very popular and you can get hired easily if you're good enough cuz many big companies use C++ mainly.
Oh, and UnrealEngine has just become free to use. xD
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#9 (permalink) |
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Crumbly, but Good
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UE is also written like crap, at least from a code perspective. I can't stress how much I hate the Unreal. You have no idea. It's all very nice from an artist/designer/performance point of view, but it's a whole other story code-side. It has some unbelievably ingenious and clever features but they're submerged beneath a tide of garbage and hacks. Don't get me started on the state machine.
That being said, it's the only engine I've ever really used, so I can't really make any real comments . Maybe I'm just not used to other people's code. But goddamn, is it ever needlessly complicated.
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#10 (permalink) |
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Marios's Mustache Wax
Join Date: Nov 2009
Location: Amsterdam
Posts: 5
Reputation: 10
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I recommend working through the basics of various programming languages and see which one makes the most sense to you syntactically. If one naturally clicks, you'll spend less time in the "wtf is going on" stage and more time in the "aha" stage.
Once you learn the ropes of any language, since all programming languages share the same logic, learning another language is much easier.
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