Old 11-12-2009, 03:04 AM   #1 (permalink)
Crumbly, but Good
 
Eriond's Avatar
 
Join Date: May 2006
Location: Montreal
Posts: 1,618
Reputation: 57
Send a message via MSN to Eriond
Default Bacn's Project!

Alright. So. Those who are interested. What language/software are we using to write this?

I'm happy with pretty much anything. It doesn't need to be super fast, like C or Java (though it can be if we all want).

My vote is either C++, just 'cause I'm really used to working with it, though I wouldn't mind learning some Game Maker or something else.

Also, when you post, can you list any relevant languages/libraries (mainly graphics) you're proficient in, so we can get a general idea of what might be easiest for everyone. Also, please list whether you use MSN Messenger. (If everyone doesn't have MSN, we can use IRC or something). You don't need to post your MSN publically, if you don't want to, you can either email me, or PM me, and we can all connect through that. Doesn't really matter. I just want to have some way of doing some sort of live communication.

Proficiencies: C++, Java
Libraries: OpenGL, SDL, GDI+, GTK
MSN: aharriso56@hotmail.com

Vote:
C++ and SDL / Game Maker
__________________
Outsider
3D Space Action Shooter/RPG in Development
http://www.youtube.com/user/outsidergame
Eriond is offline   Reply With Quote
Old 11-13-2009, 02:22 AM   #2 (permalink)
42
 
firesnowball's Avatar
 
Join Date: Jan 2007
Posts: 934
Reputation: 13
Default

Haven't taken my Java/C# Class yet and not finished by Flash Class yet so...
Proficiencies: PHP 5, JavaScript, HTML, CSS
Libraries: Learning CakePHP in spare time...
MSN: firesnowball@live.com

Vote:
Wait, I thought we were dividing into teams?
Whatever the Lang, I will probably program my own in PHP, so PHP!
Wouldn't mind learning Game Maker either.
firesnowball is offline   Reply With Quote
Old 11-13-2009, 06:25 AM   #3 (permalink)
Crumbly, but Good
 
Eriond's Avatar
 
Join Date: May 2006
Location: Montreal
Posts: 1,618
Reputation: 57
Send a message via MSN to Eriond
Default

Naw. Not enough people for teams. We might as well just do this together.
__________________
Outsider
3D Space Action Shooter/RPG in Development
http://www.youtube.com/user/outsidergame
Eriond is offline   Reply With Quote
Old 12-03-2009, 01:55 PM   #4 (permalink)
You +1
 
BGLamb's Avatar
 
Join Date: Apr 2008
Posts: 1,132
Reputation: 69
Default

Voice artist, reporting for duty.
__________________

BGLamb is offline   Reply With Quote
Old 12-03-2009, 09:51 PM   #5 (permalink)
Crumbly, but Good
 
Eriond's Avatar
 
Join Date: May 2006
Location: Montreal
Posts: 1,618
Reputation: 57
Send a message via MSN to Eriond
Default

Not sure we're gonna do voices with this, but maybe. But thank you for showing up!

I don't even know if this is gonna happen. No one showed up to this thread. I'll prolly have to PM everyone to get them off their asses. But we'll see
__________________
Outsider
3D Space Action Shooter/RPG in Development
http://www.youtube.com/user/outsidergame
Eriond is offline   Reply With Quote
Old 12-22-2009, 06:30 AM   #6 (permalink)
Marios's Mustache Wax
 
Join Date: Sep 2009
Location: C:\\Program Files\United States of America\Utah
Posts: 11
Reputation: 10
Default

So what exactly is this? RPG or MMO first of all, maybe just multiplayer RPG? I might be interested in joining as a programmer or a 3D/2D artist if you don't have one.
__________________
~~~~~~~~~~~~~~~~~~~~
Without order nothing exists
Without chaos nothing evolves
~~~~~~~~~~~~~~~~~~~~

MadPumpkin is offline   Reply With Quote
Old 12-22-2009, 10:01 PM   #7 (permalink)
Crumbly, but Good
 
Eriond's Avatar
 
Join Date: May 2006
Location: Montreal
Posts: 1,618
Reputation: 57
Send a message via MSN to Eriond
Default

Well, it's an RTS.

It was supposed to be organized a month or two ago, but I've put it off until now, because I've been like trudging home dead from work every day, and I really didn't feel like coding in my spare time after coding 8 hours at work.

But now that you mention it, I really should get this together.

Here the description of the game, btw:

Quote:
Originally Posted by Bacn
Delta Cygnus
Author: Bacn
Genre: 2D Sci-Fi Turn Based Stategy

Summary: It's the year 2150 and several major factions are at war with each other over control of resources and territory. Meanwhile they send countless colonists out into the galaxy to collect resources to help in the war effort. But most colonists land on planets where colonists from other factions have landed, forcing them to fight by themselves to take over the planet.

Details:
The map is divided into squares and every unit or towns takes up one square. Construction works much the same was they do in Civilization(You can also control multiple towns and they are created in much the same way), every town can build one unit or town upgrade at a time.

The game will only have 1 resource and resources are gained each turn from towns. The more towns a players has and the more income upgrades a town has the more resources the player acquires. A town cannot upgrade a town while constructing a unit. In addition to income upgrades, a town can also make construction upgrades, defensive upgrades and convert into an air or underground unit(but towns can only change unit type once).

The game also has a tech tree and research is done the same was units are created. As well as research to create certain units, there will also be research that can be done to give you passive bonuses to attack, income, construction time, etc. The objective is the standard kill everyone on the map that is standard for strategy games but the catch is there's a very high emphasis on altitudes. There are 3 heights: air, ground and underground, as well as on top of the water and underwater for areas where there is water although the addition of water and water-based units may or may not be included(all units will be available to all players. Units are not bound to any sort of faction).

Every unit and structure in the game is placed into a category based on one of the three altitudes where that unit exists in and each category has its own strength and weaknesses. Ground-based units are what every players starts with. Ground is strong against air, air is strong against underground and underground is strong against ground. Each category will also have it's own advantages and disadvantages aside from that, but they will be downplayed if they prove too hard to balance.

Units on the ground have a decent travel speed(except for scout units, which will travel faster but not be able to fight as well as normal units, if at all) and the best defense in the game. Mobile ground unites will be able to attack other ground units and air units and will have the only artillery units in the game. There will also be mobile units that must find a spot and take a few turns to set themselves up, after which they become stationary. These units will be able to attack underground units via massive shock waves in the ground. Ground-level towns will be able to be fitted with anti-air capabilities but not anti-underground units due structural damage that would causes to the town. Instead ground level towns will have to rely on the units mentioned before to protect themselves from underground units in order to keep them at a disadvantage towards them. Air units will have a very low defense but a very high travel speed. Air units will be able to shoot other air units but not all will be able to attack ground units. While bomber units will have anti-ground bombs, most units will have a type of bomb that will drill into the ground and create a massive shock wave that will destroy underground units. The air-based town will be a giant airship. It's the only town in the game that can move but it has extremely low defense. One of the issues with having water in the game is finding a way to nerf air units that travel across it, since most ground and underground units will not be able to travel in such areas at all. I'm thinking of either greatly decreasing their defensive capabilities while over it(making them easy pray for water-based units) or giving air units a chance to crash each turn when over water. Underground units will have a very slow movement speed and low defense unless attacked by a ground-level unit.

I have thought about making underground units generally undetectable unless discovered by certain units, but this idea might cause more harm then good and will most likely not be involved in the game. Underground units will have the ability to hollow out the ground below ground units and kill them easily. Some units will be able to station themselves in one spot and burrow up to the surface where they can shoot missiles at air units, but these misses won't be that effective and surfacing will put them at risk of being attacked by ground units as well. Underground towns will behave much like ground-level towns except they will be able to defend against ground units(maybe even capture ground units and convert them to resources) and unable to defend against air units.
__________________
Outsider
3D Space Action Shooter/RPG in Development
http://www.youtube.com/user/outsidergame
Eriond is offline   Reply With Quote
Old 12-23-2009, 05:16 AM   #8 (permalink)
Phantom's Freak
 
tiger1526's Avatar
 
Join Date: Mar 2009
Posts: 2,516
Reputation: 106
Send a message via Skype™ to tiger1526
Default

i would join the team but... i cant model... or program... or do any kind of art work.... I KNOW SOME JAVA FROM YOUTUBE THOUGH!!! lol
tiger1526 is offline   Reply With Quote
Old 12-30-2009, 03:48 AM   #9 (permalink)
Pikachu's Flea Collar
 
NoodlePowa's Avatar
 
Join Date: Oct 2008
Location: California
Posts: 50
Reputation: 10
Default

In case this isn't dead, I'm available as a junior programmer.
__________________
Scientia sapientiaque et veritas te liberabunt.
NoodlePowa is offline   Reply With Quote
Old 12-31-2009, 03:48 AM   #10 (permalink)
Orc's Breathmint
 
Tsurano's Avatar
 
Join Date: Aug 2008
Posts: 113
Reputation: 15
Default

Hey Eriond, I am kind of interested in this project, would be a great way for me to get used to using C++ for graphical things and get me introduced to/familiar with some libraries.

I am currently a freshman Computer Science major, have no experience with making games in C++, but I have done a decent amount of programming (and after a while it just becomes knowing how to use the libraries and solve problems). Can't say that I will be most committed person as I am mostly interested in this as a learning experience.

I do not have an MSN but am more than willing to make one.
__________________
Currently Playing:
League of Legends
Minecraft

Tsurano is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 05:25 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.6.0
OnRPG, Copyright ©2003-2011, Game Entertainment Enterprises