Old 11-30-2009, 11:04 PM   #231 (permalink)
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This game is going to be very difficult without AP items.
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Old 11-30-2009, 11:41 PM   #232 (permalink)
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This game is going to be very difficult without AP items.
yep.. we'll see how it goes. I hope they make the sprite items a bit cheaper tho... 50 silver for the mood increasing item is just waaaay too much, esp at early levels.
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Old 11-30-2009, 11:43 PM   #233 (permalink)
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yep.. we'll see how it goes. I hope they make the sprite items a bit cheaper tho... 50 silver for the mood increasing item is just waaaay too much, esp at early levels.

Tell me about it. I didn't notice any of them in CB though.
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Old 12-01-2009, 02:06 AM   #234 (permalink)
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What? We dont get to use the same characters as in the beta!?
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Old 12-01-2009, 08:49 AM   #235 (permalink)
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You don't need mood inreasing items though. The %-increase gained from mood is isn't really noticeable
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Old 12-01-2009, 09:08 AM   #236 (permalink)
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You don't need mood inreasing items though. The %-increase gained from mood is isn't really noticeable
I've read that they actually run away if they arent happy though And as many times as i failed to make a lvl 28 orange staff, I rather have the best chances possible
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Old 12-01-2009, 09:14 AM   #237 (permalink)
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I've read that they actually run away if they arent happy though And as many times as i failed to make a lvl 28 orange staff, I rather have the best chances possible

Nah lol they don't run away I never feed my sprites mood items, on any char o.o
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Old 12-01-2009, 11:36 AM   #238 (permalink)
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^ Same. If their mood goes down, I'll basically run an autoclicker on the "Chat" option of your sprite. After some time, the mood tends to increase.

Cough.
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