Old 08-06-2006, 05:08 PM   #1 (permalink)
Marios's Mustache Wax
 
Join Date: Aug 2006
Location: erm....ermm, wat was the question again?
Posts: 13
Reputation: 10
Send a message via MSN to chris benjy
Question how do i make games for colour phones?

hi.:confused: i was wondering how i make games for phones and using wat programming language. I currently know no languages so i want to know which can make mobile games so i can concentrate on 1 of them.

thx for any1 that helps
chris benjy is offline  
Old 08-06-2006, 07:24 PM   #2 (permalink)
Bongo Crazy Kong
 
Join Date: Jul 2006
Posts: 233
Reputation: 10
Default

Java has a language for phones ,but I forgot what its called. All the questions you ask a quick google search would find you the answer.:mad:
hamik is offline  
Old 08-06-2006, 08:18 PM   #3 (permalink)
Norrin Radd's Nerd Rage
 
hiboy2004's Avatar
 
Join Date: May 2006
Location: On tha' streets, son.
Posts: 1,663
Reputation: 41
Send a message via AIM to hiboy2004
Default

How would you go about making it for a phone? I never knew you could. . .
__________________
Playin:
LoL: Purpler41n
WoW: Murgol- Farstriders US RP
hiboy2004 is offline  
Old 08-06-2006, 08:45 PM   #4 (permalink)
Dante’s Inferno
 
naruto1327's Avatar
 
Join Date: May 2006
Location: OLD PROFILE. NEW: NOODLEPOWA
Posts: 608
Reputation: 10
Send a message via AIM to naruto1327 Send a message via MSN to naruto1327 Send a message via Yahoo to naruto1327
Default

Why would you want to make a game for a cell phone?
naruto1327 is offline  
Old 08-07-2006, 04:16 AM   #5 (permalink)
Sun? What Sun?
 
Dennis56's Avatar
 
Join Date: Aug 2006
Location: дома
Posts: 951
Reputation: 10
Default

well ignoring the stupidityof making a game for a cell phone you can code it in java
Dennis56 is offline  
Old 08-07-2006, 07:25 AM   #6 (permalink)
Bongo Crazy Kong
 
Join Date: Jul 2006
Posts: 233
Reputation: 10
Default

Quote:
Originally Posted by Dennis56
well ignoring the stupidityof making a game for a cell phone you can code it in java
Dennis its not stupid to make games for the cell phone its a really good market. Just the fact most phones only have 8bits per pixel which makes it really ugly. If cell phones ever reach 32 bits per pixel then more people will definatly get into cell phone programming.
hamik is offline  
Old 08-07-2006, 07:47 AM   #7 (permalink)
Crumbly, but Good
 
Eriond's Avatar
 
Join Date: May 2006
Location: Montreal
Posts: 1,618
Reputation: 57
Send a message via MSN to Eriond
Default

I seem to recall that OpenGL ES or something is an API for handhelds.

http://en.wikipedia.org/wiki/OpenGL-ES
__________________
Outsider
3D Space Action Shooter/RPG in Development
http://www.youtube.com/user/outsidergame
Eriond is offline  
Old 08-07-2006, 08:35 PM   #8 (permalink)
Dante’s Inferno
 
naruto1327's Avatar
 
Join Date: May 2006
Location: OLD PROFILE. NEW: NOODLEPOWA
Posts: 608
Reputation: 10
Send a message via AIM to naruto1327 Send a message via MSN to naruto1327 Send a message via Yahoo to naruto1327
Default

Eriond knows everything, hail to your master.
naruto1327 is offline  
Old 08-07-2006, 08:55 PM   #9 (permalink)
Cloud's Hair Spray
 
Join Date: Jun 2006
Location: Netherlands
Posts: 61
Reputation: 10
Send a message via MSN to ractoc
Default

When using Java to code for cellphones the technology is called J2ME. In order to use this, you need a toolkit called the J2ME wireless toolkit. You can get it from the sun Java website (http://java.sun.com).
Another great tool for coding java on a cellphone is J2ME Polish. (http://www.j2mepolish.org)This tool helps with setting up menus and such in an easy way by use of precompile statements and css. It even comes with its own (somewhat limited) device database which helps you differentiate between the different cellphones.

And that brings us to the biggest problem when coding for cellphones. The large variaty. There are loads and loads of different cellphones out there. And if you try and make a game that will actually sell, it should work on as much of them as possible. This is where things get ugly. This is mostly due to the fact that cellphone manufacturers write specs about the phone and then ignore most of those specs. I had such problems with a J2ME app of my own where I needed to store (relatively) large amounts of data on the phone. Each J2ME application has it's own memory space assigned for storing data. You can request thoat space through the API. However, on this particular phone, it said I had 2 megs, while I could only tore 10k per datastore.... Which meant I needed a whole new, and much more difficult approach to make it work. These kinds of things you will NOT find in any documentation. Nor are they easy to find on the web. It's mostly trial and error, and the process is repeated for each phone you want to deploy your gfame to.

But it's definately possible. Hey, I made mine work like a charm on just about all the new SonyErocsson, Nokia, Motorola and Siemens phones...

Mark
ractoc is offline  
Old 08-08-2006, 05:04 PM   #10 (permalink)
Marios's Mustache Wax
 
Join Date: Aug 2006
Location: erm....ermm, wat was the question again?
Posts: 13
Reputation: 10
Send a message via MSN to chris benjy
Default

thx mark that help alot. thx
chris benjy is offline  
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT. The time now is 01:19 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.6.0
OnRPG, Copyright ©2003-2011, Game Entertainment Enterprises