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#2 (permalink) |
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Théoden, King of Rohan
Join Date: May 2006
Location: The Realm of Rohan
Posts: 7,678
Reputation: 186
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Learn to code in C++ (learn others as well, don't just limit yourself) and start small. Make games for Newgrounds or smartphones or XBL Arcade. Once you've got enough skill (and you'll have to go to school for this, trust me) find a team and start a really ambitious project. If you complete it, you can put it in your portfolio along with the small stuff you created (Newgrounds, smartphones and XBLA stuff) and start applying for jobs at small-time companies and eventually make your way up to the likes of Blizzard or Ubisoft and from there on... hey, who knows what'll happen then?
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#3 (permalink) |
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OnRPG Elite Member!
Join Date: Mar 2007
Location: Hitman Victor
Posts: 4,923
Reputation: 302
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For the start:
http://msdn.microsoft.com/en-us/directx/aa937788.aspx http://www.opengl.org/sdk/ http://notepad-plus-plus.org/ + http://gcc.gnu.org/ (though there is always http://www.microsoft.com/visualstudio/en-us/products) http://www.eclipse.org/ http://www.blender.org/ Get all those toolsets and learn how to use them and code in them in your sleep. You can also grab: http://www.udk.com/ Last edited by Ronin; 07-05-2010 at 09:05 PM. |
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#4 (permalink) |
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Olpah's Object
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i would start with something like flash or java start making games uploading them on newgrounds ect then start learning C++ and it will be alot easier
school really isnt needed because you can find guides and learn just as fast if not faster depending on how well your are able to pick it up and understand/remember ect, but haveing a degree when looking for a job will help alot. |
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#5 (permalink) |
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`Doll's Dishwasher
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Yeah, start off with a web-based scripting language, like ActionScript; it's the object-based language people use for flash games.
Bigger games like you're thinking take awhile to develop and you're gonna need to know quite a few languages unless you have a development team. The first actual programming language you should start with is C++, because it's the most common for games, and it can get really flexible as you get better at it and learn efficient coding techniques. But remember, you have to work at it. It takes quite awhile to get good with any programming language, so don't just expect to start making games on the first day, or even after a year. Also, not to be a downer, but you're gonna have to like your job. Programming a major project will take up a lot of your time. Expect to be sitting there for hours at a time trying to perfect the game engine etc. It's best to have a development team unless you're already using a pre-coded engine like Havok, and even with that a team is recommended. Who knows, people can go far by themselves. Counter-Strike was made by one person using Valve's SDK. It's all about patience and determination. This is a great website that's helped me a lot with getting started on C, and C++ - http://www.cprogramming.com/ It's best if you can find yourself a book somewhere, like at Books-a-Million or something. Look online for e-books, too. Websites like the one above won't help you too much in the beginning. I started with a book, and that's what taught me most of what I needed. Also, do the lessons in the books, and anywhere else you can get tutorials from. Do them over and over and over. Then do it all again.
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Last edited by Pluto; 07-06-2010 at 12:38 AM. |
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