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Old 03-18-2009, 04:57 AM   #1 (permalink)
jhey021
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Default mechanic added.. 3/18/09 kRO update

Common Patch

- Valentines Day / White Day event have ended.
- Twin Edge (Blue) / Twin Edge (Red) / Violet Fear have had their option corrected so that they activate while dealing damage, not while receiving it. Additionally an effect for the weapon activation was added.

- Fixed an issue where the prerequisites were listed twice in some skill descriptions.
- Corrected some endless tower related messages.
- Corrected some issues with the memorial dungeon "Sealed Shrine".
Originally the dungeon cooldown time occured from the moment you defeated baphomet. Now the cooldown time begins from when you first enter the dungeon.
Additionally, if you log out from within the dungeon, the dungeon quest items you have on you are removed.

Sakray R Server

- Added the Mechanic class.
(The graphic for the Mechanic's Magic Gear are not currently ready.
When they're complete a temporary maintenance will occur to add them.)

- You can job change to mechanic at the NPC Haidi in prontera.
- A Mechanic Cart Rental NPC was added.
- An NPC selling mechanic supplies was added.

- Removed the Scorpion King card from the card vendor NPC.
- Fixed Thanatos Tower not allowing 3rd jobs past floor 7.
- Increased the duration of the "Burning" and "Freezing" status effects.

(Added) - Corrected an issue where players using phen/bloody butterfly/orleans gown could still have their cast interrupted.
Quote:
Mechanic skills

Axe Training
Max LV: 10
Prerequisites: None (Basic Mechanic Skill)
Type: Passive
Description: Increases attack power and hit rate when using an axe.
[Level 1] : Attack Power + 5 / Hit Rate + 3
[Level 2] : Attack Power + 10 / Hit Rate + 6
[Level 3] : Attack Power + 15 / Hit Rate + 9
[Level 4] : Attack Power + 20 / Hit Rate + 12
[Level 5] : Attack Power + 25 / Hit Rate + 15
[Level 6] : Attack Power + 30 / Hit Rate + 18
[Level 7] : Attack Power + 35 / Hit Rate + 21
[Level 8] : Attack Power + 40 / Hit Rate + 24
[Level 9] : Attack Power + 45 / Hit Rate + 27
[Level 10] : Attack Power + 50 / Hit Rate + 30

Axe Tornado
Max LV: 5
Prerequisites: Axe Training LV 1
Type: Active / Damage
SP cost: 26+(Skill LV*6)
Description: Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage.
[Level 1] : Attack Power 250%
[Level 2] : Attack Power 300%
[Level 3] : Attack Power 350%
[Level 4] : Attack Power 400%
[Level 5] : Attack Power 450%

Research Fire/Earth
Max LV: 5
Prerequisites: None (Basic Mechanic Skill)
Type: Passive
Description: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
[Level 1] : Resistance + 10 / Attack Power + 10
[Level 2] : Resistance + 20 / Attack Power + 20
[Level 3] : Resistance + 30 / Attack Power + 30
[Level 4] : Resistance + 40 / Attack Power + 40
[Level 5] : Resistance + 50 / Attack Power + 50

Axe Boomerang
Max LV: 5
Prerequisites: Axe Training LV 1
Type: Active / Damage
SP cost: 23+(Skill LV*4)
Description: Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage.
[Level 1] : Attack Power 200% + Axe Weight / Range 4 Cells
[Level 2] : Attack Power 240% + Axe Weight / Range 5 Cells
[Level 3] : Attack Power 280% + Axe Weight / Range 6 Cells
[Level 4] : Attack Power 320% + Axe Weight / Range 7 Cells
[Level 5] : Attack Power 360% + Axe Weight / Range 8 Cells

Power Swing
Max LV: 5
Prerequisites: Axe Boomerang LV 3
Type: Active / Damage
SP cost: 17+(Skill LV*3)
Description: Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang.
[Level 1] : Attack Power 200%
[Level 2] : Attack Power 220%
[Level 3] : Attack Power 240%
[Level 4] : Attack Power 260%
[Level 5] : Attack Power 280%

FAW - Silver Sniper
Max LV: 5
Prerequisites: Research Fire/Earth LV 2
Type: Active / FAW Construction
SP cost: 20+(Skill LV*5)
Description: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel and 1 Iron to create.
[Level 1] : Attack Power 0 / Duration 10s
[Level 2] : Attack Power +100 / Duration 15s
[Level 3] : Attack Power +200 / Duration 20s
[Level 4] : Attack Power +300 / Duration 25s
[Level 5] : Attack Power +400 / Duration 30s

FAW - Magic Decoy
Max LV: 5
Prerequisites: Research Fire/Earth LV 2
Type: Active / FAW Construction
SP cost: 35+(Skill LV*5)
Description: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Iron, 1 Brigan, and 1 of Red Blood/Green Live/Wind of Verdure/Crystal Blue.
[Level 1] : Magic Attack Power 300 / Duration 10s
[Level 2] : Magic Attack Power 350 / Duration 15s
[Level 3] : Magic Attack Power 400 / Duration 20s
[Level 4] : Magic Attack Power 450 / Duration 25s
[Level 5] : Magic Attack Power 500 / Duration 30s

FAW Removal
Max LV: 1
Prerequisites: FAW - Silver Sniper LV 1
Type: Active / FAW Removal
Description: Removes the target FAW. It can be used on other players FAW's.

Magic Gear License
Max LV: 5
Prerequisites: -
Type: Passive
Description: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is 1/2.
[Level 1] : Magic Gear usage Attack Power + 15 / Movement Speed - 40%
[Level 2] : Magic Gear usage Attack Power + 30 / Movement Speed - 30%
[Level 3] : Magic Gear usage Attack Power + 45 / Movement Speed - 20%
[Level 4] : Magic Gear usage Attack Power + 60 / Movement Speed - 10%
[Level 5] : Magic Gear usage Attack Power + 75 / Regular Movement Speed

Boost Knuckle
Max LV: 5
Prerequisites: Magic Gear License LV 1
Type: Active / Damage
SP cost: 5+(Skill LV*5)
Description: Using the Magic Gear basic equipment, fire's a rocket punch at an enemy at long range. Max range 11 cells.
[Level 1] : Attack Power 200%
[Level 2] : Attack Power 250%
[Level 3] : Attack Power 300%
[Level 4] : Attack Power 350%
[Level 5] : Attack Power 400%

Pile Bunker
Max LV: 3
Prerequisites: Boost Knuckle LV 2
Type: Active / Damage (Special)
SP cost: 50
Description: An attack striking a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the <Pile Bunker> to be equipped.
[Level 1] : Attack Power 200% / Defense / Magic Defense break chance 20%
[Level 2] : Attack Power 250% / Defense / Magic Defense break chance 35%
[Level 3] : Attack Power 300% / Defense / Magic Defense break chance 50%

Vulcan Arm
Max LV: 3
Prerequisites: Boost Knuckle LV 2
Type: Active / Damage
SP cost: 2
Description: Using the basic Magic Gear equipment, fires rapid fire at a target at long range. Using the skill consumes 1 Vulcan Bullet. Max Range 13 cells.
[Level 1] : Attack Power 100%
[Level 2] : Attack Power 125%
[Level 3] : Attack Power 150%

Flame Launcher
Max LV: 3
Prerequisites: Vulcan Arm LV 3
Type: Active / Damage
SP cost: 40
Description: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. Requires the Magic Gear equipment <Flame Thrower> to be equipped to use the skill.
[Level 1] : Fire Element Attack Power 100% / Burning Status Chance 60%
[Level 2] : Fire Element Attack Power 150% / Burning Status Chance 70%
[Level 3] : Fire Element Attack Power 200% / Burning Status Chance 80%

Cold Slower
Max LV: 3
Prerequisites: Vulcan Arm LV 3
Type: Active / Damage
SP cost: 40
Description: Using the magic gears basic equipment, super cools a target area, causing water element damage and freezing status to those in range. Consumes 1 Liquid Cooling Shell.
[Level 1] : Water Element Damage 100% / Area of Effect 5 x 5 Cells
[Level 2] : Water Element Damage 150% / Area of Effect 7 x 7 Cells
[Level 3] : Water Element Damage 200% / Area of Effect 9 x 9 Cells

Arm Cannon
Max LV: 3
Prerequisites: Flame Launcher LV 2, Cold Slower LV 2
Type: Active / Damage
SP cost: 50
Description: Using the magic gears basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes 1 Magic Gear Fuel and 1 Cannon Ball.
[Level 1] : Attack Power 800% / 600% / 400% - Area of Effect 7 x 7 cells
[Level 2] : Attack Power 1000% / 800% / 600% - Area of Effect 5 x 5 cells
[Level 3] : Attack Power 1200% / 1000% / 800% - Area of Effect 3 x 3 cells

Acceleration
Max LV: 3
Prerequisites: Magic Gear License LV 1
Type: Active / Buff
SP cost: Skill LV*20
Description: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment <Accelerator> equipped and consumes 1 Magic Gear Fuel.
[Level 1] : Duration 30s
[Level 2] : Duration 60s
[Level 3] : Duration 90s

Hovering
Max LV: 1
Prerequisites: Acceleration LV 1
Type: Active / Buff
Description: The magic gear hovers off the ground, allowing it to move over traps and ground targeted skills without effect. Slightly increases movement speed. Requires the magic gear equipment <Hovering Booster> equipped and consumes 1 Magic Gear Fuel.
[Level 1] : Duration 30s

Front-Side Slide
Max LV: 1
Prerequisites: Hovering LV 1
Type: Active / Movement
Description: While hovering, rapidly moves forward 7 cells. Consumes 1 Magic Gear Fuel.

Back-Side Slide
Max LV: 1
Prerequisites: Hovering LV 1
Type: Active / Movement
Description: While hovering, rapidly moves backward 7 cells. Consumes 1 Magic Gear Fuel.

Mainframe Restructure
Max LV: 4
Prerequisites: Magic Gear License LV 4
Type: Passive
Description: Restructures the magic gear body to be more defensive and add over-heat limit. Overheating causes the Magic Gear to take continuous damage over time. Overheat limit increases the point at which the gear will Overheat.
[Level 1] : Defense + 4 / Over-heat Limit + 10
[Level 2] : Defense + 7 / Over-heat Limit + 18
[Level 3] : Defense + 11 / Over-heat Limit + 36
[Level 4] : Defense + 15 / Over-heat Limit + 56

Self Destruction
Max LV: 3
Prerequisites: Mainframe Restructure LV 2
Type: Active / Damage
SP cost: 200
Description: Detonates the magic gear, dealing large damage in a wide radius. When using the skill, you lose magic gear status, and your SP is completely consumed.
[Level 1] : Radius 5 x 5 Cells
[Level 2] : Radius 7 x 7 Cells
[Level 3] : Radius 9 x 9 Cells

Shape Shift
Max LV: 4
Prerequisites: Mainframe Restructure LV 2
Type: Active / Buff
SP cost: 100
Description: Changes the armor element of the magic gear. Requires the magic gear equipment <Shapeshift> equipped and consumes 2 Magic Gear Fuel and 1 Elemental Stone.
[Level 1] : Fire Attribute Change / Consumes 1 Flame Heart
[Level 2] : Earth Attribute Change / Consumes 1 Great Nature
[Level 3] : Wind Attribute Change / Consumes 1 Rough Wind
[Level 4] : Water Attribute Change / Consumes 1 Mystic Frozen

Emergency Cool
Max LV: 1
Prerequisites: Self Destruction LV 2
Type: Active / Buff
Description: Rapidly cools the magic gear removing overheat status. Requires the magic gear equipment <Cooling System> equipped and Consumes 2 Magic Gear Fuel.

Infrared Scan
Max LV: 3
Prerequisites: Shape Shift LV 2
Type: Active / Detecting / Debuff
Description: Detects all targets in a 15 x 15 targets around you and has a 50% chance to drop their evasion rate.

Analyze
Max LV: 3
Prerequisites: Infrared Scan LV 1
Type: Active / Debuff
Description: Scans a target for weaknesses, reducing their effective physical and magical defense. Range 7 cells, duration 20s. Consumes 1 Magic Gear Fuel.
[Level 1] : Physical / Magic Defense - 14%
[Level 2] : Physical / Magic Defense - 28%
[Level 3] : Physical / Magic Defense - 42%

Magnetic Field
Max LV: 3
Prerequisites: Emergency Cool LV 1
Type: Active / Debuff
SP cost: 90
Description: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the magic gear equipment <Magnetic Field Generator> equipped and consumes 3 Magic Gear Fuel.
[Level 1] : Radius 3 x 3 cells / Drains 17 SP per second
[Level 2] : Radius 5 x 5 cells / Drains 20 SP per second
[Level 3] : Radius 7 x 7 cells / Drains 23 SP per second

Neutral Barrier
Max LV: 3
Prerequisites: Magnetic Field LV 2
Type: Active / Buff
SP cost: 90
Description: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the magic gear equipment <Barrier Generator> equipped and consumes 1 Magic Gear Fuel.
[Level 1] : Radius 3 x 3 cells / Physical & Magical Defense + 15% / Duration 30s
[Level 2] : Radius 3 x 3 cells / Physical & Magical Defense + 20% / Duration 45s
[Level 3] : Radius 3 x 3 cells / Physical & Magical Defense + 25% / Duration 60s

Stealth Field
Max LV: 3
Prerequisites: Analyze LV 3, Neutral barrier LV 2
Type: Active / Buff
Sp cost: 50+(Skill LV*50)
Description: Generates a energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two stealth fields overlap, it cancels the effect. Requires the magic gear equipment <Optic Camouflage Generator> equipped and consumes 2 Magic Gear Fuel.
[Level 1] : Radius 3 x 3 cells / Duration 15s
[Level 2] : Radius 3 x 3 cells / Duration 20s
[Level 3] : Radius 3 x 3 cells / Duration 25s

Repair
Max LV: 5
Prerequisites: Magic Gear License LV 1
Type: Active / Recovery
SP cost: 20+(Skill LV*5)
Description: Allows recovery of your own or another target magic gear. Requires the magic gear equipment <Repair Kit> equipped and consumes 1 Magic Gear Fuel. Range 5 cells. The magic gear is not affected by the heal skill.
[Level 1] : MHP 6% Recovery
[Level 2] : MHP 9% Recovery
[Level 3] : MHP 12% Recovery
[Level 4] : MHP 15% Recovery
[Level 5] : MHP 18% Recovery
current skill tree:


by: Doddler

Male:[PNGs]


Female:

if you look at the back when they're walking the head seemed stuck

magic(madou) gear sprites still not in though >.<

as for 3-2, only info out atm..
source: http://ro.doddlercon.com/wiki/index....le=3rd_Classes
List of skill/class concepts for the 3-2 classes
Quote:
Royal Guard

* Will probably be able to equip two-handed shields.
* Will have many new spear exclusive skills.
* Increased defensive role.
* More defensive-oriented than Crusaders or Paladins.
* Increased reliance on defensive gears.
* As they take damage, their anger gauge increases, which can be used in strong attacks.
* Ability to destroy traps by stepping on them.
* Gryphon mount.

Sorcerer

* Practices magic of 5 elements.
* New Spells added (Sage and Scholar/Professor doesn't have much combat magic).
* Some Sorcerer skills should still be useful compared to warlock magic.


Minstrel

* Songs improve in ability as more people are effected.
* Skills that reduce fixed casting time.


Wanderer

* Dances improve in ability as more people are effected.
* Skills that reduce fixed casting time.


Sura

* Spirit Spheres and improved Fury.
* Has a skill that deals more damage based on the weight of the target.

Genetic

* Will have access to a improved version of the homunculus called "Homunculus S". (Can't use two at the same time. It will be similar to the falcon or wolf.)
* New skills concerning summoning of plants.
* Ability to create special food items, and throw items to deal damage.


Shadow Chaser

* Improved graffiti skills. Ex: Manholes (like in Looney Tunes)
* They can use a skill called Maelstrom which absorbs area of effect magic while draining SP.
* Ability to use facepaint which changes the ability of the player.
__________________

Last edited by jhey021; 04-15-2009 at 09:24 PM.
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