Old 07-26-2010, 04:46 PM   #11 (permalink)
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DDO's combat bores me though
Hold mouse left button, and run around...
If thats all you are doing then you fail at playing your role.

I make "blockades". Basically a character that stands between the mobs and the other players. All I do is hold block down and nothing gets past me. I only do this if there are elite mobs to fight or a mass of nasties.

Also, you need to take advantage of the basic skill you get when you start playing. Trip is an excellent skill if your related stat is high enough to make them fail their DC roll.
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Old 07-26-2010, 04:57 PM   #12 (permalink)
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Yeah, I prolly did something wrong back then.
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Old 07-26-2010, 05:18 PM   #13 (permalink)
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Allods ****ed me over, I was a dedicated player who ran daily heroics and had many high level characters, and 1.1.0 came and made the cash shop mandatory, basically thrashed the combat system, and made doing most heroics basically pointless for my class (Scout).

I'm playing AIKA now with Warrior Nation, the politics system is really the only thing I like about it. It's funny to see all of the drama.

DDO, I couldn't really play on end... it wasn't that fun to me.
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Old 07-26-2010, 11:21 PM   #14 (permalink)
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Allods ****ed me over, I was a dedicated player who ran daily heroics and had many high level characters, and 1.1.0 came and made the cash shop mandatory, basically thrashed the combat system, and made doing most heroics basically pointless for my class (Scout).

I'm playing AIKA now with Warrior Nation, the politics system is really the only thing I like about it. It's funny to see all of the drama.

DDO, I couldn't really play on end... it wasn't that fun to me.
Wait, so cash is mandatory in Allods now? Is that why everyone's quitting?
How is it mandatory..? To do certain quests you need real world money, or for if you want to get some better armor?
Also, what's the new combat system like? Is it the same old button mashing where you repeatedly press 1 for a normal attack, or is that the new combat system?
Really confusing. To me, it doesn't look too bad. The button mashing is the only bad part imo.
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Old 07-26-2010, 11:47 PM   #15 (permalink)
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Wait, so cash is mandatory in Allods now? Is that why everyone's quitting?
How is it mandatory..? To do certain quests you need real world money, or for if you want to get some better armor?
Also, what's the new combat system like? Is it the same old button mashing where you repeatedly press 1 for a normal attack, or is that the new combat system?
Really confusing. To me, it doesn't look too bad. The button mashing is the only bad part imo.
you have to spend money to do NORMAL damage and if you die you have to spend money (if gear got cursed) to un curse it (in both PvP and PvE)
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Old 07-26-2010, 11:47 PM   #16 (permalink)
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Wait, so cash is mandatory in Allods now? Is that why everyone's quitting?
How is it mandatory..? To do certain quests you need real world money, or for if you want to get some better armor?
Also, what's the new combat system like? Is it the same old button mashing where you repeatedly press 1 for a normal attack, or is that the new combat system?
Really confusing. To me, it doesn't look too bad. The button mashing is the only bad part imo.
Basically, they revamped a cash shop potion called "Incense", before, it would give you some bonuses here and there such as being able to open more Treasure Boxes, increased HP/MP (not by much), and some other stats. Now, it increases your damage by 250%, increases HP and MP by a large percentage, and you can use special skills on it such as healing your HP and MP fully over some seconds. There is now also a cursed weapons system where when you die, your items have a chance of becoming cursed. This inverts your stats. So let's say you find a chest gear with +29 Luck, when it is cursed, it will become -29 Luck. The only way to prevent this is to buy Holy Charms from the cash shop, which serves as a preventative barrier from your items being cursed. There is also Holy Scrolls which uncurse your items. Heroic bosses have a chance to drop cursed items, so it becomes mandatory that you spend a lot of money in the cash shop, or the auction house to even get these items. This is basically something that retracts from the very solid core gameplay, making it a game that has repelled a very large percentage of the game population, including one of the biggest guilds in the game, Bloodpact.

My guild on League, Shenanigans, which was pretty much 30+ only, has all basically quit except a few. I had a 40 Scout, 32 Warden, 32 Paladin, and a 17 Warden, so I'm not spewing all of this out of thin air. Astrum Nival really dropped the ball, and at first I was annoyed with Gpotato with this patch, but now as I understand it more and more, they're taking strides to please their community and get everyone to come back. Until then, I won't be playing. The new combat system is a result of the new Patronage/Incense system.
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Old 07-27-2010, 01:55 AM   #17 (permalink)
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I guess I'm going to dry DDO and then AIKA.

Thanks for all the comments, it really helped me.

I was really looking forward to trying Allods as well.. Hopefully they fix it, and if they were to fix it I hope someone posts it on onrpg so I can hop on it!
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Old 07-27-2010, 01:55 AM   #18 (permalink)
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Originally Posted by Bryan View Post
Basically, they revamped a cash shop potion called "Incense", before, it would give you some bonuses here and there such as being able to open more Treasure Boxes, increased HP/MP (not by much), and some other stats. Now, it increases your damage by 250%, increases HP and MP by a large percentage, and you can use special skills on it such as healing your HP and MP fully over some seconds. There is now also a cursed weapons system where when you die, your items have a chance of becoming cursed. This inverts your stats. So let's say you find a chest gear with +29 Luck, when it is cursed, it will become -29 Luck. The only way to prevent this is to buy Holy Charms from the cash shop, which serves as a preventative barrier from your items being cursed. There is also Holy Scrolls which uncurse your items. Heroic bosses have a chance to drop cursed items, so it becomes mandatory that you spend a lot of money in the cash shop, or the auction house to even get these items. This is basically something that retracts from the very solid core gameplay, making it a game that has repelled a very large percentage of the game population, including one of the biggest guilds in the game, Bloodpact.

My guild on League, Shenanigans, which was pretty much 30+ only, has all basically quit except a few. I had a 40 Scout, 32 Warden, 32 Paladin, and a 17 Warden, so I'm not spewing all of this out of thin air. Astrum Nival really dropped the ball, and at first I was annoyed with Gpotato with this patch, but now as I understand it more and more, they're taking strides to please their community and get everyone to come back. Until then, I won't be playing. The new combat system is a result of the new Patronage/Incense system.
Okay, nevermind then, not playing this. I thought it was a small patch like.. buy an item and become more powerful than the rest.
Well that''s really pathetic, I hope they fix it. I wouldn't be able to play it anyway, bad comp.
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Old 07-27-2010, 02:01 AM   #19 (permalink)
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Okay, nevermind then, not playing this. I thought it was a small patch like.. buy an item and become more powerful than the rest.
Well that''s really pathetic, I hope they fix it. I wouldn't be able to play it anyway, bad comp.
It's very unlikely they will, if I remember correctly one of the people in charge of the Russion Allods said they expected their players to pay more then they would for a P2P game per month.
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Old 07-27-2010, 03:37 AM   #20 (permalink)
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I just started DDO! Dwarf Barbarian.. Anyone play and want to hop on Ventrilo? I need some help getting started, as well as company while I'm playing(no homo) if it's a dude.
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