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Old 05-31-2009, 09:23 PM   #27 (permalink)
forlorngames
Orc's Breathmint
 
Join Date: May 2008
Posts: 102
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Quote:
Originally Posted by Tuberkulos View Post
I can really summarise it into one word: Flickering.

That's honestly the worst part. The whole tile based movemont system isn't exactly one I like, but it COULD be liked.
I also took a look into the suggestions and saw some things that (according to one of the devs) couldn't be done in shockwave.

So why not redo it in Java?.
The only flickering I know of is when your browser is caching some of the sprites, as there are many thousands of images involved there will be a few seconds of flickering then it stops ... but this is only until your browser has cached the image or if it needs to get a new image for the first time.

So generally after you have moved around quite a bit most of the common images are cached and there will be no flickering.

Outside of this I believe some people using Firefox have had flickering issues but generally if they refresh it usually goes away, as I am sure you can understand as you sound like you are a programmer every single browser works differently and while I can try workarounds for individual browsers really my code is not at fault in such instances.

I am the only dev so you are likely referring to one of my posts, the only one I can remember right now is the Q&A section as follows:

Q: Is it a flash game?

A: No, Legends of Hope is not written using Macromedia Shockwave or any such extensions. We do use a small Flash player for playing MP3 files for music and sound effects but aside from that the game is written entirely in ASP and Javascript and because of that it should work on many more browsers and not require additional downloads/security updates that a flash game might.

.....
Essentially Flash games and Java games require third party downloads which do not come with all computers, and may need regular patching ... some people playing these games from work, school or anywhere but home may not have the means to download such products and as such writing a game for Flash/Java can alienate a large portion of the internet.

I am not criticising Flash games, there are some very popular ones like Adventure Quest its just that I prefer keeping things simple and by not using Flash or Java it means a bigger potential market.

Sure if it was written in Flash/Java it "could" have better graphics but graphics are not the be all and end all of a game, eye candy only works so far and then gameplay has to come into it or a story line :P
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