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Old 06-05-2009, 07:04 PM   #10 (permalink)
LunFai
Raider of Empty Tombs
 
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Join Date: Sep 2008
Location: United Kingdom, Yorkshire
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From a developers point of view, writing is much simpler then lighting up your dream. Sure the features sound great in writing but when the time comes to actually code the thing the step that it takes will become very shaky and you may fall off and start from square one. I do give you credit for planning a game but you need a lot more information out there and it's not the number of developers you have, it's the quality and potential. Now I suggest you fix your topic with more information regarding the teams goal and achievements throughout the development course and give us more of a personal insight into this game. Also you mentioned that you now have a website which I highly recommend you update the first post with a link. Pictures would be great too with all the work in progress material attached to the first post since it will give us some eye-candy to stare at. You need to impress in order to find people who are willing to help with lots of talent and potential.(or ward out a couple of stacks of cash)
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