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#1 (permalink) |
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Marios's Mustache Wax
Join Date: Nov 2010
Posts: 12
Reputation: 10
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Okay, I've worked in Visual Basic (HAHAHA, YES, THOU MAY LAUGH NOW. Get your giggles out before I smack you.) to create quite a few games, a few of them were intricate ones that took me a month, or two to work on, and a few of them were super simple games that took me a few days. They were all single player.
In terms of multiplayer, I've only ever been able to make an EXTREMELY simple chat program between multiple computers (I have had 5 computers fluidly chatting at once, the only problem was that the chat box never scrolled so people had to keep widening the chat screen). Either way, I've learned a bit about Visual Basic, and want to learn how to make an MMO. I already have quite a good number of ideas floating around in my head, and I've already made a single player prototype in the past (obviously, cant be used at all for multiplayer as almost everything must communicate with the server!) Now, I know that Visual Basic is quite a fast language to use as long as there arent too many graphics involved, and I dont intend to make ANY part of the game 3D, so graphical lag, fps lag, and system requirements shouldnt be a problem at all! ![]() Anyway, heres my real question. I've been able to dabble in a rough language and creates game without ANY libraries, and I've only ever used tutorials to help me get some things going, but other than that, I have NEVER EVER touch a library or engine or etc. For a 2D, fast-paced, naval warfare MMO, do I NEED to learn an engine? |
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#2 (permalink) |
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Crumbly, but Good
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No, you certainly don't NEED one. It'll be easier to use one rather than writing everything from scratch, but if you're writing it mainly for learning purposes, then by all means, do it. In fact, I'd say it's probably a better idea than using one out-of-the-box, because it'll let you know how everything works, and probably improve your programming skills.
![]() I don't think there's many engines with VB bindings anyway, so you might have no choice in the end.
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