Time for some Neotoykyo screenies!
Art for the main menu is rather nice.
There's a metric ****ton of people playing. I never thought I'd see a source mod have so many people on it at once.
Kitty!
Here's a guy on my team cloaked. Every class can cloak in the game, which is nice, but I'll need to play around a little more to see just how useful this cloak really is. Also, note the level design. It's very good.
Tried to get a dramatic-ish picture of this guy, but he wouldn't stay still for very long. You can't see it very well here, but the character design is rather odd.
This is the "ghost". The only game mode seems to be capture the flag, which is a bit annoying. Although the way they handle the mode is pretty cool. When you hold the ghost in front of you, you can see where all the enemies are but you can't shoot unless you put the ghost on your back.
It's probably safe to assume that this game was inspired by Ghost In The Shell.
Every time you kill an enemy you gain experience and when you reach a certain amount of experience you can choose more weapon loadouts at the start of the round. But the game doesn't specifiy how much experience is needed for each set and I don't know if experience carries over from server to server, or even map to map on the same server.
All in all it's a pretty good tactical shooter. But the controls have a few issues here and there and the game really needs a tutorial.