Quote:
Originally Posted by Arri
don't know what planet you're from, but having to kill 50000000000000000000000 enemies to level once doesn't make me think "OMG SO AWESOME I MUST GET TO THE NEXT LEVEL, THEN I'LL HAVE TO KILL 1000000000000000000000000000000000000000000 ENEMIES INSTEAD!"
I'm the same as others. The moment the game forces me to grind 60%+ exp because the company got lazy and decided to stop giving quests for more than one level I stop.
I also don't care when people say "OMG you quit in the boring part! It gets a lot better!" because the way I see it: If a game has a boring "tutorial" (usually levels 1-10 or 1-20) that doesn't keep me interested in the game long enough to get out, theres no point in playing.
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That's pretty much how I view things but at the same time, I also realize that if I want to get anywhere in any kind of RPG it usually involves grinding for something. It might be exp, money, drops, quest items or whatever but you will have to grind in one form or another in the long run especially if you want to be able to handle some of the really tough bosses the game has to offer with some sort of ease. Seriously, what MMORPG/RPG isn't like that?