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Old 07-06-2009, 08:45 AM   #163 (permalink)
Paladuck
Roon's Rogue
 
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Join Date: Oct 2008
Location: The Pond
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This is a great mod. The weapons seem relatively inaccurate and underpowered, but I don't think of it as a bad thing since it promotes teamplay and coordination. The matches I played where people were actually talking were tons of fun because people were calling out enemy positions, scouting ahead, etc. Run 'n gun doesn't really work for neotokyo.

The most popular game mode is Capture the Ghost, where each team has to go to the center of the map and pick up the "Ghost" (looks like the torso and the head of a crash-test dummy). The ghost must then be brought to that team's individual capture point. Each team can see the location of the ghost at all times on their screen, as well as whether an enemy or a friendly is holding it. The person holding the ghost has to drop their primary weapon, but they can see the location of all the enemies. This makes it so the ghost-holder pretty much needs a mic so they can call out enemy positions.

Recon: lowest armor, but fastest speed and unlimited sprint. Also has the highest amount of camo, and it recharges the fastest. Nightvision seems relatively useless, but this class is still ideal for capturing the ghost. I had a lot of fun flanking enemies while invisible and then knifing them and running away. They also have a C4 type charge that can be detonated remotely. Lots of fun if you can catch a bunch of baddies in the explosion.

Assault: my least favorite class. Limited sprint, limited camo, medium armor. The camo doesn't seem long enough to do any real sneaking, but its great for peeking around corners and entering new areas. The motion vision is a great asset, the only downside is it can be hard to see non-moving targets (which can be a big disadvantage depending on the map)

Support: my favorite class. A bit of a misnomer since its the equivalent of a heavy. Heavy armor, no sprint, but they do have smoke grenades, which are awesome because the smoke can only be penetrated by the Support's thermal vision. A common strategy I've been using is to throw in smoke and then pop in and shoot everyone while they're blind. The downside of thermal is that it won't detect cloakers (I think, I could be wrong), its hard to differentiate friend from foe and it can also be difficult to navigate around the map with it on.
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