This game had MMO facets such as a leveling scheme and a Planetside-esque system to capture persistent territory (Though alpha testers haven't seen anything like what they are promising that is near territory control yet except for PvP Base Raids (60 v 60 broken up into 10 man groups put into separate instanced sections of the base.) Though in its current state it is more a large lobby/market that everyone can hang out it (Though not that big so I think these things are going be instanced like D&D online.)
Though all Planetside fans (I being one of them) DO NOT I repeat DO NOT compare this game with the awesomeness that is Planetside, combat is completely different. The class system doesn't allow that much customization of skill sets (Though it gives some you can't be a medic, cloaker sometimes MAX unit with a rep gun when needed)
This game is good if you don't compare it to anything currently in the market except a more feature rich Unreal with slightly more tactical feel.
Again, not really a true MMOFPS. Just an FPS with RPG functions and a 3D overworld.
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