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Originally Posted by Bacn
I'll bring Enemy Territory into this because Enemy Territory has a class system just like Team Fortress 2. You may say that the graphics/pace/feel of the games aren't alive, but it's the same for Team Fortress 2 and HAVE. HAVE's art style is far from Team Fortress 2's and you can't say anything about HAVE's pace/feel because you haven't even played it yet. It's not like me telling you a stop sign is white, it's like you telling me a stop sign is a dictionary because it has a word on it. You can't pick out all the details that are similar and forget those that aren't. You have to look at the big picture. I'll admit that the decision for a baseball bat to be used as a melee weapon was probably influenced by Team Fortress 2, but that doesn't automatically mean it's a rip-off. Team Fortress 2 isn't the first game in the world to use baseball bats as a weapon. You're attributing the idea of the weapon to a game that didn't come up with it. As for the double jump, it's not been confirmed that this is in the game. It might just be a shitty animation for all we know. But even if it is, so what? Ever character in the game is able to do it unless the double jump ability requires that you have the bat(which hasn't even been hinted at, nor has it been hinted at that there are other melee weapons aside from the bat). As for rocket jumping, that's been around since Quake. Again, you're giving credit to Team Fortress 2 for creating something they didn't create. Maybe the idea for the robot to have 1 eye had something to do with the demoman, maybe it didn't, but the characters are drastically different.
They might. Rockets in Enemy Territory may be a little too powerful for it to work.
No, but that's irrelevant because both the sniper rifle and its sound from Team Fortress 2 aren't original. It's just like every other sniper rifle out there.
No, it happens every time you kill someone. When you head shot someone you get that annoying audio file.
Nope.
There isn't one in HAVE, so that's irrelevant.
No, it's Axis vs Allied. But that's irrelevant because the mast majority of shooters out there have red vs blue. But that's also irrelevant because HAVE doesn't.
Firstly, no. Secondly, the characteristics you mentioned. Never mind the ones you didn't.
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So you're basically agreeing with me, cool. And the games are similar. I never said that TF2 came up with rocket jumping or baseball bats or whatever. I'm saying that they took elements from TF2(which came from TF in 1996, which could have came from something else), and put it in their own game. Team Fortress might have not been the first game to have aluminum bats and rocket launchers, but they were the
first class based game to have these weapons. It's pretty obvious that HAVE Online is going to be class based, unless it's like CS where you buy your weapons at the start, but I doubt it.
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Originally Posted by Bacn
No, but that's irrelevant because both the sniper rifle and its sound from Team Fortress 2 aren't original. It's just like every other sniper rifle out there.
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Play CSS, shoot the awp, compare that sound to the sound of the TF2 sniper, or any other sniper. You're being ignorant. The sounds of the 2 guns are VERY similar. Original? Probably not. Similar? Yep.
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Originally Posted by Bacn
But that's irrelevant because the mast majority of shooters out there have red vs blue. But that's also irrelevant because HAVE doesn't.
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Look at some of the screenshots. lol @ the vast majority of shooters being red vs blue, some maybe, but are all of these class based shooters with elements similar to tf2? It's hard to explain, it's like a puzzle, the individual bits of the game are somewhat unique, but when you put it all together, it is very much similar to Team Fortress.
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Originally Posted by Bacn
and you can't say anything about HAVE's pace/feel because you haven't even played it yet
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Just making an assumption by comparing the trailer to TF2.
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Originally Posted by Bacn
And since HAVE has the text appear on the HUD and Team Fortress 2 has it appear in the middle of the air, the only thing both these features have in common is that they both appear right after you head shot someone. That's not a resemblanc
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I guess these 2 stop signs share no resemblance as well, because one has a background and is at an angle. The only thing both these features have in common is that they both tell you to stop.
Regarding the "Head Shot" in green when you hs someone(good color choice btw), are there any other games out there that when you shoot someone in the head a green message pops up that tells you that you did?