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Old 07-07-2009, 02:57 AM   #79 (permalink)
Bacn
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Quote:
Originally Posted by iMicro View Post
So you're basically agreeing with me, cool. And the games are similar. I never said that TF2 came up with rocket jumping or baseball bats or whatever. I'm saying that they took elements from TF2(which came from TF in 1996, which could have came from something else), and put it in their own game. Team Fortress might have not been the first game to have aluminum bats and rocket launchers, but they were the first class based game to have these weapons. It's pretty obvious that HAVE Online is going to be class based, unless it's like CS where you buy your weapons at the start, but I doubt it.
If Team Fortress didn't create something then you can't say HAVE stole the idea from it. You can't steal something from a game if the game didn't come up with the idea. Secondly, what does Team Fortress' class system have to do with anything? HAVE doesn't have classes. It's going to be room-based, just like every other F2P Korean shooter out there, so you just get weapons the same way you do in any other game of that nature. Watch the trailer again. You clearly see the soldier robot using a minigun.

Quote:
Originally Posted by iMicro View Post
Play CSS, shoot the awp, compare that sound to the sound of the TF2 sniper, or any other sniper. You're being ignorant. The sounds of the 2 guns are VERY similar.
A gunshot is a gunshot is a gunshot. I never said the sounds weren't similar. All guns sounds similar. You can't say a game rips off another game because the guns sounds like each other. That's downright stupid. Besides, a company using a sounds effect from another game happens all the time(although it generally only happens with F2P MMOs these days). Even movies do it from time to time. But it doesn't mater if the guns sound the same because it's the sound of a gun. Gun sounds are a stupid little detail that has minimal bearing on the game. Complaining about something this small is nitpicking to a very sad extent.

Quote:
Originally Posted by iMicro View Post
Look at some of the screenshots. lol @ the vast majority of shooters being red vs blue, some maybe, but are all of these class based shooters with elements similar to tf2? It's hard to explain, it's like a puzzle, the individual bits of the game are somewhat unique, but when you put it all together, it is very much similar to Team Fortress.
Yes, the vast majority of shooters have a red team fighting a blue team, even more so the farther back in time you go. It's a gaming staple that's been around since Quake. And why do you keep bringing up Team Fortress' classes? Having classes doesn't put it in it's own little world where everything it does is new and original. Team Fortress 2 didn't pave the way for class-based first person shooters. It's just a first person shooter with classes. If you look at the individual parts of HAVE you see nothing more generic weapons, seen-it maps and an overall premise that's been done before. If you put all the parts together you get an over-the-top shooter about action figures trying to kill each other. Team Fortress 2 doesn't enter into it.

Quote:
Originally Posted by iMicro View Post
I guess these 2 stop signs share no resemblance as well, because one has a background and is at an angle. The only thing both these features have in common is that they both tell you to stop.
Both signs serve the same function and do so in the same way. They're about as similar as things get.

Quote:
Originally Posted by iMicro View Post
Regarding the "Head Shot" in green when you hs someone(good color choice btw), are there any other games out there that when you shoot someone in the head a green message pops up that tells you that you did?
Nope. Not even Team Fortress 2.
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Last edited by Bacn; 07-07-2009 at 03:02 AM.
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