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Originally Posted by silence086
lmao omgg, how long will this go onn?@!
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I have nothing left to say, and if I wanted to continue debate this I would on steam, so I guess it ends here.
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Originally Posted by Bacn
Game footage at the end of the trailer and general knowledge of games. Just about every F2P shooter that Korea has made has had the same general format(although I can't name a single server-based shooter that's made its way here from Korea. So there's either very few of them or they just never get translated). Plus, it wouldn't make much sense to have have classes in the game if the classes could use each others weapons.
Well if you look at weapons from Team Fortress 2, the flare gun, medigun, syringe gun, hunstman and sticky bombs are the only guns that weren't also in Serious Same: The Second Encounter. HAVE doesn't have a single gun that wasn't also in the same game. The games took on a lot of video game cliches so naturally they'll have some similarities. But a lot of the more original features from Team Fortress(such as buildable sentries, spies and the payload game mode) aren't really in HAVE. Sure the games have a lot of similarities, but calling HAVE a rip-off is a bit of a stretch.
Now that I think about it, there's no real point for having a head shot be a critical rather then a normal hit that does a lot of damage aside from the same reason the "HEAD SHOT" message is there.
Added you too. Although all I've been playing recently is Team Fortress 2 jump maps and Neotokyo(which you should all try out, by the way).
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Well, I guess it all comes down to your opinion. I'm going to say that it's not a 100% rip-off. But they're similar in a sense for sure, that's my opinion at least, as you have your own as well, same with everyone else who posted in this thread.
I should actually try some jump maps, I can't rocket jump for my life lol.