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Old 05-07-2011, 01:27 PM   #1 (permalink)
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Default [Network/C++] Writing client/server for MMORPG

Hi!

I've found this forum recently. I've got some experience with coding but I've never written anything like online app/game (maybe simple irc but it's quite different thing).

Coming back to the topic, I'm thinking of using SQL as a database for items, characters, mobs and others stuff. My problem is that I don't know how the communication between clients and server should look like (real-time).

How to divide jobs between clients and server? Which variables should be stored on the server/client side? I just don't want to invent something what has been done

Thanks for any links, advice, tutorials - whatever
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Old 05-07-2011, 09:58 PM   #2 (permalink)
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Hey; welcome to the forum!

This is a fairly complex question, with no straight answers; there's always alternatives.

I'd suggest you check out an open-source MMORPG (like this one), and see how they do it; you're right in that you probably shouldn't bother reinventing the wheel.

Also; note that we have a development subforum for stuff like this. Feel free to stop by!
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Old 05-28-2011, 11:06 AM   #3 (permalink)
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Join a GameDev.net project or make a text-based game.
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