![]() |
homecontact ussitemapadvertising | |||
|
|
||||
The Free MMORPG Games- Free MMORPG - P2P Games - Open Beta - Closed Beta - Browser Based - Non-English - Other Free Games - Top 50
|
|
#11 (permalink) |
|
Bongo Crazy Kong
Join Date: Jul 2006
Posts: 230
Reputation: 10
MMOFaces Profile:
None Yet
|
uhhhhhh.... The server isn't the machine for what he is talking about. He is talking about the main program that handles all the incoming packets...That program is hosted on the server machine. Hope that Helps.
|
|
|
|
|
|
#12 (permalink) |
|
Still learning the ropes
|
A recent conversation with some random person on AIM:
silapaito: yea HayaiHakku: whos this silapaito: you want to make a flash mmorpg? HayaiHakku: yea HayaiHakku: is this Xceed? silapaito: nope HayaiHakku: o HayaiHakku: well who is this silapaito: i am just a visitor who saw your topic HayaiHakku: o o HayaiHakku: ok* silapaito: wwhya re you using flash to make it? HayaiHakku: Because it just seems so much easier than making a 3d game or some cheap game with programs such as RPG Maker 2004 silapaito: i have something to make for mmorpgs HayaiHakku: what silapaito: Game Maker HayaiHakku: Oh i think ive used that HayaiHakku: yea it doesnt matter though,Im buying a tutorial tommorow from a site called cartoonsmart on how to make a pretty good rpg to start me off silapaito: flash is limited for makign rpgs HayaiHakku: what do u mean silapaito: all it can do is simple games HayaiHakku: how do u figure that silapaito: itried making a rpg using flash and it isnt good HayaiHakku: www.dofus.com HayaiHakku: the entire game is flash bases HayaiHakku: based silapaito: i will help you make your mmorpg in Game Maker HayaiHakku: your only limits depends on how much scripts you know silapaito: i am making a Pokemon mmorpg using GM HayaiHakku: ok heres the thing about programs like 3d gamemaker,they arent mainstream languages,Flash is,game maker isnt.As soon as Game maker desides they arent doing so well they WILL quit updating,and as soon as the new OS comes out for whatever OS your running the program will die and hence will not be supported HayaiHakku: and flash has no limits HayaiHakku: and by the way,making a pokemon game is a copyright infringement and you will get screwed if you try and make a single cent off of it HayaiHakku: try making something original silapaito: i will teach you how to make a game in flash then HayaiHakku: alright HayaiHakku: whats the script to make a character move at a 90 degree angle pressing the "Up" key HayaiHakku: ...... HayaiHakku: your googling it arent you silapaito: nope HayaiHakku: are u going to answer then? silapaito: ask me again HayaiHakku: ?? HayaiHakku: just scroll up dude silapaito: i was offline HayaiHakku: um HayaiHakku: how do u make a character move at a 90 degree angle pressing the "up" key silapaito: i will show you an example flash game I made HayaiHakku: i want you to show me how to movew at a 90 degree angle please HayaiHakku: if you really know how to do it that is HayaiHakku: how old are you silapaito: this was a flash game I made http://texttwist.anfor.net/naruto.swf HayaiHakku: yea ok HayaiHakku: onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { play(); _rotation = 90; _x += movespeed; } HayaiHakku: headshot silapaito signed off at 2:57:22 AM.
__________________
![]() Hayai Haku:Fast Hack Last edited by HayaiHaku : 08-23-2006 at 06:59 AM. Reason: It got better |
|
|
|
|
|
#13 (permalink) |
|
Orc's Breathmint
Join Date: Jul 2006
Posts: 103
Reputation: 10
MMOFaces Profile:
None Yet
|
lol, that guy's pretty nooby xD. My AIM is jthereliable, if you have any questions you can ask me.
About SFS: There are 3 versions of SFS, 1 - Lite (sponsored or something by gotoandplay.it, it's free, supports inf amount of connection), 2 - Basic (more options than Lite but costs money if you want inf connections, they have a free one that supports like 10 or 20 users), 3 - Pro (pay to use, like Basic, they have a free one that supports several users. Has a lot of options in it). I suggest that you check out the Lite version. But I also suggest you don't start MMORPG yet. It's not great to start when you don't know too much. I mean, I'm not saying you shouldn't learn like that, that's how I did it. I always wanted to try and make new things and I learned a lot. BUT, if you try something too hard, you'll give up right away. By the way, just asking, do you know how to do duplicated movieclips? It's very useful for game making later on. Well, here's something for you to check out: http://thebar.th.funpic.org/extra/cor.fla (my friend's story was called Chronicles of Rin, CoR for short. PS: first place I released a source xD!) Walk with WASD, SHIFT for run Keypad 0 for slow mo, kp1 for gun, kp 4,5,6 for sword attacks (there are combos, try it out) Study the code. The last thing I tried to do was do AI, it worked pretty well but didn't bother to finish yet. The enemy works well. And about silpaito, Flash can do everything gamemaker can and 10x better with way better graphics. It MAY be easier to do it in gamemaker but it's more efficient in Flash. If you use gamemaker, you'll never get hired by anybody at all. Also, gamemaker language is nothing like the languages out there. So, @ silpaito, quit gamemaker.
__________________
![]() ![]() ![]() |
|
|
|
|
|
#15 (permalink) |
|
Still learning the ropes
|
Ok so I think i almost got down actionscript as far as character movement,the problem is is that the script im using jerks the character around and doesnt even move in the right direction.Heres the code:
onClipEvent (load) { movespeed = 10; } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { play(); _rotation = 90; _x += movespeed; } if (Key.isDown(Key.LEFT)) { play(); _rotation = 270; _x -= movespeed; } if (Key.isDown(Key.UP)) { play(); _rotation = 0; _y -= movespeed; } if (Key.isDown(Key.DOWN)) { play(); _rotation = 180; _y += movespeed; } if (Key.isDown(Key.RIGHT) && Key.isDown(Key.UP)) { _rotation = 45; } if (Key.isDown(Key.LEFT) && Key.isDown(Key.UP)) { _rotation = 315; } if (Key.isDown(Key.RIGHT) && Key.isDown(Key.DOWN)) { _rotation = 135; } if (Key.isDown(Key.LEFT) && Key.isDown(Key.DOWN)) { _rotation = 225; } }
__________________
![]() Hayai Haku:Fast Hack |
|
|
|
|
|
#16 (permalink) | |
|
Sun? What Sun?
Join Date: Jul 2006
Location: London SE, England.
Posts: 971
Reputation: 10
MMOFaces Profile:
None Yet
|
Assuming from the code above your making a Birds-eye view game. Thats a pretty good start.
I just want to know what your combat is like. I understand if you want it to be hack'n'slash type so the hitTest would be nullified to use since it's wiser to have the server sort that out. If it's turn based then it'll be much easier. Quote:
![]() Strifeshadow Fantasy, Orge Island, Match Quest, Adventure Quest and Dofus tell me differently. Most people say that flash isn't capable of running 3d well in real-time... If unsure check the link in my sig. |
|
|
|
|
|
|
#17 (permalink) |
|
Orc's Breathmint
Join Date: Jul 2006
Posts: 103
Reputation: 10
MMOFaces Profile:
None Yet
|
@dennis56
Flash cannot make RPG games like goonzu and such because it can't support that many movieclips. At least, not yet. When ActionScript 3 is released, it can support around 100,000 movieclips on the screen where as it can only support 1,000 right now. If it does that, Flash can eventually be able to make MMORPGs. I attempted an MMO that's like Rakion, it turned out good but I quit because of my host and future copyright infringement. (And it got difficult.) @stevz Flash isn't capable of running real 3d yet. That 3d chat thing perhaps uses basic 3d in Flash (which is really really difficult to use because you have to draw point by point the whole 3d image) or it is using a pre-drawn 3d image. I'm hoping when Flash reaches AS4, it'll do 3d like shockwave. @hayaihaku If you use that script, you're limited to walking 4 directions and turning 8 directions. I suggest you make a script so that you can walk with up and down and turn with left and right. Here's an example: Code:
onClipEvent(load)
{
speed=0
}
onClipEvent(enterFrame)
{
if(Key.isDown(Key.UP))
{
if(speed<8)
{
speed+=.5;
}
} else if(Key.isDown(Key.DOWN))
{
if(speed>-4)
{
speed-=.5;
}
} else {
speed*=.97;
}
if(Key.isDown(Key.LEFT))
{
_rotation-=5
}
if(Key.isDown(Key.RIGHT))
{
_rotation+=5
}
_x += speed*Math.sin(_rotation*(Math.PI/180));
_y -= speed*Math.cos(_rotation*(Math.PI/180));
}
__________________
![]() ![]() ![]() |
|
|
|
|
|
#18 (permalink) |
|
Sun? What Sun?
Join Date: Jul 2006
Location: London SE, England.
Posts: 971
Reputation: 10
MMOFaces Profile:
None Yet
|
@Xceed
Dude, don't stop. Atleast hold it back until you find your fit enough to finish it... I tell ya what. As soon a I finish this current game I'll start planning on a "Hidden Passion" of mine which involves something along the lines of what you abrubtly stopped. I'll PM you the Idea. I'm not sure what you mean by flash not being 3D. Since you can rotate the avatar models fully and they they have their 3D-esque lapses (Not to mention I'm trying to fish some info on how to build a 3D engine from them... ) I'd say it's 3D. I think you mean exporting models into it. Then yes, flash is practically useless.Also, about the code you posted... Code:
_x += speed*Math.sin(_rotation*(Math.PI/180)); _y -= speed*Math.cos(_rotation*(Math.PI/180)); 2 |
|
|
|
|
|
#19 (permalink) |
|
Still learning the ropes
|
I don't plan on having a combat engine such as Adventure Quest's or final fantasy 7's,no its all going to be on the same screen you walk on.Theres probably going to be different types of attacks and magic,so this is going to take along time.Here is some features I'm going to learn and add to the game.
Gambling-mini-game Houses-Fully customizable (interior only) Bars-Dont drink and fly Cars-yes its going to be futuristic (similarities to Deus Ex) Upgradable weapons-(guns etc) (Scopes,laser sight,ammo etc) MAYBE a PvP arena When you die you will lose nothing (inventory items)-I find Runescape cruel And alot of mini games-(Pinball,Pool,Target shooting (might be fp),Cards,ETC.) Fully functional chat Option to play single player or multiplayer (requires your own server to host) And ofcourse customizale characters. Yes yes,I know that is alot to take on,but I'm dedicated.Thanks for reading,any advice is welcome.-Hayden
__________________
![]() Hayai Haku:Fast Hack |
|
|
|
|
|
#20 (permalink) |
|
Orc's Breathmint
Join Date: Jul 2006
Posts: 103
Reputation: 10
MMOFaces Profile:
None Yet
|
@stevz
Are you talking about cor? I'm not stopping that xD, just waiting for a friend to come back from upstate NY and we'll continue it :P. And that code, I stole it from Flash MX's sample with the ladybug flying around. But, if I took the time, I could've came up with that code :P @hayaihaku Fully customizable houses will take up a lot of information on the server. Figure everyone's house takes up 1kb, and you'll have 1,000s of people playing your MMO game, that's like 1mb, plus people can go in and out of the houses so you'll have to send back and forth a lot of information, it'll take a lot of bandwidth. And about minigames, here's the difficulty to making those: Pinball-hard Pool-hard Target Shooting-easy Cards-medium And your game sounds somewhat like my game that I'll be making in C# (Truth Online) except I won't have Cars and you can only play multiplayer.
__________________
![]() ![]() ![]() |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Copyright © 2004-2007 BlueCastle Media |