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Old 08-23-2006, 05:22 AM   #11 (permalink)
hamik
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uhhhhhh.... The server isn't the machine for what he is talking about. He is talking about the main program that handles all the incoming packets...That program is hosted on the server machine. Hope that Helps.
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Old 08-23-2006, 06:43 AM   #12 (permalink)
HayaiHaku
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A recent conversation with some random person on AIM:


silapaito: yea
HayaiHakku: whos this
silapaito: you want to make a flash mmorpg?
HayaiHakku: yea
HayaiHakku: is this Xceed?
silapaito: nope
HayaiHakku: o
HayaiHakku: well who is this
silapaito: i am just a visitor who saw your topic
HayaiHakku: o o
HayaiHakku: ok*
silapaito: wwhya re you using flash to make it?


HayaiHakku: Because it just seems so much easier than making a 3d game or some cheap game with programs such as RPG Maker 2004
silapaito: i have something to make for mmorpgs
HayaiHakku: what
silapaito: Game Maker
HayaiHakku: Oh i think ive used that
HayaiHakku: yea it doesnt matter though,Im buying a tutorial tommorow from a site called cartoonsmart on how to make a pretty good rpg to start me off
silapaito: flash is limited for makign rpgs
HayaiHakku: what do u mean
silapaito: all it can do is simple games
HayaiHakku: how do u figure that
silapaito: itried making a rpg using flash and it isnt good
HayaiHakku: www.dofus.com
HayaiHakku: the entire game is flash bases
HayaiHakku: based
silapaito: i will help you make your mmorpg in Game Maker
HayaiHakku: your only limits depends on how much scripts you know
silapaito: i am making a Pokemon mmorpg using GM
HayaiHakku: ok heres the thing about programs like 3d gamemaker,they arent mainstream languages,Flash is,game maker isnt.As soon as Game maker desides they arent doing so well they WILL quit updating,and as soon as the new OS comes out for whatever OS your running the program will die and hence will not be supported
HayaiHakku: and flash has no limits
HayaiHakku: and by the way,making a pokemon game is a copyright infringement and you will get screwed if you try and make a single cent off of it
HayaiHakku: try making something original



silapaito: i will teach you how to make a game in flash then
HayaiHakku: alright
HayaiHakku: whats the script to make a character move at a 90 degree angle pressing the "Up" key
HayaiHakku: ......
HayaiHakku: your googling it arent you
silapaito: nope
HayaiHakku: are u going to answer then?
silapaito: ask me again
HayaiHakku: ??
HayaiHakku: just scroll up dude
silapaito: i was offline
HayaiHakku: um
HayaiHakku: how do u make a character move at a 90 degree angle pressing the "up" key
silapaito: i will show you an example flash game I made
HayaiHakku: i want you to show me how to movew at a 90 degree angle please
HayaiHakku: if you really know how to do it that is
HayaiHakku: how old are you
silapaito: this was a flash game I made http://texttwist.anfor.net/naruto.swf
HayaiHakku: yea ok
HayaiHakku:

onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
play();
_rotation = 90;
_x += movespeed;
}
HayaiHakku: headshot
silapaito signed off at 2:57:22 AM.
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Last edited by HayaiHaku : 08-23-2006 at 06:59 AM. Reason: It got better
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Old 08-23-2006, 03:49 PM   #13 (permalink)
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lol, that guy's pretty nooby xD. My AIM is jthereliable, if you have any questions you can ask me.

About SFS: There are 3 versions of SFS, 1 - Lite (sponsored or something by gotoandplay.it, it's free, supports inf amount of connection), 2 - Basic (more options than Lite but costs money if you want inf connections, they have a free one that supports like 10 or 20 users), 3 - Pro (pay to use, like Basic, they have a free one that supports several users. Has a lot of options in it).
I suggest that you check out the Lite version. But I also suggest you don't start MMORPG yet. It's not great to start when you don't know too much. I mean, I'm not saying you shouldn't learn like that, that's how I did it. I always wanted to try and make new things and I learned a lot. BUT, if you try something too hard, you'll give up right away.

By the way, just asking, do you know how to do duplicated movieclips? It's very useful for game making later on.

Well, here's something for you to check out: http://thebar.th.funpic.org/extra/cor.fla (my friend's story was called Chronicles of Rin, CoR for short. PS: first place I released a source xD!)
Walk with WASD, SHIFT for run
Keypad 0 for slow mo, kp1 for gun, kp 4,5,6 for sword attacks (there are combos, try it out)
Study the code. The last thing I tried to do was do AI, it worked pretty well but didn't bother to finish yet. The enemy works well.

And about silpaito, Flash can do everything gamemaker can and 10x better with way better graphics. It MAY be easier to do it in gamemaker but it's more efficient in Flash. If you use gamemaker, you'll never get hired by anybody at all. Also, gamemaker language is nothing like the languages out there. So, @ silpaito, quit gamemaker.
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Old 08-24-2006, 03:34 AM   #14 (permalink)
Dennis56
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Thats n00bish but you really cant use flash to crete multiplayer rpg i dont think that possible
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Old 08-24-2006, 04:52 AM   #15 (permalink)
HayaiHaku
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Ok so I think i almost got down actionscript as far as character movement,the problem is is that the script im using jerks the character around and doesnt even move in the right direction.Heres the code:

onClipEvent (load) {
movespeed = 10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
play();
_rotation = 90;
_x += movespeed;
}
if (Key.isDown(Key.LEFT)) {
play();
_rotation = 270;
_x -= movespeed;
}
if (Key.isDown(Key.UP)) {
play();
_rotation = 0;
_y -= movespeed;
}
if (Key.isDown(Key.DOWN)) {
play();
_rotation = 180;
_y += movespeed;
}
if (Key.isDown(Key.RIGHT) && Key.isDown(Key.UP)) {
_rotation = 45;
}
if (Key.isDown(Key.LEFT) && Key.isDown(Key.UP)) {
_rotation = 315;
}
if (Key.isDown(Key.RIGHT) && Key.isDown(Key.DOWN)) {
_rotation = 135;
}
if (Key.isDown(Key.LEFT) && Key.isDown(Key.DOWN)) {
_rotation = 225;
}
}
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Old 08-24-2006, 07:27 AM   #16 (permalink)
Stevz
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Assuming from the code above your making a Birds-eye view game. Thats a pretty good start.

I just want to know what your combat is like. I understand if you want it to be hack'n'slash type so the hitTest would be nullified to use since it's wiser to have the server sort that out. If it's turn based then it'll be much easier.

Quote:
Originally Posted by Dennis56 View Post
Thats n00bish but you really cant use flash to crete multiplayer rpg i dont think that possible


Strifeshadow Fantasy, Orge Island, Match Quest, Adventure Quest and Dofus tell me differently.

Most people say that flash isn't capable of running 3d well in real-time... If unsure check the link in my sig.
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Old 08-24-2006, 02:56 PM   #17 (permalink)
XceeD
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@dennis56
Flash cannot make RPG games like goonzu and such because it can't support that many movieclips. At least, not yet. When ActionScript 3 is released, it can support around 100,000 movieclips on the screen where as it can only support 1,000 right now. If it does that, Flash can eventually be able to make MMORPGs. I attempted an MMO that's like Rakion, it turned out good but I quit because of my host and future copyright infringement. (And it got difficult.)

@stevz
Flash isn't capable of running real 3d yet. That 3d chat thing perhaps uses basic 3d in Flash (which is really really difficult to use because you have to draw point by point the whole 3d image) or it is using a pre-drawn 3d image. I'm hoping when Flash reaches AS4, it'll do 3d like shockwave.

@hayaihaku
If you use that script, you're limited to walking 4 directions and turning 8 directions. I suggest you make a script so that you can walk with up and down and turn with left and right. Here's an example:
Code:
onClipEvent(load)
{
	speed=0
}

onClipEvent(enterFrame)
{
	if(Key.isDown(Key.UP))
	{
		if(speed<8)
		{
			speed+=.5;
		}
	} else if(Key.isDown(Key.DOWN))
	{
		if(speed>-4)
		{
			speed-=.5;
		}	
	} else {
		speed*=.97;
	}

	if(Key.isDown(Key.LEFT))
	{
		_rotation-=5
	}
	if(Key.isDown(Key.RIGHT))
	{
		_rotation+=5
	}

	_x += speed*Math.sin(_rotation*(Math.PI/180));
	_y -= speed*Math.cos(_rotation*(Math.PI/180));
}
This code limits you to 72 directions to turn to and you can walk in any direction. If you use this, you'll have to use hittest though. If you use your script, you can do array comparison.
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Old 08-24-2006, 09:16 PM   #18 (permalink)
Stevz
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@Xceed
Dude, don't stop. Atleast hold it back until you find your fit enough to finish it... I tell ya what. As soon a I finish this current game I'll start planning on a "Hidden Passion" of mine which involves something along the lines of what you abrubtly stopped. I'll PM you the Idea.

I'm not sure what you mean by flash not being 3D. Since you can rotate the avatar models fully and they they have their 3D-esque lapses (Not to mention I'm trying to fish some info on how to build a 3D engine from them... ) I'd say it's 3D. I think you mean exporting models into it. Then yes, flash is practically useless.

Also, about the code you posted...
Code:
_x += speed*Math.sin(_rotation*(Math.PI/180));
_y -= speed*Math.cos(_rotation*(Math.PI/180));
Triginometry was a weakspot for me... But I shall stealz your code for future use. 2
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Old 08-24-2006, 09:21 PM   #19 (permalink)
HayaiHaku
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I don't plan on having a combat engine such as Adventure Quest's or final fantasy 7's,no its all going to be on the same screen you walk on.Theres probably going to be different types of attacks and magic,so this is going to take along time.Here is some features I'm going to learn and add to the game.

Gambling-mini-game
Houses-Fully customizable (interior only)
Bars-Dont drink and fly
Cars-yes its going to be futuristic (similarities to Deus Ex)
Upgradable weapons-(guns etc) (Scopes,laser sight,ammo etc)
MAYBE a PvP arena
When you die you will lose nothing (inventory items)-I find Runescape cruel
And alot of mini games-(Pinball,Pool,Target shooting (might be fp),Cards,ETC.)
Fully functional chat
Option to play single player or multiplayer (requires your own server to host)
And ofcourse customizale characters.


Yes yes,I know that is alot to take on,but I'm dedicated.Thanks for reading,any advice is welcome.-Hayden
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Old 08-27-2006, 10:52 PM   #20 (permalink)
XceeD
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@stevz
Are you talking about cor? I'm not stopping that xD, just waiting for a friend to come back from upstate NY and we'll continue it :P. And that code, I stole it from Flash MX's sample with the ladybug flying around. But, if I took the time, I could've came up with that code :P

@hayaihaku
Fully customizable houses will take up a lot of information on the server. Figure everyone's house takes up 1kb, and you'll have 1,000s of people playing your MMO game, that's like 1mb, plus people can go in and out of the houses so you'll have to send back and forth a lot of information, it'll take a lot of bandwidth.
And about minigames, here's the difficulty to making those:
Pinball-hard
Pool-hard
Target Shooting-easy
Cards-medium

And your game sounds somewhat like my game that I'll be making in C# (Truth Online) except I won't have Cars and you can only play multiplayer.
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