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#1 (permalink) |
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ChimaeraOne's Cookie
Join Date: May 2006
Location: Florida
Posts: 1,377
Reputation: 67
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Here are some streams for Skyrim.
http://www.twitch.tv/ignlive http://www.justin.tv/giantbomb#/w/2047541856/2 http://www.ustream.tv/gamespot I will also be streaming Skyrim later tonight after I get home from the gamestop midnight release.
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My Livestream> http://www.twitch.tv/djregen
Last edited by Own3d; 11-10-2011 at 11:31 PM. |
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#2 (permalink) |
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Lothia's Lurker
Join Date: Dec 2009
Location: Gobotron
Posts: 3,731
Reputation: 118
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Skyrim Will Have Infinite Quests, Director Says
If you like getting bang for your buck, The Elder Scrolls V: Skyrim will give you a nuclear blast. You’ll never have to stop questing in the upcoming open-world role-playing game, to be released November 11 for Xbox 360, PC and PlayStation 3. Skyrim director Todd Howard told Wired.com in a phone interview Monday that the game will feature a never-ending stream of procedurally generated content, giving players an infinite number of things to do. “The vibe of the game is that it’s something that you can play forever,” Howard said. The game’s Radiant quest system randomly generates new tasks based on your progress in the game. An innkeeper might ask you to hunt for bandits in a place you haven’t found yet, or an aspiring alchemist could request that you collect 10 undiscovered flowers for his work. Howard claims that the options are endless. In addition to these minor tasks, Howard says you’ll be able to do extra work for each of the game’s factions, like the Dark Brotherhood and the Thieves Guild. Once you complete the scripted quest lines for each group, you can go to their respective hubs and pick up randomly generated missions to steal gems or assassinate shopkeepers across Skyrim’s massive world. Though some players might not love the idea of endlessly collecting groups of random ingredients, Howard says that Radiant quests play into one of the game’s major strengths: environmental storytelling. Skyrim’s world is sprinkled with secrets and minor bits of narrative that you’ll have to piece together as you explore, an aspect of game design that Howard says the team picked up while working on their last game, Fallout 3. “With Fallout, it’s not as beautiful a world to everybody,” he said. “We had to find ways to make exploration of [a destroyed wasteland] interesting.” For Skyrim, Howard says that Bethesda has learned a few new tricks and gotten better at the old ones. The most enjoyable part of the Radiant system won’t be completing quests, he says, it’ll be the things you discover along the way: bandit-infested fortresses, or a terrifying lighthouse. “The world is probably the one thing that sets [Skyrim] apart from other games,” he said. “It feels really real for what it is … It’s just fun to explore.” Wired.com’s full review of The Elder Scrolls V: Skyrim will be published on Thursday. http://www.wired.com/gamelife/2011/1...finite-quests/ |
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#3 (permalink) |
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Retired Staff
Join Date: May 2006
Posts: 9,130
Reputation: 246
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http://www.giantbomb.com/ are also doing a 12 hour live stream of this game, (infact, I'm pretty sure they announced that they were doing this several days before gamespot did) played by Greg Kasavin, who used to be Head Editor at Gamespot back before they started sucking, and is now head designer at Supergiant Games, makers of Bastion.
find it here
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#4 (permalink) |
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OnRPG Elite Member!
Join Date: Jul 2006
Location: Recession States of America
Posts: 7,242
Reputation: 152
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game looks interesting. But i dont like the fact that some areas are impassable...they should have given the option for you to commit suicide if you jump off a giant castle...and jump over balconies and shit....
o well, cant expect too much from one of the most anticipated games of this year
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#5 (permalink) |
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Xenonight2's Zealot
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I guess I can somewhat see the appeal of the unlimited generated minor content.
But really.. I don't want a quest where I have to pick up flowers or just in general pick up/mine stuff. That is boring... I mean who wants to spend time on a single player game picking up stuff for a quest? |
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#6 (permalink) | |
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OnRPG Elite Member!
Join Date: May 2006
Location: The Netherlands
Posts: 10,023
Reputation: 268
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Quote:
http://www.neogaf.com/forum/showthread.php?t=246466 like ive said before my dad got this at arround 500 hours of gameplay, it was one of his first big rpg's and his great adventure got ruined by this bug. i have yet to see if this bug is fixed or not in skyrim
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Last edited by Abhorsen; 11-10-2011 at 05:40 PM. |
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#7 (permalink) | |
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Retired Staff
Join Date: May 2006
Posts: 9,130
Reputation: 246
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Quote:
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#8 (permalink) |
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Manic's Maniacal Machine
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got the game a few days ago
its really great, though i did get a few bugs dissapearing houses, people stuck in the ground (only happened once though) the finishing moves are what i consider to be a double edged sword, yeah its cool and all, untill the enemies randomly one hit you with one when youre nearly at full HP. |
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#9 (permalink) |
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OnRPG Elite Member!
Join Date: May 2006
Location: The Netherlands
Posts: 10,023
Reputation: 268
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not that i know, but i think fallout 3 was allot smaller then oblivion to ever reach 500 hours of gameplay. i think i got about 100-200 in that.
lets just hope with the change of engine this cursed gamebreaking bug is gone as wel
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#10 (permalink) |
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ChimaeraOne's Cookie
Join Date: May 2006
Location: Florida
Posts: 1,377
Reputation: 67
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Just got Skyrim installed. Gonna start my live stream in a few minutes, along with lots of other people I am sure.
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My Livestream> http://www.twitch.tv/djregen
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