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#1 (permalink) |
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Marios's Mustache Wax
Join Date: Nov 2011
Posts: 9
Reputation: 10
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Are there any existing MMOs in which most of the following is true?
- Players can build structures, like Minecraft, but they gain points in their score for doing so. (By structures, I mean buildings, towers, cannons, cubes, etc.) - Like Minecraft, the structures you build are in the main, persistent game world and stay forever until someone else destroys them. Your score and everybody's rankings would also be persistent in the same way. - If player #1 destroys one of player #2's structures, then player #2 loses however many points that structure was worth. - All players are ranked on a leaderboard by points. This leaderboard updates in real time. The main goal of the game is to compete with other players for the top rankings. - Players can build defenses to protect their structures from attack. - You can build structures that will attack other players' structures, even while you're logged off. - The land is finite, so players can't just go 2,000,000 miles to the north to build things that other players will never find. The reason I ask is because I've developed a F2P game where these things are true. However, I don't want my game to duplicate what's been done already by other games. My goal is that players are able to do fun things in my game that they can't do in other games. Plus, I think I'd have fun playing such a game other than my own game. ![]() Thank you!
__________________
Developer - Land of Smiley Cubes
http://www.youtube.com/user/JTHSoftware Last edited by JTHSoftware; 11-11-2011 at 09:54 PM. Reason: Added some clarifications |
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#3 (permalink) |
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I ate ozz and I liked it.
Join Date: Jul 2006
Location: Mexico
Posts: 7,393
Reputation: 249
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Exactly like that? Nope. The idea you are proposing sounds a little bit boring on paper to be honest.
A structure building game? Well, Fantasy Earth Zero is sort of like that. Players from 2 opposing teams enter a huge battlefield and they score points for building structures which range from vision structures to attacking structures to buildings which create units. If they manage to destroy an enemy's structure, they gain personal points and the enemy team loses health. In the end the team that loses all of its health loses the war. The leaderboard only appears at the very end of the war though, all your contributions count, but you can't tell who's in first place until the very end. |
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#4 (permalink) | |
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Marios's Mustache Wax
Join Date: Nov 2011
Posts: 9
Reputation: 10
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Thanks guys!
![]() I should probably clarify that these structures would be built in the main, persistent game world, like Minecraft, instead of a temporary instanced battleground. Players' scores and rankings would also be persistent in this way. For example: 1. You create a new character. He starts with 0 points, and so he starts ranked dead last among all the players in the game. 2. Somewhere in the persistent game world, you build a structure worth 1,000 points. So now your ranking goes up a little bit. Maybe you build some defenses around that structure to make it harder for other players to destroy. 3. That structure will stay there forever until other players destroy it. So if no one else attacks it for say, 15 days, it's still going to be there after 15 days, and you would still have those 1,000 points in your score. 4. But the moment it's destroyed, you lose those 1,000 points. I should probably also clarify that the land, while vast, would be finite in size. That way, people couldn't just go 2,000,000 miles to the north to build something like they can in Minecraft. I'll edit my OP with these clarifications. Quote:
The game I'm thinking of is sort of a combination MMRPG and MMRTS. It's a MMRPG in that you control a character just like in WoW. Although you build structures like you would in a MMRTS, your character sort of "places" them like a WoW Shaman placing his totems. Except those structures stay there forever until destroyed, unlike Shaman totems. Also, if another player is attacking your property, or building things that attack your property, and you happen to be online, then you could engage in direct PvP combat with him, sort of like World PvP in WoW. The game I'm thinking of is hard to describe in just a few words.
__________________
Developer - Land of Smiley Cubes
http://www.youtube.com/user/JTHSoftware Last edited by JTHSoftware; 11-11-2011 at 10:10 PM. Reason: -=Doublepost=- |
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#5 (permalink) | |
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I ate ozz and I liked it.
Join Date: Jul 2006
Location: Mexico
Posts: 7,393
Reputation: 249
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Quote:
As for your original question, I don't think there's anything like that in the market so far. If it's a block based game well, I'm guessing you are already prepared for the mandatory Minecraft comparisons which will arise, but other than that your game sounds pretty original to me. Good luck! |
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#6 (permalink) | |
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Marios's Mustache Wax
Join Date: Nov 2011
Posts: 9
Reputation: 10
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Quote:
![]() Thank you for the wishes of good luck!
__________________
Developer - Land of Smiley Cubes
http://www.youtube.com/user/JTHSoftware |
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#8 (permalink) |
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Marios's Mustache Wax
Join Date: Nov 2011
Posts: 9
Reputation: 10
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Yes, but if that couch is surrounded by 20 cannons defending it, you'll have to deal with the cannons first!
__________________
Developer - Land of Smiley Cubes
http://www.youtube.com/user/JTHSoftware |
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#9 (permalink) |
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Cloud13's Clown
Join Date: Jun 2006
Location: Demacia
Posts: 2,836
Reputation: 65
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The MMORTS-genre is up for grabs, since nobody except CCP Games has managed to make this genre go truly mainstream. I think Boundless Planet did a pretty good job at expressing your idea, and O2 Online Entertainment and Dark Sky Entertainment both went a little bit further...
I would recommend purchasing the licensing to Ballerium if you are truly into this and have the financing. I would truly be pleased to see Ballerium kicking again. It actually has a similar history to Ryzom (you know - with closing and relaunching every so often)! |
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