Nope, not at all, as far as I know. Games companies are usually very modular in their team setups (again, as far as I know). They have an art department, a design department, a programming department, etc...
The best thing you could do would be to phone up the HR department of the company you want to work at, and ask them what you would need to do to get them to hire you as an artist. My best guess would be a large and detailed portfolio of high-quality models. I don't think you'd need programming.
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