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Old 01-12-2012, 08:42 PM   #1 (permalink)
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Default RIFT Server Merges incoming (WOO!!!)

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PVE
Belmont –> Millrush
Galena –> Millrush
Atrophinius –> Greenscale
Crucia –> Greenscale
Alsbeth –> Shatterbone

PVE – RP
Estrael –> Faeblight
Shadefallen –> Faeblight

PVP
Sunrest(PVP-RP) –> Deepstrike
Freeholme –> Deepstrike
Dayblind –> Deepstrike
Faemist –> Briarcliff

I, for one, think this is awesome. The game spread the population across way too many servers and this on top of 1.7 will be a sure addition to the game.
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Old 01-12-2012, 11:28 PM   #2 (permalink)
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It'd be better if it was just one massive server :P
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Old 01-13-2012, 12:37 AM   #3 (permalink)
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Originally Posted by ReaverKS2 View Post
It'd be better if it was just one massive server :P
Could be fun but theres way too many drawbacks and limitations that I won't begin to list, it's just not a good idea
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Old 01-13-2012, 10:45 AM   #4 (permalink)
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Originally Posted by mattychew View Post
Could be fun but theres way too many drawbacks and limitations that I won't begin to list, it's just not a good idea
what drawbacks? the servers are already instanced so if there is to many ppl in 1 area there is made a new instance of that zone
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Old 01-13-2012, 02:31 PM   #5 (permalink)
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Awww will it happen to EU servers? if yes - omg RIFT's best p2p mmorpg
I've got cleric lvl 50, got soo bored, wanted to quit RIFT again, but tried out warrior, got it to 50 within hours and now so addicted, don't have time to check news/forums Even now going to GSB and have so many things to be done so, see you in game
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Old 01-13-2012, 10:24 PM   #6 (permalink)
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Originally Posted by mattychew View Post
Could be fun but theres way too many drawbacks and limitations that I won't begin to list, it's just not a good idea
I see quite a few bonuses to it and I'm wondering what the drawbacks are, do tell =)
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Old 01-14-2012, 03:53 AM   #7 (permalink)
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Is rift instanced? Never noticed that.. Anyway, I was thinking more along the lines of an open server with just a mass amount of players connecting, it would be horribly laggy in major cities, harder to complete quests and increase server load.

Anyway, if it were just 1 server, you would have to have it instanced which would typically mean a smaller amount of players per instance than just having 1 server hold that would create a large spread of players in empty and full instances..
They would also need to make seperate instances for open-world pvp and rp, which again, wouldn't be a great idea since i'm willing to bet most mid level - max level would be in them, instead of people leveling..

In other words, it's just cleaner to have seperate servers dedicated to open world PvP, RP and restricted PvP (Only if the person activates it type) not only for the leveling experience but for general connection quality.

Besides it's fine how it is, getting duneons isn't a problem when you queue with everyone reguardless of server, same with pvp.. Never had a problem on my server with raids at end game, never reached it but the guild I was in had multiple groups for raids.
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Old 01-17-2012, 03:09 AM   #8 (permalink)
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It'd be better if it was just one massive server :P
imagine teh lags!!1
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Old 01-25-2012, 04:47 AM   #9 (permalink)
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Originally Posted by mattychew View Post
Is rift instanced? Never noticed that...
Its open world.
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Old 01-25-2012, 05:20 PM   #10 (permalink)
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No changes for Gnarlwood?
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