Quote:
Originally Posted by Mime Taxidermy
Room based, but it's a pretty long map, and you have like 8 people on the team.
Bunch of monsters, bunch of people in the lobby, etc.
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Well, as they say, room-based is not real MMO. There's no real persistence world. Lobby isn't hard, all data to transfer are just text, mostly I think. Long map or short map, again, is the same. Information of the map is most likely always stored on the client's side.
Playing real MMO with slow internet speed, that's the problem. Auto attack solves that because the data to be transferred are simply 'autoattack on or off' and what's the dmg for each blow (in some games you don't see other players' dmg either), and check for skill usage and its damage.
Dunno much about the details, rly. But for certain autoattacks fixes the low spd net problem. We need the world to catch up to the technology first, before more games start using real-time combat, or w/e it should be called.
..............My site? thanks.