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#1 (permalink) |
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Cloud's Hair Spray
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Hello all,
It's finaly there, I'm working on the beginnings of my very own game. Nowhere near to the point where I can start to actually write code, but the ideas are taking shape. It's going to be a Sci Fi game, but I have one thing I can't make up my mind about. Resource gathering. I'm currently trying to decide between three aproaches 1: the way almost every other space based game does it, by having a spaceship b;ast an asteroid with a laserbeam, which gets you the ores in the asteroid. I for one find this somewhat unrealistic. 2: actualy landing your spaceship (or a drone of some kind) on the asteroid which then mines for you and brings back any ores it mines. 3: having your ship attach itself to the asteroid and then transport it back to a centralized mining facility where drones / workers can do the actual mining. I personally like the second idea (although it will probably be harder to code because of the fact that your ship would actually have to be on top of the asteroid, and not slightly in it or hovering a few pixels above it. Let me know your thoughts on this because I would like to do it the best possible way, even if that means more time in coding to get it absolutly right. Mark |
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#2 (permalink) |
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Master Chief's Windex
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I like option 2 as well, but I wouldnt limit yourself to making the players have to have their spaceship over the asteriod. Its a Sci-Fi game, right? So you can make up any type of methods your imagination can produce to get asteroid ore to your ship.
Going by option 2, the way I would do it would be to let the player shuttle mining droids down to the spaceship (simply clicking on a button can start the shuttle to asteriod animation and mining timer to start), then after a timer goes off, the player has to return to the asteriod so that the droids can shuttle themselves and their resourced ore back to the players ship. Something like that. Remember to keep it simple.
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#3 (permalink) |
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Cloud's Hair Spray
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Yeah I was playing with a similar idea. Where the player would be able to deploy a mining facility in an asteroid belt and then the mining drones would collect the ores into the mining facility for the player to pick up later. Either that, or the player's ship would be acting as the mining facility, not sure yet.
Btw. Omega, if you are up for it, I could grant you access to my developer forums, you could see what I got thus far and maybe comment on it. Always helps to have a seperate person thinking with you, if only to spar with ideas. Mark |
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#5 (permalink) | |
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Illgamez Insomniac
Join Date: May 2006
Location: Texas
Posts: 2,210
Reputation: 43
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For my game, if ya'll rembember the big thread I made a while back here I have actually a few ideas that I myself havn't fully decided on, but might help you.
My game is a fully rich life size scale of our solar system. I'm going to try and let the player decide how to mine their resources, but it is all done by drones. With small astroids, the mining is done in space, but with larger ones, a play could land on the rock, drop off an expensive drone, leave, and return latter to find the drones hopper full. The player would be able to leave extra or even larger hoppers to gain a better harvest. If you POed with someone, you could land on the astroid and steal their mining droid. Hope that help with some ideas. note about es: order of attack of development has been reordered to include server development first.
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Last edited by ncyphe; 08-28-2006 at 02:49 AM. |
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