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Originally Posted by acrobat1337
Bump old topic for Dontkillmydreams, am currently playing a 15 Me/Mo and am having a VERY hard time figuering out how the class works (it's my first GW toon).
Could you tell me which setup works best Inspirition, Domination or Illusion magic ?
Currently got all my skills in Fast Casting and Illusion Magic but I tend to do very low dps and go out of energy/health fast.
Tips are appreciated!
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Inspiration isn't damage. The thing to remember about Mesmer is its often more important to screw up your opponent than to deal damage.
For damage builds though Domination, Illusion, or Fast casting Fire work best. Domination uses Empaty Backfire, and Visions of Regret to destroy PVE mobs. Illusion uses powerul degen spells, and combines it with speed reductions on enemy attack, cast and movement speeds. Fast cast fire takes Fire magic spells with long cast times and speeds up your casting rate, using inspiration magic to power your energy (Lyss's arua is crazy!)
Now for clases for both pvp and pve. First remember that this shouldn't matter, if your doing pvp you should keep a slot open for a pvp character that you can delete and remake at a moments notice.
If you want to use a pve character for GvG(again not recomended for anyone who is not insanely well equipt), your going to want to play Warrior, Ranger, Mesmer, Elementalist, Curses Necros, Monks, or Ritualists.
For Heros Ascent, you can thow in assassins.
For Hero Battles only Assassins and Monks are really playable.
Alliance Battles are the best area in the game for learning to play a monk, though absoluetly any class is viable there
Team arenas, Warrior, Monks, Necros and Rangers are viable, sometimes assassins.