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Old 09-17-2009, 10:15 AM   #19 (permalink)
beldeti
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Join Date: Jan 2007
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Quote:
Originally Posted by Croulix View Post
To be honest, Guild Wars suck because ''ALWAYS ASKING FOR HELP'' to do quest, missions, and that. YOU CAN'T PLAY IT WITOUT ASKING OTHER PEOPLE!! AND! doing that in 1 - 2 hours till somebody whisper:''what do u need help with?''. Trust me, this will happen at many quests, many mission(At missions it's 100%!) The world/map is little. you can teleport from town to town.. and that's lame because.. NO ADVENTURE! NO FUN! The game can be very hard at the skills. You must make your own ''Skillbar'' to everything, farm, mission, quest, run, and boss. The game gets boring when you've played it, in 5 - 7 months. when i had played in it ONE WEEK! i had 3 level. 20 characters. Faction is easy like hell i won it, on one week, and a 2 - 3 days. EVEN, if this game were free, i would't play it.

1. World/Map.. Freaking little. No adventure, no fun, NOTHING!

2. Skills.. Very hard and confusing. Many people have a shítty build.

3. Armor.. Most of the Cloth is so ''BORING!'' and so.. ''SIMPLE'' just some boring cloth, like in the real life.. lol. . It's not like ''fantasy''. Try to look at the WoW armor, and you'll see.(I dont like Wow, but the armor can be very cool)

4. The petsystem. The pet's are boring too. It's like a dog or a hamster. You can get a Moa Bird, or a little, normal tiger and that kind of things. It's one word.. BORING!. The pet's are boring and NO MOUNTS! See, that's lame.

5. You can't climb, jump, walk at the walls, go out from a hole, fall down. And that's something i hate.

I have more reasons but, i wont tell 'em all.

When i read on the game:''Join millions of players'' i think:''They MUST be kidding. Is millions of people gáy?

I dont say that people should play WoW but play something... Fun, Cool, FREE!, and that

The story is nice but... THAT'S NOT ENOUGH!! We need more than that.

Graphic is very nice but, that's still not enough!!
Guild Wars uses a different model from other MMO's in that the only persistent areas (where you see other people) are in towns. Launch a mission or go out to an explorable area and you and your party will be the only friendlies there. This model, while limiting to some, enabled Guild Wars to run well even on dial-up connections.

As for asking for help, the game is 4 years old, most players are just completing their stuff, and due to the instanced nature of the game, you can't expect anyone to drop what they're doing just to help you out for one little quest. To address this, there's AI-controlled henchmen available which are adequate and can fill in gaps in your group if you're lacking in human players. Heroes are available in the Nightfall and Eye of the North games, these are henchmen that you have a greater degree of control over in terms of their skills, behaviour and location.

As regards the community, while there may be rude people in-game, I guess that's true wherever people gather and you're hiding behind avatars

Join a good guild. There's heaps looking for members (gwonline and gwguru sites both have recruiting forums), and they have their own interests -- shop around a bit until you find a guild that's a good fit for what you want out of the game.

The world map may be little, but IMO the town travel is convenient. I'd rather have that than walk all the way from one town to another. Eliminates the need for mounts, that would be another gold sink for sure.

Being only able to bring 8 skills into battle forces you to think strategically and synergize your skills from the thousands of available ones. That's part of the fun, making creative builds to suit your playstyle.

Some replies to your numbered items:

1. See a couple of paragraphs above.

2. Skills confusing? Read the skill descriptions. A little googling and you can get good build templates that you can use and improve or modify to your preferences.

3. GW Armor design is a matter of personal preference. Some don't like it, I prefer it as it is a bit more "realistic" than other fantasy MMO armor that I'm sure you can't move around in if it were real. (oh wait, real and fantasy in the same sentence....)

4. Again a matter of preference. Making the pet more effective requires you to invest heavily in the Beast Mastery attribute, when you could have just boosted your other skills and become effective with your damage. They have their uses in some specific builds though.

5. No z-axis, yes, but that was a design decision. Remember that GW was heavily influenced by Magic: The Gathering (the 8-skill skillbar) and Diablo (no jumping).

In the end, all you're getting here is individual opinions. We can bicker endlessly here over GW's faults and merits, but the only person who can make the decision to play the game is yourself. And when you do try it, try to evaluate it on its own merits instead of comparing it with other MMOs you've played.

I'd suggest you take one poster's offer to borrow and try his account so you can see for yourself. Then PM me in-game (IGN Boi Choi) and maybe we can tour the GW world sometime

Last edited by beldeti; 09-17-2009 at 10:19 AM.
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