In case you weren't sure why you should play the Cleft of Dimensions, here's some good examples of how we're different from the competition, presented in a list format for easy digestion!
* Our areas and races are inspired by classic console RPGs, for that tasty nostalgia flavor.
* Our tutorial area is custom-made for our game. Some players have said it's the best they've seen.
* All but a handful of our skills and spells are completely original and home-made.
* None of our classes are stock, and each one was developed from the ground-up with a particular playstyle in mind.
* Our staff spends all their time trying to figure out how to make the game more fun, especially for new players.
* New content gets added all the time at ALL level ranges, not just for people who are already max level.
* Once you get to level 100, you get to 'remort' and start over with an expanded race selection and the option to carry over one skill to your new character.
* We have a very straightforward 'talk' command that lets you converse with just about every NPC and even monster in the game.
* Quests are more than 'kill six snow moose' or 'fetch the macguffin'. A treasure map, a scavenger hunt, and an escort assignment and are all doable -- at level 1 in the starting town!
* Mobs do more than passively fight in melee; lots have a custom fight script. Bosses are exceptionally complex. Some aren't even fought conventionally, but have to be shot with cannons, pushed off a cliff, etc.
* We have a wiki that spills out all sorts of information about the game, and it isn't clogged with a tiny article for each individual skill, either.
Come and play! You will probably be pleasantly surprised.
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