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Old 08-28-2006, 11:44 PM   #1 (permalink)
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Default Any one need music?

Hey i play music, and i am looking to find a game to intergrate my songs into, so if any ones makeing a game ill be glad to make a song or use one of my songs off my cd



www.myspace.com/ryanaclassical




Dont got my cords yet so i got it off a video camrea so its bad quility im getting cords soon .
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Old 08-29-2006, 05:33 AM   #2 (permalink)
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lol..........
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Old 08-29-2006, 11:23 AM   #3 (permalink)
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If you plan on writing music for games, here's some advice you might find helpful. First off, quality means a LOT. If the audio is anything less than perfectly crisp and clear with no background noise, then I garuntee you that noone will find use for it.

How does one get good quality audio without a mic? It's actually very simple; using a program like NoteWorthy Composer, Finale, or even Fruity Loops, you can compose and construct your track exactly as you would like it and then export it into MIDI and convert to MP3.

Alternatively, if you are buying cords to attach your keyboard to your computer, by all means use that, but keep in mind that mistakes are not to be ignored. All rhythms must be accurate and all voices must lead somewhere without hesitation. If the rhythm is off, it makes the player sound amateur and is distracting and annoying to the listener.

Now, with that done, it's best to look at the compositions themselves. Complexity is key. A game soundtrack must be interesting, enveloping, but not too distracting. As a composer your goal is to be the moodsetter, in essence. One or two lines played on a keyboard won't suffice, so I'd suggest this instead; when you attach your keyboard to the computer, compose your track in layers, one voice/instrument at a time. This way it's easier to avoid mistakes, but it becomes more crucial than ever to keep your rhythms solid or else the voices will fall apart, and a layered track that is out of sync certainly doesn't make the cut. Some admirable samples of tracks composed in this manner can be found here.

Beyond that, you should probably acquaint yourself with some useful tools, such as the program Audacity, which has many useful features to edit your track and get more satisfactory effects. Audacity is free, but if you have a budget, it would be advisble to save up for a program like Garritan's Personal Orchestra, which is a relatively cheap and good quality sample library, featuring all of the instruments of an orchestra plus various percussion instruments and a piano.

One last thing, I'd highly recommend submitting to the Newgrounds audio portal, where you can get some excellent advice by peers and find other likeminded composers.

Anyway, good luck in your musical endeavours!
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Old 08-30-2006, 02:09 AM   #4 (permalink)
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I dont make mistakes offen, i have played at many Fancy Restaurants, I think A dozen this summer alone. So I am not Professional but once i get my cords you wont be able to tell.


P.S:No lyrics in my music
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Old 09-02-2006, 02:58 AM   #5 (permalink)
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Simon F. Rocks. Period. WHOOO!
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Old 09-02-2006, 03:55 AM   #6 (permalink)
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That has nothing to do wit this you jsut wanted to get a higer post number
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Old 09-02-2006, 12:48 PM   #7 (permalink)
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Eh, it happens. But caution is advised, naruto, because moderators seem keen on giving out warnings for random posts, however warm and fuzzy they make me feel inside. Hence this announcement.

Anyway, in the vein of further advice, what I said previously still stands, but I can only garuntee you of so much; you could have won 3 piano competitions, debuted at Carnegie Hall, played in all the three star restaurants in France, but that is no measure of your capabilites as a composer or the quality of your work. When you have cords, your first step should be practicing with layered compositions. One way of getting good feedback, as I recommended, is the NG Audio Portal. Everyone has a sense of pride in their music and talents but don't let that override the necessity of careful practice and further learning. I'd also recommend, if you haven't already, learning music theory, to build a foundation on which you can further enhance your skills. Many are under the (false) impression that music theory is inhibiting and restricts one's freestyle capabilites, but au contraire, music theory is merely a structural guide to understanding what you would like to compose and how to accomplish. The ear only goes so far if it remains untrained and ignorant. One cannot break rules if they don't know them.

But I won't bother you any more with my personal qualms against music-theory-phobia.
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