Quote:
Originally Posted by LegendaryXM90
but then you find out it's the same genericness all over again.
|
Yeah, I was even like - ooh, Nanover looks unique! And then I was like, naw... Super Robot Wars.
Quote:
Originally Posted by ASNZern
Hmmmm. Can't say I'm interested in spamming my fingers off to kill a single mob.
|
No. This is the beauty of GW and Hyperbol. Twitch (self-automated APM-boosting user-responses) should play a role in RPGs. That is why games like Dissidia and SSBM beat games where you cannot gain an advantage through timing and keyboard-memorization, and finger-positioning (simple example: playing any PC versions of DDR using 2, 3, or 4 fingers).
Quote:
Originally Posted by LegendaryXM90
All of the freaking skill involved in these games are how quickly (or slowly if you prefer) you can get to a high level, how quickly you can enchant/slot/enhance/slap a gem on your equipment, and then how many 12093812509 hotkey skills you can spam. You win! Not really.
|
What? Spamming skills is totally awesome! I dislike cast-lag, but everything should have cooldown.
In Hyperbol there is no wait between using skills, but if you fire everything at once, then one well-timed disruptor and your entire barrage is deflected (or perhaps negated by a black hole).
Quote:
Originally Posted by LegendaryXM90
Speaking of cartoony MMOs, they are, in fact, the MAJORITY of games that have real time combat. However, these games ... just plain appeal to a generally young or young-at-heart audience or people with a soft heart for big eyes, high voices, little short characters, and flowery graphics. For example, games like Lunia, Maplestory, GhostX, Mabinogi, the list goes on. But who really wants their buddies walking in on them playing one of those? Not I, I say.
|
Yuck.
I suggest Mabinogi 2.
I personally much prefer Lunia, Maple Story, Grand Chase, Rumble Fighter, and Survival Project! It tooks years for those games to get translated, and I am still a fan of (the Korean - not the English) Nexon games.