I hope you don't mind some criticism, from a programmer to another programmer. I know programmer are usually hard-headed. (me included)
Quote:
Originally Posted by forlorngames
Essentially Flash games and Java games require third party downloads which do not come with all computers, and may need regular patching ... some people playing these games from work, school or anywhere but home may not have the means to download such products and as such writing a game for Flash/Java can alienate a large portion of the internet.
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A large portion of the internet do have flash. To be honest I don't know how many people don't have flash installed nowadays. Plus flash or java isn't that hard to install, and it's actually seamless. At work or at school people can install it easily and nobody would even notice. And for those who can't, they are not the large portion of the internet IMHO. Flash is the large portion of the internet now.
http://www.adobe.com/products/player...netration.html
http://www.adobe.com/products/player...s/flashplayer/
Quote:
Originally Posted by forlorngames
I am not criticising Flash games, there are some very popular ones like Adventure Quest its just that I prefer keeping things simple and by not using Flash or Java it means a bigger potential market.
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This is a criticism post( hopefully constructive ). so look up. Flash is a multi-billion dollar market. >.>
And flash is actually pretty simple.
Quote:
Originally Posted by forlorngames
Sure if it was written in Flash/Java it "could" have better graphics but graphics are not the be all and end all of a game, eye candy only works so far and then gameplay has to come into it or a story line :P
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How can I put this in a constructive way. If it were written in Flash/Java it "could" have a
decent average-level of graphics and animation( which your game currently don't have). Which is the standards of games nowadays (those with animations, not text-based game). Why is it the standard? Its not about eye candy. Its all about user-friendliness. When your game is unfriendly and with all that flickering etc. It doesn't make the player stay for the gameplay or the storyline. You can have the best storyline or the best gameplay, but if you don't have at the very least an average level graphics/animation-engine, not a lot of people will stay. Simple as that.
oh and
Quote:
Originally Posted by forlorngames
Outside of this I believe some people using Firefox have had flickering issues but generally if they refresh it usually goes away, as I am sure you can understand as you sound like you are a programmer every single browser works differently and while I can try workarounds for individual browsers really my code is not at fault in such instances.
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As a programmer you should know that, there's no such thing as a perfect code, and it's always the code fault, a bug is a bug. We as a programmer should understand that, so we can move on to repair it. Even the basic like printf isnt perfect, thats why there's a printf_s.
End of criticism post. Hopefully it was constructive.
-rant----------------------
A programmer to another programmer talk.
Here's something that someone told me before,
There are 3 types of game creator in the game creation world,
one who create stuff for money,
one who create stuff for self-satisfaction,
one who create stuff for passion/expression.
The first one creates stuff what that the user wants, as you can see with all the hype in the free MMORPG section. Great interface and user-friendly, great graphics, but no essence.
The second one usually creates something new, something fresh, a new gameplay, a new system, but usually unplayable because they set themselves as a standard, not from the eyes of other people who would be playing their games.
the 3rd usually creates something unique and interesting. Powerful and deep storyline, great world feeling. But usually ends with repetitive or non-existent gameplay. People usually will still play it, and it still can be a hit game.
balanced == profit???!
Just so you know, I'm no 2 >.<