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Eriond's Egotist
Join Date: May 2006
Location: ☼_☼
Posts: 1,720
Reputation: 16
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[Credit Goes To SleepyWood]
Use Ctrl+F to find the guide you want. Stats Here is how you should distribute your stats of each class. 'Starting' means your starting stats, at the start when u roll the dice. Although it is hard to get but you wouldnt want to waste any stats point do u. 4,5 or 5,5 starting stats are ok any more than that is bad Scroll down to see skill distribution WARRIOR (Weapon Equiping Stat) STR increase by 15 and DEX increase by 10 every 5 level Starting INT= 4, LUK= 4 Lv.10 - STR 50, DEX 12 Lv.15 - STR 65, DEX 22 Lv.20 - STR 70, DEX 42 Lv.25 - STR 85, DEX 52 Lv.30 - STR 100, DEX 62 Lv.35 - STR 115, DEX 72 Lv.40 - STR 130, DEX 82 Lv.45 - STR 145, DEX 92 Lv.50 - STR 160, DEX 102 Lv.55 - STR 175, DEX 112 Lv.60 - STR 190, DEX 122 Lv.65 - STR 205, DEX 132 Lv.70 - STR 220, DEX 142 WARRIOR (Glove Equiping Stat) STR increase by 15 and DEX increase by 10 every 5 level For lv30~35: All to STR (since glove requirement for STR jumps from 90 -> 125) Starting INT= 4, LUK= 4 Lv.10 - STR 50, DEX 12 Lv.15 - STR 65, DEX 22 Lv.20 - STR 70, DEX 42 Lv.25 - STR 85, DEX 52 Lv.30 - STR 100, DEX 62 Lv.35 - STR 125, DEX 62 Lv.40 - STR 150, DEX 62 Lv.45 - STR 165, DEX 72 Lv.50 - STR 180, DEX 82 Lv.55 - STR 195, DEX 92 Lv.60 - STR 210, DEX 102 Lv.65 - STR 225, DEX 112 Lv.70 - STR 240, DEX 122 MAGICIAN LUK = LV+3, the rest = INT Starting STR= 4, DEX= 4 Lv.10 - INT 49, LUK 13 Lv.15 - INT 69, LUK 18 Lv.20 - INT 89, LUK 23 Lv.25 - INT 109, LUK 28 Lv.30 - INT 129, LUK 33 Lv.35 - INT 149, LUK 38 Lv.40 - INT 169, LUK 43 Lv.45 - INT 189, LUK 48 Lv.50 - INT 209, LUK 53 Lv.55 - INT 229, LUK 58 Lv.60 - INT 249, LUK 63 Lv.65 - INT 269, LUK 68 Lv.70 - INT 289, LUK 73 ARCHER STR = LV+5, the rest = DEX Starting LUK= 4, INT=4 Lv.10 - STR 15, DEX 47 Lv.15 - STR 20, DEX 67 Lv.20 - STR 25, DEX 87 Lv.25 - STR 30, DEX 107 Lv.30 - STR 35, DEX 127 Lv.35 - STR 40, DEX 147 Lv.40 - STR 45, DEX 167 Lv.45 - STR 50, DEX 187 Lv.50 - STR 55, DEX 207 Lv.55 - STR 60, DEX 227 Lv.60 - STR 65, DEX 247 Lv.65 - STR 70, DEX 267 Lv.70 - STR 75, DEX 287 THIEF (DAGGER, STR BANDIT) For lv10~lv40: STR = LV-10, DEX = LVx2, the rest = LUK For lv40~lv70: STR= LV-10, DEX = +5 every 5 lv, the rest = LUK For lv70+: DEX= +5 every 5 lv, the rest = LUK Starting INT=4 Lv.10 - STR 10, DEX 25, LUK 31 Lv.15 - STR 10, DEX 30, LUK 51 Lv.20 - STR 10, DEX 40, LUK 66 Lv.25 - STR 15, DEX 50, LUK 76 Lv.30 - STR 20, DEX 60, LUK 86 Lv.35 - STR 25, DEX 70, LUK 96 Lv.40 - STR 30, DEX 80, LUK 106 Lv.45 - STR 35, DEX 85, LUK 121 Lv.50 - STR 40, DEX 90, LUK 136 Lv.55 - STR 45, DEX 95, LUK 151 Lv.60 - STR 50, DEX 100, LUK 166 Lv.65 - STR 55, DEX 105, LUK 181 Lv.70 - STR 60, DEX 110, LUK 196 Note: Maximum STR for now should only be 60 since the best dagger requires 60 STR THIEF (THROWING STAR, ASSASSIN, LUK BANDIT) For lv10~lv40: DEX = LVx2, the rest = LUK For lv40+: DEX = +5 every 5 lv, the rest = LUK Starting STR= 4, INT=4 Lv.10 - DEX 25, LUK 37 Lv.15 - DEX 30, LUK 57 Lv.20 - DEX 40, LUK 72 Lv.25 - DEX 50, LUK 87 Lv.30 - DEX 60, LUK 102 Lv.35 - DEX 70, LUK 117 Lv.40 - DEX 80, LUK 132 Lv.45 - DEX 85, LUK 152 Lv.50 - DEX 90, LUK 172 Lv.55 - DEX 95, LUK 192 Lv.60 - DEX 100, LUK 212 Lv.65 - DEX 105, LUK 232 Lv.70 - DEX 110, LUK 252 Skills Warrior -Improving HP Recovery Skill Level/ HP Recovery Bonus Lv 1 +3 Lv 2 +6 Lv 3 +9 Lv 4 +12 Lv 5 +15 Lv 6 +18 Lv 7 +21 Lv 8 +24 Lv 9 +27 Lv 10 +30 Lv 11 +33 Lv 12 +36 Lv 13 +39 Lv 14 +42 Lv 15 +45 Lv 16 +50 -Improving Max HP Increase Skill Level/ HP Bonus Every Level/ HP Bonus through AP Lv 1 4 3 Lv 2 8 6 Lv 3 12 9 Lv 4 16 12 Lv 5 20 15 Lv 6 24 18 Lv 7 28 21 Lv 8 32 24 Lv 9 36 27 Lv 10 40 30 -Endure Skill Level/ HP Recovery Time on Rope Lv 1 31 Lv 2 28 Lv 3 25 Lv 4 22 Lv 5 19 Lv 6 16 Lv 7 13 Lv 8 10 -Iron Body MP cost = 5, 10 after skill level 11 Skill Level/ Weapon Def Bonus/ Duration (seconds) Lv 1 +2 15 Lv 2 +4 30 Lv 3 +6 45 Lv 4 +8 60 Lv 5 +10 75 Lv 6 +12 90 Lv 7 +14 105 Lv 8 +16 120 Lv 9 +18 135 Lv 10 +20 150 Lv 11 +22 165 Lv 12 +24 180 Lv 13 +26 195 Lv 14 +28 210 Lv 15 +30 225 Lv 16 +32 240 Lv 17 +34 255 Lv 18 +36 270 Lv 19 +38 285 Lv 20 +40 300 -Power Strike MP cost = 6, 12 after skill level 11 Skill Level/ Damage (%) Lv 1 108 Lv 2 116 Lv 3 124 Lv 4 132 Lv 5 140 Lv 6 148 Lv 7 156 Lv 8 164 Lv 9 172 Lv 10 180 Lv 11 188 Lv 12 196 Lv 13 204 Lv 14 212 Lv 15 220 Lv 16 228 Lv 17 236 Lv 18 244 Lv 19 252 Lv 20 260 -Slash Blast MP cost = 7, 14 after skill level 11 HP cost = 8, 16 after skill level 11 Skill Level/ Damage (%) Lv 1 56 Lv 2 60 Lv 3 64 Lv 4 68 Lv 5 72 Lv 6 76 Lv 7 80 Lv 8 84 Lv 9 88 Lv 10 92 Lv 11 94 Lv 12 98 Lv 13 102 Lv 14 106 Lv 15 110 Lv 16 114 Lv 17 118 Lv 18 122 Lv 19 126 Lv 20 130 Magician -Improving MP Recovery The formula is: [Character Level x (Skill Level / 10) ]+3 -Improving Max MP Increase Skill Level/ MP Bonus Every Level/ MP Bonus through AP Lv 1 2 1 Lv 2 4 2 Lv 3 6 3 Lv 4 8 4 Lv 5 10 5 Lv 6 12 6 Lv 7 14 7 Lv 8 16 8 Lv 9 18 9 Lv 10 20 10 -Magic Guard MP cost = 6, 12 after skill level 11 Skill Level/ Conversion(%)/ Duration (seconds) Lv 1 +4 30 Lv 2 +8 60 Lv 3 +12 90 Lv 4 +16 120 Lv 5 +20 150 Lv 6 +24 180 Lv 7 +28 210 Lv 8 +32 240 Lv 9 +36 270 Lv 10 +40 300 Lv 11 +44 330 Lv 12 +48 360 Lv 13 +52 390 Lv 14 +56 420 Lv 15 +60 450 Lv 16 +64 480 Lv 17 +68 510 Lv 18 +72 540 Lv 19 +76 570 Lv 20 +80 600 -Magic Armor MP cost = 8, 16 after skill level 11 Skill Level/ Weapon Def Bonus/ Duration (seconds) Lv 1 +2 20 Lv 2 +4 40 Lv 3 +6 60 Lv 4 +8 80 Lv 5 +10 100 Lv 6 +12 120 Lv 7 +14 140 Lv 8 +16 160 Lv 9 +18 180 Lv 10 +20 200 Lv 11 +22 220 Lv 12 +24 240 Lv 13 +26 260 Lv 14 +28 280 Lv 15 +30 300 Lv 16 +32 320 Lv 17 +34 340 Lv 18 +36 360 Lv 19 +38 385 Lv 20 +40 400 -Energy Bolt MP cost = 7, 14 after skill level 11 Skill Level/ Damage / Mastery (%) Lv 1 17 15 Lv 2 19 15 Lv 3 21 20 Lv 4 23 20 Lv 5 25 25 Lv 6 27 25 Lv 7 29 30 Lv 8 31 30 Lv 9 33 35 Lv 10 35 35 Lv 11 37 40 Lv 12 39 40 Lv 13 41 45 Lv 14 43 45 Lv 15 45 50 Lv 16 47 50 Lv 17 49 55 Lv 18 51 55 Lv 19 53 60 Lv 20 55 60 -Magic Claw MP cost = 10, 20 after skill level 11 Skill Level/ Damage / Mastery (%) Lv 1 6 15 Lv 2 7 15 Lv 3 8 20 Lv 4 9 20 Lv 5 10 25 Lv 6 12 25 Lv 7 14 30 Lv 8 16 30 Lv 9 18 35 Lv 10 20 35 Lv 11 22 40 Lv 12 24 40 Lv 13 26 45 Lv 14 28 45 Lv 15 30 50 Lv 16 32 50 Lv 17 34 55 Lv 18 36 55 Lv 19 38 60 Lv 20 40 60 Bowman -Amazon's Bless Skill Level/ Accuracy Bonus Lv 1 +1 Lv 2 +2 Lv 3 +3 Lv 4 +5 Lv 5 +5 Lv 6 +6 Lv 7 +7 Lv 8 +8 Lv 9 +9 Lv 10 +10 Lv 11 +11 Lv 12 +12 Lv 13 +13 Lv 14 +14 Lv 15 +15 Lv 16 +16 -Amazon's Eye Skill Level/ Range (%) Lv 1 125 Lv 2 150 Lv 3 175 Lv 4 200 Lv 5 225 Lv 6 250 Lv 7 275 Lv 8 300 -Critical Shot Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 -Focus MP cost = 8, 16 after skill level 11 Skill Level/ Accuracy and Evasion Bonus/ Duration (seconds) Lv 1 +1 15 Lv 2 +2 30 Lv 3 +3 45 Lv 4 +4 60 Lv 5 +5 75 Lv 6 +6 90 Lv 7 +7 105 Lv 8 +8 120 Lv 9 +9 135 Lv 10 +10 150 Lv 11 +11 165 Lv 12 +12 180 Lv 13 +13 195 Lv 14 +14 210 Lv 15 +15 225 Lv 16 +16 240 Lv 17 +17 255 Lv 18 +18 270 Lv 19 +19 285 Lv 20 +20 300 -Double Shot MP cost = 8, 16 after skill level 11 Skill Level/ Damage (%) Lv 1 56 Lv 2 60 Lv 3 64 Lv 4 68 Lv 5 72 Lv 6 76 Lv 7 80 Lv 8 84 Lv 9 88 Lv 10 92 Lv 11 94 Lv 12 98 Lv 13 102 Lv 14 106 Lv 15 110 Lv 16 114 Lv 17 118 Lv 18 122 Lv 19 126 Lv 20 130 -Arrow Blow MP cost = 7, 14 after skill level 11 Skill Level/ Damage (%) Lv 1 108 Lv 2 116 Lv 3 124 Lv 4 132 Lv 5 140 Lv 6 148 Lv 7 156 Lv 8 164 Lv 9 172 Lv 10 180 Lv 11 188 Lv 12 196 Lv 13 204 Lv 14 212 Lv 15 220 Lv 16 228 Lv 17 236 Lv 18 244 Lv 19 252 Lv 20 260 Thief -Nimble Body Skill Level/ Accuracy and Evasion Bonus/ Lv 1 +1 Lv 2 +2 Lv 3 +3 Lv 4 +4 Lv 5 +5 Lv 6 +6 Lv 7 +7 Lv 8 +8 Lv 9 +9 Lv 10 +10 Lv 11 +11 Lv 12 +12 Lv 13 +13 Lv 14 +14 Lv 15 +15 Lv 16 +16 Lv 17 +17 Lv 18 +18 Lv 19 +19 Lv 20 +20 -Keen Eyes Skill Level/ Range (%) Lv 1 125 Lv 2 150 Lv 3 175 Lv 4 200 Lv 5 225 Lv 6 250 Lv 7 275 Lv 8 300 -Disorder Skill Level/ Enemy's Damage and Defense/ Duration (seconds) Lv 1 -1 3 Lv 2 -2 6 Lv 3 -3 9 Lv 4 -4 12 Lv 5 -5 15 Lv 6 -6 18 Lv 7 -7 21 Lv 8 -8 24 Lv 9 -9 27 Lv 10 -10 30 Lv 11 -11 33 Lv 12 -12 36 Lv 13 -13 39 Lv 14 -14 42 Lv 15 -15 45 Lv 16 -16 48 Lv 17 -17 51 Lv 18 -18 54 Lv 19 -19 57 Lv 20 -20 60 -Dark Sight Skill Level/ Speed Penalty (%)/ Duration (seconds)/ MP cost Lv 1 -19 10 24 Lv 2 -18 20 23 Lv 3 -17 30 22 Lv 4 -16 40 21 Lv 5 -15 50 20 Lv 6 -14 60 19 Lv 7 -13 70 18 Lv 8 -12 80 17 Lv 9 -11 90 16 Lv 10 -10 100 15 Lv 11 -9 110 14 Lv 12 -8 120 13 Lv 13 -7 130 12 Lv 14 -6 140 11 Lv 15 -5 150 10 Lv 16 -4 160 9 Lv 17 -3 170 8 Lv 18 -2 180 7 Lv 19 -1 190 6 Lv 20 -0 200 5 -Double Stab MP cost = 7, 14 after skill level 11 Skill Level/ Damage (%) Lv 1 56 Lv 2 60 Lv 3 64 Lv 4 68 Lv 5 72 Lv 6 76 Lv 7 80 Lv 8 84 Lv 9 88 Lv 10 92 Lv 11 94 Lv 12 98 Lv 13 102 Lv 14 106 Lv 15 110 Lv 16 114 Lv 17 118 Lv 18 122 Lv 19 126 Lv 20 130 -Lucky Seven MP cost = 8, 16 after skill level 11 Skill Level/ Damage (%) Lv 1 55 Lv 2 60 Lv 3 65 Lv 4 70 Lv 5 75 Lv 6 80 Lv 7 85 Lv 8 90 Lv 9 95 Lv 10 100 Lv 11 105 Lv 12 110 Lv 13 115 Lv 14 120 Lv 15 125 Lv 16 130 Lv 17 135 Lv 18 140 Lv 19 145 Lv 20 150 Fighter -Sword Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Axe Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Final Attack : Sword Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 Lv 21 205 42 Lv 22 210 44 Lv 23 215 46 Lv 24 220 48 Lv 25 225 50 Lv 26 230 52 Lv 27 235 54 Lv 28 240 56 Lv 29 245 58 Lv 30 250 60 -Final Attack : Axe Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 Lv 21 205 42 Lv 22 210 44 Lv 23 215 46 Lv 24 220 48 Lv 25 225 50 Lv 26 230 52 Lv 27 235 54 Lv 28 240 56 Lv 29 245 58 Lv 30 250 60 -Sword Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Axe Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Fury MP cost = 12, 24 after skill level 11 Skill Level/ Attack Bonus and Defense Penalty/ Duration (Seconds) Lv 1 +-1 8 Lv 2 +-1 16 Lv 3 +-2 24 Lv 4 +-2 32 Lv 5 +-3 40 Lv 6 +-3 48 Lv 7 +-4 56 Lv 8 +-4 64 Lv 9 +-5 72 Lv 10 +-5 80 Lv 11 +-6 88 Lv 12 +-6 96 Lv 13 +-7 104 Lv 14 +-7 112 Lv 15 +-8 120 Lv 16 +-8 128 Lv 17 +-9 136 Lv 18 +-9 144 Lv 19 +-10 152 Lv 20 +-10 160 -Power Guard Skill Level/ Chance(%)/ Duration (seconds) Lv 1 11 3 Lv 2 12 6 Lv 3 13 9 Lv 4 14 12 Lv 5 15 15 Lv 6 16 18 Lv 7 17 21 Lv 8 18 24 Lv 9 19 27 Lv 10 20 30 Lv 11 21 33 Lv 12 22 36 Lv 13 23 39 Lv 14 24 42 Lv 15 25 45 Lv 16 26 48 Lv 17 27 51 Lv 18 28 54 Lv 19 29 57 Lv 20 30 60 Lv 21 31 63 Lv 22 32 66 Lv 23 33 69 Lv 24 34 72 Lv 25 35 75 Lv 26 36 78 Lv 27 37 81 Lv 28 38 84 Lv 29 39 87 Lv 30 40 90 Page -Sword Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Mace Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Final Attack : Sword Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 Lv 21 205 42 Lv 22 210 44 Lv 23 215 46 Lv 24 220 48 Lv 25 225 50 Lv 26 230 52 Lv 27 235 54 Lv 28 240 56 Lv 29 245 58 Lv 30 250 60 -Final Attack : Mace Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 Lv 21 205 42 Lv 22 210 44 Lv 23 215 46 Lv 24 220 48 Lv 25 225 50 Lv 26 230 52 Lv 27 235 54 Lv 28 240 56 Lv 29 245 58 Lv 30 250 60 -Sword Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Mace Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Threaten MP cost = 12, 24 after skill level 11 Skill Level/ Enemies' Attack and Defense/ Duration (seconds) Lv 1 -1 3 Lv 2 -2 6 Lv 3 -3 9 Lv 4 -4 12 Lv 5 -5 15 Lv 6 -6 18 Lv 7 -7 21 Lv 8 -8 24 Lv 9 -9 27 Lv 10 -10 30 Lv 11 -11 33 Lv 12 -12 36 Lv 13 -13 39 Lv 14 -14 42 Lv 15 -15 45 Lv 16 -16 48 Lv 17 -17 51 Lv 18 -18 54 Lv 19 -19 57 Lv 20 -20 60 -Power Guard Skill Level/ Chance(%)/ Duration (seconds) Lv 1 11 3 Lv 2 12 6 Lv 3 13 9 Lv 4 14 12 Lv 5 15 15 Lv 6 16 18 Lv 7 17 21 Lv 8 18 24 Lv 9 19 27 Lv 10 20 30 Lv 11 21 33 Lv 12 22 36 Lv 13 23 39 Lv 14 24 42 Lv 15 25 45 Lv 16 26 48 Lv 17 27 51 Lv 18 28 54 Lv 19 29 57 Lv 20 30 60 Lv 21 31 63 Lv 22 32 66 Lv 23 33 69 Lv 24 34 72 Lv 25 35 75 Lv 26 36 78 Lv 27 37 81 Lv 28 38 84 Lv 29 39 87 Lv 30 40 90 Spearman -Spear Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Pole Arm Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Final Attack : Spear Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 Lv 21 205 42 Lv 22 210 44 Lv 23 215 46 Lv 24 220 48 Lv 25 225 50 Lv 26 230 52 Lv 27 235 54 Lv 28 240 56 Lv 29 245 58 Lv 30 250 60 -Final Attack : Pole Arm Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 Lv 21 205 42 Lv 22 210 44 Lv 23 215 46 Lv 24 220 48 Lv 25 225 50 Lv 26 230 52 Lv 27 235 54 Lv 28 240 56 Lv 29 245 58 Lv 30 250 60 -Spear Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Pole Arm Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Iron Wall MP cost = 12, 24 after skill level 11 Skill Level/ Wep and Magic Def Bonus/ Duration (seconds) Lv 1 +1 15 Lv 2 +2 30 Lv 3 +3 45 Lv 4 +4 60 Lv 5 +5 75 Lv 6 +6 90 Lv 7 +7 105 Lv 8 +8 120 Lv 9 +9 135 Lv 10 +10 150 Lv 11 +11 165 Lv 12 +12 180 Lv 13 +13 195 Lv 14 +14 210 Lv 15 +15 225 Lv 16 +16 240 Lv 17 +17 255 Lv 18 +18 270 Lv 19 +19 285 Lv 20 +20 300 -Hyper Body MP cost = 25, 50 after skill level 16 Skill Level/ HP and SP bonus (%)/ Duration (seconds) Lv 1 +2 10 Lv 2 +4 15 Lv 3 +6 20 Lv 4 +8 25 Lv 5 +10 30 Lv 6 +12 35 Lv 7 +14 40 Lv 8 +16 45 Lv 9 +18 50 Lv 10 +20 55 Lv 11 +22 60 Lv 12 +24 65 Lv 13 +26 70 Lv 14 +28 75 Lv 15 +30 80 Lv 16 +32 85 Lv 17 +34 90 Lv 18 +36 95 Lv 19 +38 100 Lv 20 +40 105 Lv 21 +42 110 Lv 22 +44 115 Lv 23 +46 120 Lv 24 +48 125 Lv 25 +50 130 Lv 26 +52 135 Lv 27 +54 140 Lv 28 +56 145 Lv 29 +58 150 Lv 30 +60 155 Wizard (Fire/Poison) -MP Eater Skill Level/ Drained (%)/ Chance (%) Lv 1 21 11 Lv 2 22 12 Lv 3 23 13 Lv 4 24 14 Lv 5 25 15 Lv 6 26 16 Lv 7 27 17 Lv 8 28 18 Lv 9 29 19 Lv 10 30 20 Lv 11 31 21 Lv 12 32 22 Lv 13 33 23 Lv 14 34 24 Lv 15 35 25 Lv 16 36 26 Lv 17 37 27 Lv 18 38 28 Lv 19 39 29 Lv 20 40 30 -Meditation MP cost = 10, 20 after skill level 11 Skill Level/ Duration (seconds)/ Magic Attack Bonus Lv 1 10 +1 Lv 2 20 +2 Lv 3 30 +3 Lv 4 40 +4 Lv 5 50 +5 Lv 6 60 +6 Lv 7 70 +7 Lv 8 80 +8 Lv 9 90 +9 Lv 10 100 +10 Lv 11 110 +11 Lv 12 120 +12 Lv 13 130 +13 Lv 14 140 +14 Lv 15 150 +15 Lv 16 160 +16 Lv 17 170 +17 Lv 18 180 +18 Lv 19 190 +19 Lv 20 200 +20 -Teleport Skill Level/ MP Cost Lv 1 60 Lv 2 57 Lv 3 54 Lv 4 51 Lv 5 48 Lv 6 45 Lv 7 42 Lv 8 39 Lv 9 36 Lv 10 33 Lv 11 31 Lv 12 29 Lv 13 27 Lv 14 25 Lv 15 23 Lv 16 21 Lv 17 19 Lv 18 17 Lv 19 15 Lv 20 13 -Slow MP cost = 8, 16 after skill level 11 Skill Level/ Duration (seconds)/ Speed (%) Lv 1 2 -2 Lv 2 4 -4 Lv 3 6 -6 Lv 4 8 -8 Lv 5 10 -10 Lv 6 12 -12 Lv 7 14 -14 Lv 8 16 -16 Lv 9 18 -18 Lv 10 20 -20 Lv 11 22 -22 Lv 12 24 -24 Lv 13 26 -26 Lv 14 28 -28 Lv 15 30 -30 Lv 16 32 -32 Lv 17 34 -34 Lv 18 36 -36 Lv 19 38 -38 Lv 20 40 -40 -Fire Arrow MP cost = 14, 28 after skill level 16 Skill Level/ Damage/ Mastery (%) Lv 1 33 15 Lv 2 36 15 Lv 3 39 15 Lv 4 42 20 Lv 5 45 20 Lv 6 48 20 Lv 7 51 25 Lv 8 54 25 Lv 9 57 25 Lv 10 60 30 Lv 11 63 30 Lv 12 66 30 Lv 13 69 35 Lv 14 72 35 Lv 15 75 35 Lv 16 78 40 Lv 17 81 40 Lv 18 84 40 Lv 19 87 45 Lv 20 90 45 Lv 21 93 45 Lv 22 96 50 Lv 23 99 50 Lv 24 102 50 Lv 25 105 55 Lv 26 108 55 Lv 27 111 55 Lv 28 114 60 Lv 29 117 60 Lv 30 120 60 -Poison Breath MP cost = 10, 20 after skill level 16 Skill Level/ Damage/ Mastery (%)/ Poison Chance/ Poison Duration Lv 1 12 15 31 4 Lv 2 14 15 32 4 Lv 3 16 15 33 4 Lv 4 18 20 34 8 Lv 5 20 20 35 8 Lv 6 22 20 36 8 Lv 7 24 25 37 12 Lv 8 26 25 38 12 Lv 9 28 25 39 12 Lv 10 30 30 40 16 Lv 11 32 30 41 16 Lv 12 34 30 42 16 Lv 13 36 35 43 20 Lv 14 38 35 44 20 Lv 15 40 35 45 20 Lv 16 42 40 46 24 Lv 17 44 40 47 24 Lv 18 46 40 48 24 Lv 19 48 45 49 28 Lv 20 50 45 50 28 Lv 21 52 45 51 28 Lv 22 54 50 52 32 Lv 23 56 50 53 32 Lv 24 58 50 54 32 Lv 25 60 55 55 36 Lv 26 62 55 56 36 Lv 27 64 55 57 36 Lv 28 66 60 58 40 Lv 29 68 60 59 40 Lv 30 70 60 60 40 Wizard (Ice/Lightning) -MP Eater Read Above -Teleport Read Above -Slow Read Above -Meditation Read Above -Ice Beam MP cost = 12, 24 after skill level 16 Freeze duration = 1, 2 seconds after skill level 16 Skill Level/ Damage/ Mastery (%) Lv 1 13 15 Lv 2 16 15 Lv 3 19 15 Lv 4 22 20 Lv 5 25 20 Lv 6 28 20 Lv 7 31 25 Lv 8 34 25 Lv 9 37 25 Lv 10 40 30 Lv 11 43 30 Lv 12 46 30 Lv 13 49 35 Lv 14 52 35 Lv 15 55 35 Lv 16 58 40 Lv 17 61 40 Lv 18 64 40 Lv 19 67 45 Lv 20 70 45 Lv 21 73 45 Lv 22 76 50 Lv 23 79 50 Lv 24 82 50 Lv 25 85 55 Lv 26 88 55 Lv 27 91 55 Lv 28 94 60 Lv 29 97 60 Lv 30 100 60 -Lightning Bolt MP cost = 20, 40 after skill level 16 Skill Level/ Damage/ Mastery (%) Lv 1 2 15 Lv 2 4 15 Lv 3 6 15 Lv 4 8 20 Lv 5 10 20 Lv 6 12 20 Lv 7 14 25 Lv 8 16 25 Lv 9 18 25 Lv 10 20 30 Lv 11 22 30 Lv 12 24 30 Lv 13 26 35 Lv 14 28 35 Lv 15 30 35 Lv 16 32 40 Lv 17 34 40 Lv 18 36 40 Lv 19 38 45 Lv 20 40 45 Lv 21 42 45 Lv 22 44 50 Lv 23 46 50 Lv 24 48 50 Lv 25 50 55 Lv 26 52 55 Lv 27 54 55 Lv 28 56 60 Lv 29 58 60 Lv 30 60 60 Cleric -Mp Eater Read Above -Teleport Read Above -Heal MP cost = 12, 24 after skill level 16 Skill Level/ Heal (%) based on Cleric's HP Lv 1 10 Lv 2 20 Lv 3 30 Lv 4 40 Lv 5 50 Lv 6 60 Lv 7 70 Lv 8 80 Lv 9 90 Lv 10 100 Lv 11 110 Lv 12 120 Lv 13 130 Lv 14 140 Lv 15 150 Lv 16 160 Lv 17 170 Lv 18 180 Lv 19 190 Lv 20 200 Lv 21 210 Lv 22 220 Lv 23 230 Lv 24 240 Lv 25 250 Lv 26 260 Lv 27 270 Lv 28 280 Lv 29 290 Lv 30 300 -Invincible MP cost = 15, 30 after skill level 11 Skill Level/ Weapon Damage Reduced (%)/ Duration (seconds) Lv 1 11 15 Lv 2 12 30 Lv 3 13 45 Lv 4 14 60 Lv 5 15 75 Lv 6 16 90 Lv 7 17 105 Lv 8 18 120 Lv 9 19 135 Lv 10 20 150 Lv 11 21 165 Lv 12 22 180 Lv 13 23 195 Lv 14 24 210 Lv 15 25 225 Lv 16 26 240 Lv 17 27 255 Lv 18 28 270 Lv 19 29 285 Lv 20 30 300 -Bless MP cost = 12, 24 after skill level 15 +1 to Accuracy, Evasion, Wdef, and Mdef per skill level. 10 seconds duration at lv 1, 200 seconds duration at skill lv 20. -Holy Arrow MP cost = 12, 24 after skill level 15 Skill Level/ Damage/ Mastery Lv 1 12 15 Lv 2 14 15 Lv 3 16 15 Lv 4 18 20 Lv 5 20 20 Lv 6 22 20 Lv 7 24 25 Lv 8 26 25 Lv 9 28 25 Lv 10 30 30 Lv 11 32 30 Lv 12 34 30 Lv 13 36 35 Lv 14 38 35 Lv 15 40 35 Lv 16 42 40 Lv 17 44 40 Lv 18 46 40 Lv 19 48 45 Lv 20 50 45 Lv 21 52 45 Lv 22 54 50 Lv 23 56 50 Lv 24 58 50 Lv 25 60 55 Lv 26 62 55 Lv 27 64 55 Lv 28 66 60 Lv 29 68 60 Lv 30 70 60 Hunter -Bow Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Final AttackBlow : Bow Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 Lv 21 205 42 Lv 22 210 44 Lv 23 215 46 Lv 24 220 48 Lv 25 225 50 Lv 26 230 52 Lv 27 235 54 Lv 28 240 56 Lv 29 245 58 Lv 30 250 60 -Bow Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Power KnockBack MP cost = 8, 16 after skill level 11 Skill Level/ Damage (%)/ Chance (%)/ # of Targets Lv 1 105 +2 2 Lv 2 110 +4 2 Lv 3 115 +6 2 Lv 4 120 +8 2 Lv 5 125 +10 2 Lv 6 130 +12 3 Lv 7 135 +14 3 Lv 8 140 +16 3 Lv 9 145 +18 3 Lv 10 150 +20 3 Lv 11 155 +22 4 Lv 12 160 +24 4 Lv 13 165 +26 4 Lv 14 170 +28 4 Lv 15 175 +30 4 Lv 16 180 +32 5 Lv 17 185 +34 5 Lv 18 190 +36 5 Lv 19 195 +38 5 Lv 20 200 +40 6 -Soul Arrow : Bow MP cost = 15, 30 after skill level 11 Skill Level/ Duration (seconds) Lv 1 30 Lv 2 60 Lv 3 90 Lv 4 120 Lv 5 150 Lv 6 180 Lv 7 210 Lv 8 240 Lv 9 270 Lv 10 300 Lv 11 330 Lv 12 360 Lv 13 390 Lv 14 420 Lv 15 450 Lv 16 480 Lv 17 510 Lv 18 540 Lv 19 570 Lv 20 600 -Arrow Bomb MP cost = 14, 28 after skill level 16 Skill Level/ Damage/ Stun Chance (%) Lv 1 72 31 Lv 2 74 32 Lv 3 76 33 Lv 4 78 34 Lv 5 80 35 Lv 6 82 36 Lv 7 84 37 Lv 8 86 38 Lv 9 88 39 Lv 10 90 40 Lv 11 92 41 Lv 12 94 42 Lv 13 96 43 Lv 14 98 44 Lv 15 100 45 Lv 16 102 46 Lv 17 104 47 Lv 18 106 48 Lv 19 108 49 Lv 20 110 50 Lv 21 112 51 Lv 22 114 52 Lv 23 116 53 Lv 24 118 54 Lv 25 120 55 Lv 26 122 56 Lv 27 124 57 Lv 28 126 58 Lv 29 128 59 Lv 30 130 60 Crossbow Man -Crossbow Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Final AttackBlow : Crossbow Skill Level/ Damage (%)/ Chance (%) Lv 1 105 2 Lv 2 110 4 Lv 3 115 6 Lv 4 120 8 Lv 5 125 10 Lv 6 130 12 Lv 7 135 14 Lv 8 140 16 Lv 9 145 18 Lv 10 150 20 Lv 11 155 22 Lv 12 160 24 Lv 13 165 26 Lv 14 170 28 Lv 15 175 30 Lv 16 180 32 Lv 17 185 34 Lv 18 190 36 Lv 19 195 38 Lv 20 200 40 Lv 21 205 42 Lv 22 210 44 Lv 23 215 46 Lv 24 220 48 Lv 25 225 50 Lv 26 230 52 Lv 27 235 54 Lv 28 240 56 Lv 29 245 58 Lv 30 250 60 -Crossbow Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Power KnockBack MP cost = 8, 16 after skill level 11 Skill Level/ Damage (%)/ Chance (%)/ # of Targets Lv 1 105 +2 2 Lv 2 110 +4 2 Lv 3 115 +6 2 Lv 4 120 +8 2 Lv 5 125 +10 2 Lv 6 130 +12 3 Lv 7 135 +14 3 Lv 8 140 +16 3 Lv 9 145 +18 3 Lv 10 150 +20 3 Lv 11 155 +22 4 Lv 12 160 +24 4 Lv 13 165 +26 4 Lv 14 170 +28 4 Lv 15 175 +30 4 Lv 16 180 +32 5 Lv 17 185 +34 5 Lv 18 190 +36 5 Lv 19 195 +38 5 Lv 20 200 +40 6 -Soul Arrow : Crossbow MP cost = 15, 30 after skill level 11 Skill Level/ Duration (seconds) Lv 1 30 Lv 2 60 Lv 3 90 Lv 4 120 Lv 5 150 Lv 6 180 Lv 7 210 Lv 8 240 Lv 9 270 Lv 10 300 Lv 11 330 Lv 12 360 Lv 13 390 Lv 14 420 Lv 15 450 Lv 16 480 Lv 17 510 Lv 18 540 Lv 19 570 Lv 20 600 -Iron Arrow MP cost = 14, 28 after skill level 16 Skill Level/ Damage/ Lv 1 64 Lv 2 68 Lv 3 72 Lv 4 76 Lv 5 80 Lv 6 84 Lv 7 88 Lv 8 92 Lv 9 96 Lv 10 100 Lv 11 104 Lv 12 108 Lv 13 112 Lv 14 116 Lv 15 120 Lv 16 124 Lv 17 128 Lv 18 132 Lv 19 136 Lv 20 140 Lv 21 144 Lv 22 148 Lv 23 152 Lv 24 156 Lv 25 160 Lv 26 164 Lv 27 168 Lv 28 172 Lv 29 176 Lv 30 180 Assassin -Javelin Mastery Skill Level/ Max Ammo Bonus/ Mastery (%)/ Accuracy Lv 1 +10 15 +1 Lv 2 +20 15 +2 Lv 3 +30 20 +3 Lv 4 +40 20 +4 Lv 5 +50 25 +5 Lv 6 +60 25 +6 Lv 7 +70 30 +7 Lv 8 +80 30 +8 Lv 9 +90 35 +9 Lv 10 +100 35 +10 Lv 11 +110 40 +11 Lv 12 +120 40 +12 Lv 13 +130 45 +13 Lv 14 +140 45 +14 Lv 15 +150 50 +15 Lv 16 +160 50 +16 Lv 17 +170 55 +17 Lv 18 +180 55 +18 Lv 19 +190 60 +19 Lv 20 +200 60 +20 -Critical Throw Skill Level/ Chance (%)/ Damage (%) Lv 1 21 113 Lv 2 22 116 Lv 3 23 119 Lv 4 24 122 Lv 5 25 125 Lv 6 26 128 Lv 7 27 131 Lv 8 28 134 Lv 9 29 137 Lv 10 30 140 Lv 11 31 143 Lv 12 32 146 Lv 13 33 149 Lv 14 34 152 Lv 15 35 155 Lv 16 36 158 Lv 17 37 161 Lv 18 38 164 Lv 19 39 167 Lv 20 40 170 Lv 21 41 173 Lv 22 42 176 Lv 23 43 179 Lv 24 44 182 Lv 25 45 185 Lv 26 46 188 Lv 27 47 191 Lv 28 48 194 Lv 29 49 197 Lv 30 50 200 -Endure Skill Level/ Duraction (second)/ HP Recovery Bonus/ MP Recovery Bonus 1 29 +3 +1 2 28 +6 +2 3 27 +9 +3 4 26 +12 +4 5 25 +15 +5 6 24 +18 +6 7 23 +21 +7 8 22 +24 +8 9 21 +27 +9 10 20 +30 +10 11 19 +33 +11 12 18 +36 +12 13 17 +39 +13 14 16 +42 +14 15 15 +45 +15 16 14 +48 +16 17 13 +51 +17 18 12 +54 +18 19 11 +57 +19 20 10 +60 +20 -Javelin Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Haste MP cost = 15, 30 after skill level 11 Skill Level/ Duration (seconds)/ Speed Bonus/ Jump Bonus 1 10 +2 +1 2 20 +4 +2 3 30 +6 +3 4 40 +8 +4 5 50 +10 +5 6 60 +12 +6 7 70 +14 +7 8 80 +16 +8 9 90 +18 +9 10 100 +20 +10 11 110 +22 +11 12 120 +24 +12 13 130 +26 +13 14 140 +28 +14 15 150 +30 +15 16 160 +32 +16 17 170 +34 +17 18 180 +36 +18 19 190 +38 +19 20 200 +40 +20 -Drain MP cost = 12, 24 after skill level 11 Skill Level/ Damage (%)/ Chance (%) 1 102 31 2 104 32 3 106 33 4 108 34 5 110 35 6 112 36 7 114 37 8 116 38 9 118 39 10 120 40 11 122 41 12 124 42 13 126 43 14 128 44 15 130 45 16 132 46 17 134 47 18 136 48 19 138 49 20 140 50 21 142 51 22 144 52 23 146 53 24 148 54 25 150 55 26 152 56 27 154 57 28 156 58 29 158 59 30 160 60 Bandit -Dagger Mastery Skill Level/ Accuracy/ Mastery (%) Lv 1 +1 15 Lv 2 +2 15 Lv 3 +3 20 Lv 4 +4 20 Lv 5 +5 25 Lv 6 +6 25 Lv 7 +7 30 Lv 8 +8 30 Lv 9 +9 35 Lv 10 +10 35 Lv 11 +11 40 Lv 12 +12 40 Lv 13 +13 45 Lv 14 +14 45 Lv 15 +15 50 Lv 16 +16 50 Lv 17 +17 55 Lv 18 +18 55 Lv 19 +19 60 Lv 20 +20 60 -Endure Skill Level/ Duraction (second)/ HP Recovery Bonus/ MP Recovery Bonus 1 29 +3 +1 2 28 +6 +2 3 27 +9 +3 4 26 +12 +4 5 25 +15 +5 6 24 +18 +6 7 23 +21 +7 8 22 +24 +8 9 21 +27 +9 10 20 +30 +10 11 19 +33 +11 12 18 +36 +12 13 17 +39 +13 14 16 +42 +14 15 15 +45 +15 16 14 +48 +16 17 13 +51 +17 18 12 +54 +18 19 11 +57 +19 20 10 +60 +20 -Dagger Booster Skill Level/ Duration (seconds)/ MP and HP cost Lv 1 10 29 Lv 2 20 28 Lv 3 30 27 Lv 4 40 26 Lv 5 50 25 Lv 6 60 24 Lv 7 70 23 Lv 8 80 22 Lv 9 90 21 Lv 10 100 20 Lv 11 110 19 Lv 12 120 18 Lv 13 130 17 Lv 14 140 16 Lv 15 150 15 Lv 16 160 14 Lv 17 170 13 Lv 18 180 12 Lv 19 190 11 Lv 20 200 10 -Haste MP cost = 15, 30 after skill level 11 Skill Level/ Duration (seconds)/ Speed Bonus/ Jump Bonus 1 10 +2 +1 2 20 +4 +2 3 30 +6 +3 4 40 +8 +4 5 50 +10 +5 6 60 +12 +6 7 70 +14 +7 8 80 +16 +8 9 90 +18 +9 10 100 +20 +10 11 110 +22 +11 12 120 +24 +12 13 130 +26 +13 14 140 +28 +14 15 150 +30 +15 16 160 +32 +16 17 170 +34 +17 18 180 +36 +18 19 190 +38 +19 20 200 +40 +20 -Steal MP cost = 12, 24 after skill level 16 Skill Level/ Damage (%)/ Chance (%) 1 42 1 2 44 2 3 46 3 4 48 4 5 50 5 6 52 6 7 54 7 8 56 8 9 58 9 10 60 10 11 62 11 12 64 12 13 66 13 14 68 14 15 70 15 16 72 16 17 74 17 18 76 18 19 78 19 20 80 20 21 82 21 22 84 22 23 86 23 24 88 24 25 90 25 26 92 26 27 94 27 28 96 28 29 98 29 30 100 30 -Savage Blow : Dagger Skill Level/ MP Cost/ Damage (%)/ # of Attacks 1 9 22 2 2 9 24 2 3 9 26 2 4 9 28 2 5 9 30 2 6 9 32 2 7 9 34 2 8 9 36 2 9 9 38 2 10 9 40 2 11 18 42 4 12 18 44 4 13 18 46 4 14 18 48 4 15 18 50 4 16 18 52 4 17 18 54 4 18 18 56 4 19 18 58 4 20 18 60 4 21 27 62 6 22 27 64 6 23 27 66 6 24 27 68 6 25 27 70 6 26 27 72 6 27 27 74 6 28 27 76 6 29 27 78 6 30 27 80 6 -Dark Sight MP cost = 10, 20 after skill level 11 Skill Level/ Speed Penalty (%)/ Duration (seconds) Lv 1 -76 10 Lv 2 -72 20 Lv 3 -68 30 Lv 4 -64 40 Lv 5 -60 50 Lv 6 -56 60 Lv 7 -52 70 Lv 8 -48 80 Lv 9 -44 90 Lv 10 -40 100 Lv 11 -36 110 Lv 12 -32 120 Lv 13 -28 130 Lv 14 -24 140 Lv 15 -20 150 Lv 16 -16 160 Lv 17 -12 170 Lv 18 -8 180 Lv 19 -4 190 Lv 20 -0 200 Again, all translations are taken from this Japanese site : http://home1.catvmics.ne.jp/%7Em-ando/ *Please understand that not all the tables for 3rd classes are complete, I'll have to check around Japanese boards later for more complete tables Here are some 3rd class skill infos Fighter -> Crusader -Improve MP Recovery : Max Level of 20, no info -Shield Mastery Skill Level/ Shield Defense (%) Lv 1 105 Lv 2 110 Lv 3 115 Lv 4 120 Lv 5 125 Lv 6 130 Lv 7 135 Lv 8 140 Lv 9 145 Lv 10 150 Lv 11 155 Lv 12 160 Lv 13 165 Lv 14 170 Lv 15 175 Lv 16 180 Lv 17 185 Lv 18 190 Lv 19 195 Lv 20 200 -Combo Attack Skill Level/ MP Cost/ Duration (sec)/ Damage (%)/ Maximum number of combo hits Lv 1 25 100 104 3 Lv 2 25 100 108 3 Lv 3 25 100 112 3 Lv 4 25 100 116 3 Lv 5 25 100 120 3 Lv 6 25 120 124 3 Lv 7 25 120 128 3 Lv 8 25 120 132 3 Lv 9 25 120 136 3 Lv 10 30 140 140 3 Lv 11 30 140 144 4 Lv 12 30 140 148 4 Lv 13 30 140 152 4 Lv 14 30 140 156 4 Lv 15 30 140 160 4 Lv 16 30 160 164 4 Lv 17 30 160 168 4 Lv 18 30 160 172 4 Lv 19 30 160 176 4 Lv 20 30 160 180 4 Lv 21 35 180 184 4 Lv 22 35 180 188 4 Lv 23 35 180 192 4 Lv 24 35 180 196 4 Lv 25 35 180 200 4 Lv 26 35 200 204 5 Lv 27 35 200 208 5 Lv 28 35 200 212 5 Lv 29 35 200 216 5 Lv 30 35 200 220 5 -Panic : Sword Skill Level/ MP Cost/ Damage (%)/ Chance of Blind Lv 1 10 150 32 Lv 2 10 171 34 Lv 3 10 184 36 Lv 4 10 194 38 Lv 5 10 203 40 Lv 6 10 212 42 Lv 7 10 220 44 Lv 8 10 228 46 Lv 9 10 235 48 Lv 10 10 242 50 Lv 11 Lv 12 Lv 13 Lv 14 Lv 15 Lv 16 Lv 17 Lv 18 Lv 19 Lv 20 Lv 21 Lv 22 Lv 23 Lv 24 Lv 25 Lv 26 Lv 27 Lv 28 Lv 29 Lv 30 -Panic : Axe Skill Level/ MP Cost/ Damage (%)/ Chance of Blind (%) Lv 1 10 150 32 Lv 2 10 171 34 Lv 3 10 184 36 Lv 4 10 194 38 Lv 5 10 203 40 Lv 6 10 212 42 Lv 7 10 220 44 Lv 8 10 228 46 Lv 9 10 235 48 Lv 10 10 242 50 Lv 11 Lv 12 Lv 13 Lv 14 Lv 15 Lv 16 Lv 17 Lv 18 Lv 19 Lv 20 Lv 21 Lv 22 Lv 23 Lv 24 Lv 25 Lv 26 Lv 27 Lv 28 Lv 29 Lv 30 -Coma : Sword Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance of Coma (%) Lv 1 12 15 84 32 Lv 2 12 15 88 34 Lv 3 12 15 92 36 Lv 4 12 15 96 38 Lv 5 12 15 100 40 Lv 6 12 15 104 42 Lv 7 12 15 108 44 Lv 8 12 15 112 46 Lv 9 12 15 116 48 Lv 10 12 15 120 50 Lv 11 19 20 124 52 Lv 12 19 20 128 54 Lv 13 19 20 132 56 Lv 14 19 20 136 58 Lv 15 19 20 140 60 Lv 16 19 20 144 62 Lv 17 19 20 148 64 Lv 18 19 20 152 66 Lv 19 19 20 156 68 Lv 20 19 20 160 70 Lv 21 26 25 164 72 Lv 22 26 25 168 74 Lv 23 Lv 24 Lv 25 Lv 26 Lv 27 Lv 28 Lv 29 Lv 30 -Coma : Axe Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance of Coma (%) Lv 1 12 15 84 32 Lv 2 12 15 88 34 Lv 3 12 15 92 36 Lv 4 12 15 96 38 Lv 5 12 15 100 40 Lv 6 12 15 104 42 Lv 7 12 15 108 44 Lv 8 12 15 112 46 Lv 9 12 15 116 48 Lv 10 12 15 120 50 Lv 11 19 20 124 52 Lv 12 19 20 128 54 Lv 13 19 20 132 56 Lv 14 19 20 136 58 Lv 15 19 20 140 60 Lv 16 19 20 144 62 Lv 17 19 20 148 64 Lv 18 19 20 152 66 Lv 19 19 20 156 68 Lv 20 19 20 160 70 Lv 21 26 25 164 72 Lv 22 26 25 168 74 Lv 23 Lv 24 Lv 25 Lv 26 Lv 27 Lv 28 Lv 29 Lv 30 -Armor Crash Skill Level/ MP Cost/ Chance (%) Lv 1 35 24 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10 Lv 11 Lv 12 Lv 13 Lv 14 Lv 15 Lv 16 Lv 17 Lv 18 Lv 19 Lv 20 -Shout Skill Level/ MP Cost/ Damage (%)/ Chance (%)/ Durations (sec)/ Range (%) Lv 1 8 11 52 5 110 Lv 2 8 12 54 5 110 Lv 3 8 13 56 5 110 Lv 4 8 14 58 5 120 Lv 5 8 15 60 5 120 Lv 6 8 16 62 6 120 Lv 7 8 17 64 6 130 Lv 8 8 18 66 6 130 Lv 9 8 19 68 6 130 Lv 10 8 20 70 6 140 Lv 11 19 20 72 7 140 Lv 12 Lv 13 Lv 14 Lv 15 Lv 16 Lv 17 Lv 18 Lv 19 Lv 20 Lv 21 Lv 22 Lv 23 Lv 24 Lv 25 Lv 26 Lv 27 Lv 28 Lv 29 Lv 30 Page -> Knight -Improve MP Recovery : Max Level of 20, no info -Shield Mastery Skill Level/ Shield Defense (%) Lv 1 105 Lv 2 110 Lv 3 115 Lv 4 120 Lv 5 125 Lv 6 130 Lv 7 135 Lv 8 140 Lv 9 145 Lv 10 150 Lv 11 155 Lv 12 160 Lv 13 165 Lv 14 170 Lv 15 175 Lv 16 180 Lv 17 185 Lv 18 190 Lv 19 195 Lv 20 200 -Charge Blow Skill Level/ MP Cost/ HP Cost/ Damage (%)/ Chance (%) Lv 1 12 15 162 32 Lv 2 12 15 164 34 Lv 3 12 15 166 36 Lv 4 12 15 168 38 Lv 5 12 15 170 40 Lv 6 12 15 172 42 Lv 7 12 15 174 44 Lv 8 12 15 176 46 Lv 9 12 15 ? 48 Lv 10 12 15 ? 50 Lv 11 19 20 ? 52 Lv 12 19 20 ? 54 Lv 13 19 20 ? 56 Lv 14 19 20 ? 58 Lv 15 19 20 ? 60 Lv 16 19 20 ? 62 Lv 17 19 20 ? 64 Lv 18 19 20 ? 66 Lv 19 19 20 ? 68 Lv 20 19 20 ? 70 Lv 21 26 25 ? 72 Lv 22 26 25 ? 74 Lv 23 26 25 ? 76 Lv 24 26 25 ? 78 Lv 25 26 25 ? 80 Lv 26 26 25 ? 82 Lv 27 26 25 ? 84 Lv 28 26 25 ? 86 Lv 29 26 25 ? 88 Lv 30 26 25 250 90 -Fire Charge : Sword Skill Level/ MP Cost/ Duration (sec)/ Damage (%) Lv 1 25 12 102 Lv 2 25 19 103 Lv 3 25 26 104 Lv 4 25 33 105 Lv 5 25 40 106 Lv 6 25 47 107 Lv 7 25 54 108 Lv 8 25 61 109 Lv 9 25 68 109 Lv 10 30 75 110 Lv 11 30 82 110 Lv 12 30 89 111 Lv 13 30 96 152 Lv 14 30 103 156 Lv 15 30 110 160 Lv 16 30 116 164 Lv 17 30 122 168 Lv 18 30 128 172 Lv 19 30 134 176 Lv 20 30 140 180 Lv 21 35 146 184 Lv 22 35 152 188 Lv 23 35 158 192 Lv 24 35 164 196 Lv 25 35 170 200 Lv 26 35 176 204 Lv 27 35 182 208 Lv 28 35 188 212 Lv 29 35 194 216 Lv 30 35 200 220 -Fire Charge : Mace Same as Fire Charge : Sword -Ice Charge : Sword Skill Level/ MP Cost/ Duration (sec)/ Damage (%) Lv 1 25 12 95 Lv 2 25 19 96 Lv 3 25 26 96 Lv 4 25 33 97 Lv 5 25 40 97 Lv 6 25 47 97 Lv 7 25 54 98 Lv 8 25 61 98 Lv 9 25 68 98 Lv 10 30 75 99 Lv 11 30 82 99 Lv 12 30 89 99 Lv 13 30 96 100 Lv 14 30 103 100 Lv 15 30 110 100 Lv 16 30 116 101 Lv 17 30 122 101 Lv 18 30 128 101 Lv 19 30 134 102 Lv 20 30 140 102 Lv 21 35 146 102 Lv 22 35 152 103 Lv 23 35 158 103 Lv 24 35 164 103 Lv 25 35 170 103 Lv 26 35 176 104 Lv 27 35 182 104 Lv 28 35 188 104 Lv 29 35 194 104 Lv 30 35 200 105 -Ice Charge : Mace Same as Ice Charge : Sword -Thunder Charge : Sword Skill Level/ MP Cost/ Duration (sec)/ Damage (%) Lv 1 25 12 102 Lv 2 25 19 104 Lv 3 25 26 ? Lv 4 25 33 ? Lv 5 25 40 ? Lv 6 25 47 ? Lv 7 25 54 ? Lv 8 25 61 ? Lv 9 25 68 ? Lv 10 30 75 ? Lv 11 30 82 ? Lv 12 30 89 ? Lv 13 30 96 ? Lv 14 30 103 ? Lv 15 30 110 ? Lv 16 30 116 ? Lv 17 30 122 ? Lv 18 30 128 ? Lv 19 30 134 ? Lv 20 30 140 ? Lv 21 35 146 ? Lv 22 35 152 ? Lv 23 35 158 ? Lv 24 35 164 ? Lv 25 35 170 ? Lv 26 35 176 ? Lv 27 35 182 ? Lv 28 35 188 ? Lv 29 35 194 ? Lv 30 35 200 ? -Thunder Charge : Mace Same as Thunder Charge : Sword -Magic Crash Skill Level/ MP Cost/ Chance (%) Lv 1 35 24 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10 Lv 11 Lv 12 Lv 13 Lv 14 Lv 15 Lv 16 Lv 17 Lv 18 Lv 19 Lv 20 Speaman -> Dragon Knight -Element Resistance Skill Level/ Resistance (%) Lv 1 +12 Lv 2 +14 Lv 3 +16 Lv 4 +18 Lv 5 +20 Lv 6 +22 Lv 7 +24 Lv 8 +26 Lv 9 +28 Lv 10 +30 Lv 11 +31 Lv 12 +32 Lv 13 +33 Lv 14 +34 Lv 15 +35 Lv 16 +36 Lv 17 +37 Lv 18 +38 Lv 19 +39 Lv 20 +40 -Spear Buster Skill Level/ MP Cost/ Damage (%)/ # of Attacks/ # of Enemies 1 10 55 2 1 2 10 60 2 1 3 10 65 2 1 4 10 70 2 1 5 10 75 2 1 6 13 80 2 2 7 13 85 2 2 8 13 90 2 2 9 13 95 2 2 10 13 100 2 2 11 16 104 2 3 12 16 108 2 3 13 16 112 2 3 14 16 116 2 3 15 16 120 2 3 16 19 124 3 1 17 19 128 3 1 18 19 132 3 1 19 19 136 3 1 20 19 140 3 1 21 21 143 3 2 22 21 146 3 2 23 21 149 3 2 24 21 152 3 2 25 21 155 3 2 26 24 158 3 3 27 24 161 3 3 28 24 164 3 3 29 24 167 3 3 30 24 170 3 3 -Polearm Buster Same as Spear Buster -Dragon Thresher : Spear Skill Level/ MP Cost/ HP Cost/ Damage (%) Lv 1 10 20 80 Lv 2 10 20 90 Lv 3 10 20 100 Lv 4 10 20 110 Lv 5 10 20 120 Lv 6 10 20 130 Lv 7 10 20 140 Lv 8 10 20 150 Lv 9 10 20 160 Lv 10 10 20 170 Lv 11 15 25 175 Lv 12 15 25 180 Lv 13 15 25 185 Lv 14 15 25 190 Lv 15 15 25 195 Lv 16 15 25 200 Lv 17 15 25 205 Lv 18 15 25 210 Lv 19 15 25 215 Lv 20 15 25 220 Lv 21 20 30 223 Lv 22 20 30 226 Lv 23 20 30 229 Lv 24 20 30 232 Lv 25 20 30 235 Lv 26 20 30 238 Lv 27 20 30 241 Lv 28 20 30 244 Lv 29 20 30 247 Lv 30 20 30 250 -Dragon Thresher : Polearm Same as Dragon Thresher : Spear -Sacrifice MP cost = 14, 28 after skill level 16 Skill Level/ Reflected damage on self (%)/ Damage (%) Lv 1 20 205 Lv 2 19 210 Lv 3 19 215 Lv 4 18 220 Lv 5 18 225 Lv 6 17 230 Lv 7 17 235 Lv 8 16 240 Lv 9 16 245 Lv 10 15 250 Lv 11 15 255 Lv 12 14 260 Lv 13 14 265 Lv 14 13 270 Lv 15 13 275 Lv 16 12 280 Lv 17 12 285 Lv 18 11 290 Lv 19 11 295 Lv 20 10 300 Lv 21 10 305 Lv 22 9 310 Lv 23 9 315 Lv 24 8 320 Lv 25 8 325 Lv 26 7 330 Lv 27 7 335 Lv 28 6 340 Lv 29 6 345 Lv 30 5 355 -Dragon Roar Skill level/ MP Cost/ HP Cost (%)/ Stun Time (sec)/ Damage (%)/ Range (%) Lv 1 16 59 4 96 110 Lv 2 16 58 4 102 120 Lv 3 16 57 4 108 130 Lv 4 16 56 4 114 140 Lv 5 16 55 4 120 150 Lv 6 16 54 4 126 160 Lv 7 16 53 4 132 170 Lv 8 16 52 4 138 180 Lv 9 16 51 4 144 190 Lv 10 16 50 4 150 200 Lv 11 24 49 3 155 210 Lv 12 24 48 3 160 220 Lv 13 24 47 3 165 230 Lv 14 24 46 3 170 240 Lv 15 24 45 3 175 250 Lv 16 24 44 3 180 260 Lv 17 24 43 3 185 270 Lv 18 24 42 3 190 280 Lv 19 24 41 3 195 290 Lv 20 24 40 3 200 300 Lv 21 30 39 2 204 310 Lv 22 30 38 2 208 320 Lv 23 30 37 2 212 330 Lv 24 30 36 2 216 340 Lv 25 30 35 2 220 350 Lv 26 30 34 2 224 360 Lv 27 30 33 2 228 370 Class Choosing WARRIOR Warriors are the only class in the game to wear heavy armor. This grants them more defense than the other classes. They can wield a myriad of weapons, ranging from swords w/ shields to polearms and axes. They're the close-range combatants who can take plenty of hits with high HP and defense and keep pounding. Warriors level the fastest in the beginning of the game, simply because they do the most damage and take the least damage. Then they get beat slightly by all classes but dagger Thieves, simply because they aren't ranged. However, plenty of classes lack a mob attack. Slash Blast lets you take out many enemies at once, and this helps levelling greatly. Which type of weapon should I use? Warriors can equip a lot of different weapons. Which do you use? Here are the statistics of maximum damage you can do with certain weapons, credits to starlitsky: One Handed Sword: [((STR*4.0) + DEX) / 100] * Weapon Atk One Handed Axe and Blunt: [((STR*4.4) + DEX) / 100] * Weapon Atk Two Handed Sword: [((STR*4.6) + DEX) / 100] * Weapon Atk Two Handed Axe and Blunt: [((STR*4.8) + DEX) / 100] * Weapon Atk Spears and Polearms: [((STR*5.0) + DEX) / 100] * Weapon Atk Because of these formulas, weapons with the same stats are still different. For example, if you have a one-handed sword with 50 attack and a two-handed sword with 50 attack, the two-handed sword will still do more damage because of the damage formula. The upside to having a one-handed sword is that you'll be able to equip shields, which boost your defense. Fighters and Pages gain a passive ability at the third job advancement that boosts the effectiveness of shields. Swords have the most stable damage. When you attack, you either swing or stab. Swords do normal damage either way. However, spears only do good damage when stabbing, but do less damage when swinging. So while swords are the weakest weapons, they are the most stable. First, you have to consider what class you want to be. If you want to be a Spearman, you're stuck with spears and polearms. There is hardly any difference between the two, except that spears and spear scrolls are cheaper. This is because more people use polearms, because of a second difference. Polearms do better damage when swinging, and this covers a larger area than a straight stab. However, stabbing gives you slightly more range. When you have decided what class you want to be, then you decide if you want a one-handed weapon and shield or a two-handed weapon. Then you decide whether you want more damage, or more stable damage. Fighter -> Crusader -> Hero Fighters equip swords, shields, and axes. There is not much difference between the three Warriors at second job advancement in terms of skills. Fighters get Fury, which is an ability that increases the weapon attack and decreases the weapon defense of your party. Not that special, but it's exclusive to them. Fighters and Pages also get Power Guard, which is an ability that when activated, sometimes reduces some damage that you take and returns it to the offending enemy. Final Attack is a neat ability that Warriors and Archers get that has a chance of automatically unleashing a somewhat powerful attack as a follow-up to an attack that you use. Crusaders are good at taking out solo enemies. They have a Combo Attack that gives you orbs that orbit around you. Each orb adds to your attack, until your attacks start doing 220% the damage they usually do. They also have finishers that do a large amount of damage. Pick Fighters if you want to take out solo enemies. Page -> Knight -> Paladin Pages equip swords, shields, and blunt weapons. They get Threaten, their exclusive ability, that decreases the weapon attack and defense of all enemies in the area. They are a lot like Fighters at this stage so read the preceding section. Knights get elemental attacks. This is great because elemental attacks do 150% the damage that regular attacks do if used on an enemy that is weak against a particular element. This means that you can do 150% damage to a large number of enemies, no matter what you face. Become a Page if you would like elemental attacks. Spearman -> Dragon Knight -> Dark Knight Spearmen equip spears and polearms. These attack slow, but with Booster to up the attack speed, this problem is somewhat remedied. These weapons also do the most damage, though they aren't steady like swords. One great Spearman ability is Hyper Body, an ability that when maxed, boosts the HP and MP of your entire party by 60%. Dragon Knights get one more ability to help with defense, which is a passive ability that helps against elemental attacks. This greatly helps, as a lot of enemies are elemental. They also get a million attack skills, most of which hit multiple enemies. Dragon Roar is an interesting move that stuns you and drains a large portion of your HP, but hits up to fifteen enemies on the screen, as opposed to six nearby ones. Dragon Knights also have abilities that sacrifice HP or defense to do more damage. Become a Spearman if you would like to take out mobs. Magician Magicians have the lowest HP of all classes, However, they have plenty of magic to help them stay alive, and even more magic to punish enemies. Magicians level the fastest from level 20, to a level that varies depending on which Magician you become. While they don't have any mob attacks before level 30, they deal strong and stable damage with Magic Claw. When maxed, Magic Guard takes away 80% of the damage you take. Though it drains a lot of your MP, it really comes in useful against powerful monsters that do a couple thousand damage when you only have one thousand. Each Magician also gets elemental resistance from whichever elements they are, and Clerics get elemental resistance from everything. All Magicians get Teleport too, which is pretty cool. For those frustrated about MP, MP Eater comes in very handy when using multi-target spells. Fire/Poison Wizard -> Fire/Poison Mage -> Arch Mage Fire/Poison Wizards wield the strongest magic of all Magicians. Maxed Fire Arrow has a base damage of 120, as opposed to Ice Beam's 100. Unfortunately, Fire Arrow is like Energy Bolt, in that it will stop if it hits a wall. Also, Fire/Poison Wizards are the only Magician to not have a multi-target spell before level 70. Recently, poison became a lot more useful for damaging enemies, except that it doesn't poison certain bosses anymore. However, Fire/Poison Mages get Explosion. This also has a base damage of 120, but hits multiple enemies. This can come in real handy in Ossyria to nuke multiple enemies at once. In contrast, Ice Strike (Ice/Lightning Mage's multi-attack) has a base damage of 90. Fire/Poison Mages also get Poison Mist, which is good for poisoning multiple enemies at once. They also have Magic Composition, a spell that's basically a Fire Arrow that poisons, with a base damage of 150. Become a Fire/Poison Wizard if you like raw damage, Ossyrian nuking, and poisoning things. Ice/Lightning Wizard -> Ice/Lightning Mage -> Arch Mage Ice/Lightning Wizards aren't as strong as Fire/Poison Wizards, but they're versatile. Ice Beam doesn't do as much damage as Fire Arrow, but it doesn't stop short when hitting the ground or wall, and it freezes. This comes in handy for safely defeating tough enemies. Lightning Bolt only has a base damage of 60, which is even less than Energy Bolt, but it damages multiple enemies at once. Which do I max first, Ice or Lightning? It depends on what you want. Lightning levels you faster, but you'll use potions often, as you're jumping into mobs. Ice doesn't level you as fast, but you can save potions and gain some money killing Fire Boars. Ice/Lightning Mages get some pretty nice attack spells. Ice Strike is a multi-target freezing attack, which is great. However, it only has a base damage of 90. Thunder Spear is a single-target spell that has a base damage of 170, which is the most powerful at this point. However, it does have some delay. Because of this, Magic Composition is fairly useful. It's a Thunder Spear that freezes, has less delay, and has a base damage of 140. Become an Ice/Lightning Wizard if you'd like a little more versatillity than Fire/Poison Wizards at the cost of some extra damage. Cleric -> Priest -> Bishop Clerics are the supports, and are really good at doing what they do, at the expense of not being able to do that much damage. Of course they have Heal, which comes in handy in any party. When Heal is maxed, Clerics level fast. All Clerics have to do is jump into any area with undeads and kill them all without having to use a single health potion. Clerics are also good at taking out dark enemies, which can't be Healed. Dark enemies take 105 base damage from Holy Arrow. Invincible is a great spell that takes away 30% of all weapon damage Clerics take when maxed. Priests are incredibly useful. Though they can't really solo that much or do that much damage, parties will always want them. Holy Symbol is an ability that multiplies all exp the party gains by 150% when maxed. This is a ridiculous advantage over partying without a Priest. Priests can also Dispel buffs on enemies and negative status effects on party members. Shining Ray is Priest's new attack spell, and it targets multiple enemies with a base damage of 105. This goes up to about 160 against dark and undead enemies, so it's fairly decent. Doom is an interesting ability that turns non-boss enemies into Snails for a duration of time. Mystic Door is a portal that returns you and your party members to a town. Priests can also summon dragons to attack with them. Become a Cleric if you don't care that much for doing damage, but want interesting abilities and support abilities. Bowman Bowmen snipe from afar, coming in handy in parties where Warriors and Bandits can distract enemies. They swing their bows at anything that comes too close, making it difficult to level in the earlier levels sometimes when too many enemies are present. Where Warriors would simply Slash Blast for plenty of exp, and Magicians would Magic Claw their way through the crowd, Bowmen have to back off or find a safe ledge to snipe from. Though I've heard you can jump and shoot at the same time like Assassins, it's harder to do. Still, Bowmen are versatile and capable on their own. Critical Shot is a great ability that doubles the damage of an attack that you use randomly, like critical hits in other RPGs. When Amazon's Eye is maxed, your firing range becomes much longer and you can hit plenty of enemies with ease. Both Bowmen get Final Attack, the cool ability mentioned in the Warrior section. Soul Arrow is a useful ability that lets you fire arrows without using any of the ones in your inventory. Power Knockback helps Bowmen deal with enemies getting too close, instead of having to run away. Multiple enemies can be knocked back, and the probability is increased. Hunter -> Ranger -> Bow Master Hunters use bows, which are faster but weaker than crossbows. Hunters also get Arrow Bomb, which can stun a mob of enemies, and is great for finally being able to kill mobs. Though Arrow Bomb has a base damage of 130 as opposed to Iron Arrow's 180, it deals around equal damage to each enemy. See below. Rangers get a Silver Hawk, as opposed to Sniper's Golden Eagle. The difference is purely cosmetic, though I'm not 100% sure about this one. Arrow Rain has a base damage of 150 as opposed to Sniper's Arrow Eruption's 160. Rangers get Fire Arrow to take care of Ossyrian enemies, but Snipers get Ice Arrow to freeze other enemies. Crossbow Man -> Sniper -> Crossbow Master Crossbow Men use crossbows, which are stronger but slower than bows. Instead of Arrow Bomb, they get Iron Arrow. Iron Arrow does 50 more base damage than Arrow Bomb, but it doesn't stun. It also gets weaker each time it pierces through an enemy to hit the next in line. Crossbow Booster makes crossbows shoot as fast as bows, which is useful for finally making up for the speed disadvantage. Snipers get a Golden Eagle, as opposed to Ranger's Silver Hawk. The difference is purely cosmetic, though I'm not 100% sure about this one. Arrow Eruption has a base damage of 160, as opposed to Ranger's Arrow Rain's 150. Snipers get Ice Arrow to freeze non-Ossyrian enemies, but Rangers can damage Ossyrian enemies with Fire Arrow. Both Rangers and Snipers get awesome abilities when they advance. Strafe shoots four arrows, all of which do normal damage once the ability is maxed. This allows for four chances for Critical Shot to kick in. Arrow Rain and Eruption are good for what Strafe can't take out - mobs. Because of this, Bowmen are incredibly versatile. Rangers and Snipers also can summon Puppets for taking damage, which is a really useful ability. Both can summon some kind of bird, which is useful for some extra damage. They also get Thrust, which is a PASSIVE ability that boosts your walking speed. Mortal Blow is an ability that has a chance of instantly killing something that comes too close to you. With all of these abilities, Bowmen are capable of avoiding enemies and sniping them for major damage. Thief Thieves are good at avoiding enemies and taking them out quickly. Dark Sight helps you by allowing you time to escape from a hairy situation while invincible. Disorder helps by disabling an enemy's magic, especially useful for enemies like Jr. Balrog. Thieves also have high luck, which makes enemies miss a lot. Though Thieves level slow in the beginning of the game, they continually gain in strength until they are a force to be reckoned with. Both types of Thieves get Haste, an ability that raises the speed and jumping stats of the entire party. Bandit -> Chief Bandit -> Shadower Should I use strength or luck daggers? Strength daggers attack faster, but using luck daggers gives you a lot more luck. Thus, you do more damage and avoid attacks more. I also happen to think luck daggers look better, so if I had an active Bandit, I'd use luck. It's up to you though. Bandits are dagger thieves. Earlier on, they have a tough time levelling as opposed to Assassins, which outdamage them. Later on, Bandits have many advantages Assassins do not. The main attraction of Bandits is Savage Blow. This is a cool-looking ability that attacks six times quickly. This has its downside, however, as defense is applied six times. Still, Savage Blow does a decent amount of damage. Chief Bandits get a lot of useful abilities. Pickpocket and Savage Blow are a good combo. Pickpocket has a chance of making enemies drop mesos with each attack. When there's plenty of mesos on the floor, you can detonate them with Meso Explosion for some nice damage. Meso Explosion does the most damage in the entire game, but is conditional. You must have mesos on the floor to detonate, which can be pretty annoying when you're trying to kill a tough enemy but people are around to pick up any money you drop. Meso Guard is a godsend, reducing 78% of all damage you take when maxed. This makes Chief Bandits a lot harder to kill. Chakra is an ability exclusive to Chief Bandits that lets them heal themselves. Chief Bandits can also summon Thieves to help do more damage. Assaulter is an awesome-looking skill in which you dash through an enemy and damage it with a possibility of stunning it. Unfortunately, it only attacks a single enemy, so doing it through a mob will still get you hit. Assaulter also barely does anymore damage than your Savage Blow should be doing, so don't count on doing a lot more damage than you used to, though you still do good damage anyway. Bandits lack a multi-target attack until Meso Explosion, and even then, it's not like it should be used as a staple attack all the time. Be a Bandit if you like its abilities, and would like to use daggers. Assassin -> Hermit -> Night Road Assassins are the thieves that throw stars. Earlier in the game, they have an easier time killing than Bandits do. They get Drain, which siphons HP from enemies to the Assassin, which is great for staying alive. Assassins also get Critical Throw, which is like Bowman's Critical Shot. Assassins can use different kinds of throwing stars, and that appeals to many users who find them cool-looking. Hermits get plenty of useful abilities as well. For one, Meso Up is an ability that increases the amount of mesos you gain. Alchemist is an ability that increases the efficiency of potions, so it is easier to heal yourself. Flash Jump is a cool ability that lets you jump once in mid-air. Hermit's best ability, however, is Shadow Partner. This spawns a shadow that attaches to you and mimics everything you do. If you Lucky 7, it also does so. When using skills, it only does 50% damage, but it can still use Critical Throw, and 100% more damage per Lucky 7 is nothing to scoff at. Shadow Partner also makes every normal attack into a Lucky 7, and then it does 80% damage. This is an incredibly useful ability. Become an Assassin if you like its abilities and would like to use throwing stars. --------------------------------------- Enjoy
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