About the new skill sys, like it?
The new skill system to be put it will replace the old one that will be coming in a patch in Winter.
This system will take out your pxp bar and you will have a sxp bar instead.
unlike the pxp bar that starts at 100% and goes down, the sxp bar works its way up like the exp bar but at a much faster rate. After it fills completely you can upgrade any skill by 1 level. 1 to 2 or even 19-20. Therefore taking out the need to skill spam and lv them.
I personally see a upside and downside.
Upside(s)
- You dont have to worry about leveling spells, and just get them as they come.
- It makes the game somewhat enjoyable since you dont have to put up with spamming spells that suck/have cooldown.
- Makes the game more simple.
Downside(s)
- For people that worked hard for their spells and "noobs" that just got plved are gonna both get reskills and the same amount of points, therefore getting equal rewards for unequal accomplishments.
- Makes the game more monatamous(spelling?), in other words, bigger and worse grind. so now if you wanna still play and not fight you can just level skills, but now you have to fight to level skills.
-Helps favor certain classes over others. For example Lets take a mercenary and assist. Assists, esspecially rms and fs's which is what im gonna use, they require to have a lot of skill points to be "decent" When on the other hand mercenaries only need a few spells and therefore can save their points for the 2nd job adv and be able to max their good spells earlier and faster.
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So let's here your opinions on this system. please vote as well.
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