@stevz
Are you talking about cor? I'm not stopping that xD, just waiting for a friend to come back from upstate NY and we'll continue it :P. And that code, I stole it from Flash MX's sample with the ladybug flying around. But, if I took the time, I could've came up with that code :P
@hayaihaku
Fully customizable houses will take up a lot of information on the server. Figure everyone's house takes up 1kb, and you'll have 1,000s of people playing your MMO game, that's like 1mb, plus people can go in and out of the houses so you'll have to send back and forth a lot of information, it'll take a lot of bandwidth.
And about minigames, here's the difficulty to making those:
Pinball-hard
Pool-hard
Target Shooting-easy
Cards-medium
And your game sounds somewhat like my game that I'll be making in C# (Truth Online) except I won't have Cars and you can only play multiplayer.
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