the way the party share works is really bad, its always in turn wiht a small difference.
turn - when you kill a bunch of monster, your loot is given to your teammate in turns.
share - when all your teammate kills a bunch of monster, the teammate's (as a whole) loot are given to each party member in turns.
i think the main feature of the game are the ice breaker and quick combat. too bad no one is experience enough in quick combat to be able to beat it since everyone is just concern with themself instead of working as a team in quick combat.
im lvl 38/22 swordie
