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#1 (permalink) |
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Marios's Mustache Wax
Join Date: Oct 2006
Posts: 6
Reputation: 10
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Hello
Yup, yesterday I was bored and clicked on FlyFF for fun. "Eh, who cares it wont work anyway" . And you know what happend? It worked ! Happy happy joy joy. Anyway, wich classes can you choose from? And what states are there for them? (example : Warior -> Strength / power Mage -> Wisdom / intelectual ) Anyway,im only level 7 now so i can throw all my points on STR before my first job advancement. O by the way! At wich level can you use a hooverbord/broom ? Cause i already got around 2,5k :P Last edited by 100Michael; 10-06-2006 at 05:45 AM. |
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#2 (permalink) |
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Dante’s Inferno
Join Date: Jul 2006
Posts: 615
Reputation: 10
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AFAIK there isn't really a manual for FlyFF, but you might want to browse through some of the major flyff sites such as www.flyfffansite.com
You can fly with lvl 20. A quick overview of classes: Vagrant (everyone starts as one; it's a melee fighter) -> Mercenary (melee fighter) -> Blade (more towards the light and speedy side; looks like an Assassin) -> Knight (more towards the slow, heavily armored tank side) -> Mage (spellcaster) -> Elementor (beware, some spells are bugged) -> Psykeeper (has some interesting spells such as Satanology) -> Acrobat (ranged fighter) -> Ranger (Bow user) -> Jester (By "design" its the yoyo user, but Now Jesters are popular) -> Assist (melee figher OR support char) -> Billposter (the fighter type) -> Ringmaster (the support type) Note that "ranged" doesn't mean you aren't hit; especially early on you'll often use your "ranged" weapons/skills at point blank range. Int-based Psykeepers are almost the only true ranged build, probably followed by Bow Jesters (due to their high chance to do criticals). Elementors often take the AoE route, so they use a lot of Stamina to be able to tank multiple monsters. A quick overview of stats: STR affects melee and yoyo weapon damage DEX affects bow damage DEX raises your chance to do criticals (with any weapon; spells don't crit) DEX raises your chance for evasion/blocking, AFAIK DEX increases attack speed (note that there a breakpoints). It does NOT help with casting speed, and it does NOT speed up skills INT affects spell damage, increases your mana pool, and may have effects on other skills (such as the durations of assist buffs use INT). "Mana" (MP) is generally used for spellcasting and assist buffs. STA adds hitpoints, defense, and "FP". FP is like mana, except that it is generally used for fighting skills. Merc buffs also use FP (mercs never use mana or INT), mage buffs use MP. Not sure about Acrobat buffs.
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My current game status
( Not playing anythiing these days, seems F2P MMO"RP"Gs have finally pissed me off enough ) Went back to Cabal for a bit, but PK isn't my thing at all, so I don't know how long I'll stay this time. |
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