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#1 (permalink) |
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CHE(x100)N!
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First of all, all of this information is based on other posts here and across other boards, if I'm missing anything don't be afraid to tell me :P
Power Attack Power (AP) - increases Physical Attack Damage Dexterity (DX) - increases Physical Attack Speed; the lower the DX, the faster you attack Accuracy (AC) - increases Physical Attack Hit Rate; increases Gun Attack Damage Magic Magic Attack Power (MA) - increases Magical Attack Damage Magic/Mana Point (MP) - increases Maximum Mana Points Magic Defense Power (MD) - decreases Magic Attack Damage recieved Sense Weight Capacity (WT) - increases amount of weight your character can hold; increases bank storage weight capacity Detection Ability (DA) - increases Sense's Throw Damage; increases the chances of getting a LightBulb Bubble or Squiggle Bubble before drilling to conserve drill durability; increase success chance for MiniCompounding (Item Compounding from Compounder Paul); Luck (LK) - increases Critical Hit Rate; increases Gun and Magic Accuracy (rumor: Sense's Throw Accuracy); increases better bonus growth for Mature Compounding (equipment growth synthesis); does NOT increase chances of finding better items underground or from monsters. Increases chance to "block" normal attacks, critical hits, and magic attacks Charm Health/Hit Point (HP) - increases Maxmimum Health Points Physical Defense Power (DP) - decreases Physical Damage recieved Hit Evasion (HV) - increases Physical Dodge Rate; decreases Gun Damage recieved Each type (charm, magic etc) has 2 characters, one male and one female. Power Type: Buffalo and Bunny Magic Type: Dragon and Sheep Sense Type: Lion and Fox Charm Type: Raccoon and Cat Power/Charm Types rely on AC for Accuracy Magic Types rely on LK for Accuracy Gun Types (Lions) rely on AC and LK for Accuracy Shuriken Throws (Fox) rely on DA and LK for Accuracy Card Throws (Raccoon) rely on AC and LK for Accuracy -------- Tips: Dying in this game isn't so bad, yes you lose something like 0.3% xp, HOWEVER you lose any monster quest you were doing at the time! Which means you must finish a monster quest without dying (the hidden catch) You can't drink a potion while casting a spell, so watch out. When the screen is crowded with shops and chatrooms, it becomes hard to navigate, hold space bar to temporarily remove them from your screen. Right click a monster to see its level, hold alt to see the levels of all monsters within your night-time visual range, also all items in this range will ahve their names displayed too (items in future release) Some rather important Trickster Online shortcuts: V - myview (status screen) C - my cards (separate from items) I - Item Inventory E - Equipment S - Skills Q - Quests Right click yourself to open up a set of things you can do, including broadcast, call a GM (119 is the emergency number in asian countries), and opening your options screen (in case you were wondering where that was) Hit escape to switch characters, switch servers, or exit the game your hotkey window has 3 spell sets, click the number to switch between them, or hit the number on your qwerty keyboard (not the numpad....well it works but its so far away) Your hotkey window has 4 shapes, 2 long 1x8 and 2 rectangular 2x4 To use a hotkey, hit its coresponding F-key TricksterOnline's full screen does not support wide screen, so widescreen users should just keep it on windowed mode. To swap the music in TricksterOnline with your own, first make a backup of the original file (or don't), then place the music file (.mp3) you want into the music folder and rename it to look like the old file. In windowed mode, your mouse cursor, while TO is the active window, will not ever leave the TO window, to do something in the background on your desktop, alt-tab first Windows shortcuts like Alt-F4, Alt-Q, Ctrl-Alt-Del, Alt-tab, Windows Key, all work the way they are expected while the game is the active window TO works on a grid map system, meaning there is an invisible grid on the ground, your character is considered to occupy one tile when not moving. Spell/Skill ranges are based on this grid. On 1024x768 mode, from your character to the edge of the screen is approximately 16tiles. At night time, your visual range is 5 tiles horizontally and 7 tiles vertically One day cycle is approximately one hour? Your pet is more of an equipment item that appears on your character, for all intents and purposes, it doesn't actually do anything in terms of on screen effects (like fighting, or casting a buff) Your pet may or maynot be on the same square as you, depending on how you walked to your current square. Your pet will walk at the same speed as you and take the same route as you when you walk. Your pet will not start walking until you are 3 tiles away from it. Monster quests are given to you based on your current base level, regardless of type of quest (xp or TMxp), you may repeat any given monster quest 25 times. Dying or failing a monster quest does not increment that amount, only full completions will increase it. Three types of monster quests exist, one for XP, killing X number of a monster in Y minutes, one for TMxp, killing X number of a monster in Y minutes, and one for (sometimes) both xp and TMxp, where you kill a specific rare monster just once in a relative short amount of time (10 minutes) Monster quests' timers begin the second you accept the quest, and you must complete the quest during that time without dying. Dying after you complete it (or running out of time) still allows you to recieve the rewards (a good way to get back to the npc...) When you complete a monster quest, you'll hear some bells notifying you of that fact. Certain quests and monsters will drop coins, these are usable items that you double click to increase your money by that amount automatically. The largest coin is a 500g coin. Coins have weight, so use them. The best potions possible can only be crafted. Your armors and weapons can be refined like in most korean mmorpgs to a max of +10, failure will result in the item breaking. Your armors may be upgraded with growth synthesis, a quest giver will have you get a specific number of items and when you retrieve them, he will give your armor a bonus stat, the amount it increases by is based on your luck stat. This upgrade always succeeds. ----- EXP and how to make the most of it Here are the rules of EXP in TO: -EXP is given on EVERY hit to a monster. -EXP given is directly related to the amount of Damage you deal to the monster. -If u overkill using a spell or skill, you will only gain the EXP according to the amount of HP left on the monster. Example: Case 1: A dragon's Mana Arrow shoot for 683 on Pochi, a lvl30 monster with 1325 HP. He will need 2 shots of MA to kill Pochi. Now lets look at his exp gained. After 1st casting of MA for 683 dmg, the dragon earned 0.5% exp. On 2nd casting, he earned 0.5% exp too. In total, Pochi will worth 1% exp per kill. Case 2: Now, another Dragon decides to train on Pochi. However, his MA dmg is 740. He still need 2 shots of MA to kill Pochi though... On 1st casting of MA for 740 dmg, he earned 0.6% exp. But on 2nd casting, he only earned 0.4% exp. Total exp worth from Pochi would be 1% The net exp earned from Pochi would be the same. However, for the 2nd Dragon's case, the exp earned does not reflect his damage potential, which in turn translate to exp potential. However, the game is not as simple as you think. Heres the next Leveling process to worry about... TMexp Here are the rules of how TMexp is earned in TO: -It is not gained with every hit or damage done to the monster. -You ONLY gain TMexp after killing a Monster, Drilling that revealed an item or Turning in a quest. [I saw somewhere in Chinese forums that Healing party mates help to earn TMexp too. Wonder if it is true..] HOWEVER! If your party member hits the monster first and you kill it, he takes the TMP as long as he has the green arrow. If Share EXP is ON, then the TMP will be distributed to the party members equally reguardless of who killed the monster. Naturally alot would say that TMexp will come naturally with killing monsters to level up. However, by pure leveling on monster will result in changing to 2nd Job later than lv60. Thus, it is advisable to do all the available quests that gives TMexp to boost your TM level if you are bored of Drilling all day long. Drilling deep isn't always the best choice. There are high stage drills that gives off better EXP/TMP with less time to drill. Now that second job is here, heres what you need to know! Second Job Requirments for English Trickster Online is LV 50, TM LV 40. Yes, that means everybody who thought it was lvl 60, TM 50 was wrong =/ thats the chinese versions requirments. ----- There we go, lots of info taken from different sources (mwehehehhe) on Trickster, hope this helps some people that are new!
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#2 (permalink) |
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Sun? What Sun?
Join Date: May 2006
Posts: 951
Reputation: 12
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Nice post.
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#3 (permalink) |
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Spyro’s Burning Cough
Join Date: May 2006
Posts: 527
Reputation: 10
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Wow amazing post! Really helpful. Also, check out trickster.************ if more help needed.
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#5 (permalink) | |
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Olpah's Object
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Quote:
wow this guide surely helps me ^_^ so the others must give important guides of all the characters in trickster too...
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![]() ChUunin NinjA oF tHe FoRuM |
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#6 (permalink) |
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Samus' Girdle
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Corrections and add-on information to a few things.
Note that Sheeps are good for elemental magic attacks and can only choose two types at a time. Dragons are good for dark and light magic and can only choose one kind. Even though Lion's Sense Growth is high, it's still not good enough for Drilling or Compounding. Foxes specilizes in that field. Foxes aren't better off with elemental weapons. Elemental attributes only increases normal hit damages, not the skills. It's better to increase your DA if you want to deal more skill damage. Cat's aren't agile characters. They're the same as Bunnies but slower, weaker, but higher defense. Raccoon's are pretty much the same as the Cat, but more evasive than defensive. Dexterity (DX)'s cap is locked on 1, not 0. All Power 40% builds will reach their cap at LV 108 without adding Bonus Points to DX. The DX can go beyond 1 with equipments and skills. DA does NOT mean Danger Awareness. It means Detection Ability. Precision is correct too. It does NOT increase Critical Damage in English Trickster Online and Chinese Trickster Online, and is 'barely' noticable in Japanese Trickster Online. DA also increases the chances of getting the Light Bulb Bubble and Squiggle Bubble to determine if there's an item underground before drilling, thus saving you durability of your drill. DA also increases the success chances of doing miniture compounding (item compounding from Compounder Paul). Minimal success rate is 40% and maximum success rate is 100%. LK does NOT lower Gun Damage inflicted towards you. HV lowers Gun Damage inflicted towards you. LK increases Gun and Magic Accuracy, not all skills. For Physical Attacks, AC increases Physical Accuracy. Power/Charm Types rely on AC for Accuracy Magic Types rely on LK for Accuracy Gun Types rely on AC and LK for Accuracy Shuriken Throws rely on DA and LK for Accuracy Card Throws rely on AC and LK for Accuracy "You ONLY gain TMexp after killing a Monster.." Not true. If your party member hit the monster first and you kill it, he takes the TMP as long as he has the green arrow. If Share EXP is ON, then the TMP will be distributed to the party members equally reguardless of who killed the monster. "..in changing to 2nd Job later than lv60" Not true. Second Job Requirments for English Trickster Online is LV 50, TM LV 40. In JapaneseTO, Second Job Req. is LV 60, TM LV 50. "Another thing about drilling at later levels, use the latest drill available to you to drill as deep as you can. Usually grounds in dungeons are very deep and very effective for drilling to level up TM lvl. [Some said the grounds at the School of Oof Wharf is most effective for drilling]" Bad tip. Drilling deep isn't always the best choice. There are high stage drills that gives off better EXP/TMP with less time to drill.
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#7 (permalink) |
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Samus' Girdle
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Yeah, I know I'm double posting, but I doubt you'll be checking an edited thread so ..
I would like to include that LK increases the chances of Blocking. Blocking is a form of evading critical attacks. The cap is 60% blocking rate to critical attacks, but I'm not sure about the exact LK number. The cap for critical hit rates is 90%, but that too, I'm unsure of the exact LK number. Also, from what I've heard from a lot of Foxes was that the cap rate for 95% "lightbulb/squiggle" is when your DA is 90 or above.
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#9 (permalink) |
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Marios's Mustache Wax
Join Date: Oct 2007
Posts: 1
Reputation: 10
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hey..great guide, but umm I have a widescreen..and could someone pls tell me what "windowed mode" is?..the area where you chat and all is cut off..or blocked or sumthn like that... =)
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