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Old 09-25-2006, 02:53 AM   #2 (permalink)
Eliia
Marios's Mustache Wax
 
Join Date: Sep 2006
Location: Victoria, BC, Canada
Posts: 14
Reputation: 10
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I've been making a game like my dream but just can't seem to get it to look how I want it.

To answer your question, here is what I would like
- multiplayer
- 2d graphics (because I hear 3d in browser based isn't possible - I would like to prove that wrong)
- crafting system (ability to make my own weapons, spells, armor etc by finding resources and formulas in the world)
- battle system (ability to fight monsters, claim loot, multiplayer fighting, pvp)
- thieving system (ability to steal from other players if you are in the same zone, ability to steal from merchants/if you're caught you lose fame points, and they charge you higher prices till you can raise your fame (but completing quests)
- contstantly growing quests and game content - this is a tough one. Like what I am building - a system where player can contribute to the world, my problem is keeping the contribution consistent. Running out of things to do is my biggest problem
- trying to avoid the level grind, if have to level just to get that next ability... not sure how to get around that

I guess what I'm saying isn't new - all sorts of MMORPGs have these abilities. I guess I want to see something better come along, something that takes all the faults of these games and make them better. I don't say rip one of these games off, take their concept and improve upon it.

I have the coding background, I'd love to work on a project that could make the next generation of browser-based MMORPG.

Eliia
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