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Old 06-03-2006, 06:19 AM   #21 (permalink)
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Hmm... I know the chances are slim, but getting enough people to play, petition, and buy cash shop items COULD keep the game free. What do you guys think? Let's chip in a few bucks to keep this awesome game free. (If possible.)
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Old 06-03-2006, 07:32 AM   #22 (permalink)
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Quoted from http://www.cabalonline.net/Default.aspx?wbs=3.0

Quote:
※The Englsh version of CABAL beta test will be available in June,2006.
We will inform you immediately when ready.
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Old 06-03-2006, 09:18 AM   #23 (permalink)
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Quote from an interview on E3:


The US market is a huge area of potential growth for MMOs. In Korea, a full 25% of the population plays some form of MMO, compared to fewer than 5% of the population in the US. Kim Jang-Joong explained that the focus of Cabal Online is to attempt to bring console action enthusiasts to the PC, and into MMORPGs. One game that has already achieved significant success in this regard is Blizzard’s World of Warcraft. Kim Jang-Joong claims Cabal Online is similar to WoW, but focuses more on action, and players will find leveling up less difficult. Speaking of levels, Cabal Online has a whooping 100 of them. ESTsoft says that powergamers will likely reach level 100 at around 200 hours of gameplay. Beginners (players who have never played an MMO) will still reach 100 at somewhere around 300 hours playtime.

After reaching 100, you’ll find an end game similar to many other fantasy-style MMOs. Once you reach level 95, you can pick a faction and engage in faction-based PvP. Points are awarded to you for defeating members of an enemy faction in PvP. The more points you have, the higher your rank. High ranking players will have access to special items in the game, so essentially this will be your reward for PvPing. Judging by gameplay movies alone, PvP looks like it could be a lot of fun in Cabal Online – which makes me wonder why players must wait a minimum of around 200 hours to engage in it?


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Old 06-03-2006, 10:29 AM   #24 (permalink)
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I hope the game will turn P2P asap, free games are ruined by an awful community and ton of hackers. Under a subscription fee, people take the game more seriously.
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Old 06-03-2006, 04:20 PM   #25 (permalink)
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It looks amazing, i can't wait!!!!
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Old 06-03-2006, 04:25 PM   #26 (permalink)
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Looks damn like MU i hope it FTP with cash shop:cool:
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Old 06-03-2006, 04:29 PM   #27 (permalink)
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Quote:
Originally Posted by Kris
I hope the game will turn P2P asap, free games are ruined by an awful community and ton of hackers. Under a subscription fee, people take the game more seriously.
Not true.Just look at WoW.
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Old 06-03-2006, 04:42 PM   #28 (permalink)
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Quote:
Originally Posted by hobokiller10
Not true.Just look at WoW.
Hacking doesn't exist in wow...well 99.9% of it.

As for the community, yeah, I guess he was a little too naive on that. Anyone can ask their parents for $15 bucks a month to play a game, or just save up 50 cents a day and voila! $15 at the end of the month.

I wouldn't pay for the game just because it might offers a serious community, as long as that money goes to get rid of all the ****ing hackers (WoW did a pretty good job at this...the only method of Plvling? human sweat shops).

Anyways, back on topic, is the camera angle in Cabal fixed? From all the screenshots I saw they were all from the same camera angle >_<.
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Old 06-03-2006, 04:56 PM   #29 (permalink)
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Quote:
Originally Posted by hobokiller10
Not true.Just look at WoW.
Yeah, "just look at the mmo with 6millions+ subscriber..."
Highly popular games attract morons and Blizz made it so it attracts all kind of ppl, even the ones who never played a mmo before.
Btw, I'll take WoW's community over Maple Story's anyday
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Old 06-03-2006, 05:04 PM   #30 (permalink)
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I played this, seriously boring in the begin...i might play this lot
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